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Messages - Derclaw

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Ship's Log / Re: Patch Notes 09
 on: May 29, 2018, 07:46:59 PM 
Now if only we could get rid of stupid RNG in acquisition OF EVERYTHING, make Antagonist completly optional activity, make game fully F2P - and probabaly, probabaly! You will make us belive that game not gonna hit the coffin soon.

Spacelords Universe / Re: Free Campaigns
 on: May 24, 2018, 08:40:45 AM 
Its still a huge middle finger to anyone who bought founder pack. I mean if game wont go down in few month for good - I will be amazed, cause by how it looks - they want last ditch push for some money from new players who are unaware of how effed up development here is.

Gameplay Feedback / Stop wasting your player time.
 on: April 09, 2018, 11:34:51 AM;topicseen#msg6234

"...we wanted as much variety per character as possible."

If you want variety stop forcing people into playing what they dont like, remove loot rolls and make playing game feel like you are achieving something.

I know that you are proud bunch and want to stick to your "unique ideas" - but loot rolls, affinity lock (previously antagonist lock) for crafting and the fact that everything in this game is bloody random-random-random (random cards, random weapons, random antagonist spawn) - you cant work towards any goal, just play and hope that today you will make some progress.

Thats horrible feel when you spent like 2-3 hours grinding faction points - then you waste ALL of them on roll, dont get cards you want - and now you are at the same exatc spot as you were 2-3 hours before - you literally just wasted your time playing the game.

Same for weapons - yeah you got lucky - got into mission you wantyed, got capable people, managed to finish the mission, go the blueprint... and now its 25% ON TOP OF ALL THAT, unless you have understanding teammates... but then you need to get lucky 3 more times to get gun for everyone.

Why are you so adamant at keeping all those mechanics, when people whine about how bad they feel about them? You dont want people to feel bad about your grinder-game rewards.

If people feel bad about your grinder-game rewards - the first thing you should do is to make people feel good about them, otherwise there is no point in grinding - cause 95% of time you are frustrated by results.

No ammount of numerical changes and convoluted progression that was uncalled for will change the fact that it feels bad to miss a roll, and it feels bad to waste potentially unlimited faction points and never get card you want.

Now you cant even get weapon, craft it and have fun with it - oh no. Cause once you get one of your weapons upgraded - you are activley gimping yourself if you use unapgraded one. So you need to get weapon BP and then get weapon BP again and again and again and again till your Forge is maxed.

You reduced the grind for characters but you disproportionnaly increased grind for weapons and faction points. And in the long run even reduction in character cost came with huge gold sinks like "hur-dur pay 40 000 credits to restore aleph" and stupid ammount of credits you ask for 3 game EXP boosts.

Your game was on a fence of being enjoyable vs annoying before - not it has firmly dropped to the "annoying as hell" side.

Stop insulting your players with changes you make and options you provide. We are not stupid.

Suggestions / Re: Aneska Guide Please
 on: April 05, 2018, 12:40:55 AM 
Well you can do damage - she just never tries refuel from this point - so you wont get "open cockpit" bonus anymore. I dont know what your team comp is - but as usually - 5-th Council can facetank barrage while dishing damage, before they need to retreat to cover.

Suggestions / Re: Aneska Guide Please
 on: April 04, 2018, 11:04:25 PM 
Well not gonna write a guide but:

- When she flies around she does plasma sword attacks that mark the ground and then explode, electric balls attack - those balls can be shot down to avoid damage and I guess she also does missile strike - and if she locked on you - you need to be constantly moving to avoid damage.

- When she proclaims that she needs refueling - several refuleing arms will arise - and after few moment she will dash towards one of them and will start refueling. You have two options there - if somebody with Aleph is close - you can overload the fueling arm that will cause some damage and will open cockpit of the mech - alowing you to do major damage for quite some time. Other option - blow up the Aleph canister at the base of refueling arm - that wont open up cockpit or do damage - but it will stop refuleing process.

IF YOU FAIL BOTH - she will enter unvulnerability state and will barrage you with improved versions of her attacks for a while - so avoid her refuleing at all costs.

I think at low HP she stops floating and starts running around the ship shooting missiles and electric balls. She wont trample the Raiders by doing so, or atleast I never saw her killing anyone in process.

Bug report & Technical Support / Re: Ogon Tsiklon shoots blanks
 on: April 04, 2018, 09:39:05 AM 
So the "future" patch is not Hades Betrayal patch?

Its the only gun worth using now on Konstantine with how redunculusly fat enemies became and its STILL doesnt work properly when you are not host.

No other gun of his buggs like this - for love of god pull your stuff together.
Its not fun to shoot full clip into a goon and only have 2-3 shots register before it overheats.

Spacelords Universe / Re: Who is the new girl on main page?!
 on: March 20, 2018, 09:33:29 PM
Seems like she is the boss of the story and we dont have Character Achievements for her. So its either she wont be playble yet, or wont be plyable at all.

But I would think twice about NOT making her into playable character XD - she looks cool, and we need more Hades females on the roster. And I guess devs can figure something out about her mech-related power.

I guess one reason may be so we wont have Hades overload with 3 Hades chars in one campaing. So They will only roll 2 + the Dogs\Council third dude and round everything up at fourth campaing, so each faction will end up with 5-6 chars.

Still would be good to know that devs have plans of bringing the poster-gal as playable char eventually.

Fan Corner / Cortez's answer to every problem in game
 on: January 22, 2018, 04:17:42 PM 

No, srsly - its over folks. Pool is closed.

Remember when you started one of your videos with a question - "Does this world need another third person shooter" - and you said "Yes!"?

Well sure - you made great shooter as core of your game - it's hard, but it has no-nosence rules that you must follow to win. Your base gameplay is great - no questions here - it's just that you managed to completely negate all that with wast ammount or wrong assumptions and stubborness.

Let me explain.
Your track record on PC consists mostly of "disapointingly mediocre games with good ideas" - Blade of Darkness, Scraplands, Jericho, Castelvania Series and now Raiders - you jump all over the place with genres and styles, and most of time you see a potential for something great... but its just not there.

Blade of Darkness was imbalanced mess with kinda funny ideas, but breakable weapons and overall slugishness of combat was more anoying then "hardcore".

Scraplands - "Its GTA with graphics and with body-snatcher-posession system, and robots, and spaceships, and aerial combat!" - isnt it cool sounding premise? Too bad in reality it was as basic as it could be with all those systems - I mean it looked nice, but....
Just watch it and tell me you dont want to go deaf from the cringe as hell delivery and borderline "the dialog you can hear in first 5 minutes of low budget porn" final excahnge with fembot? :-* And that was supposed to be your final blow at the player to leave lasting impression?  :-[

Jerico - this right there is in my opinion is the pinacle of what you have achieved in terms of refining and distilling all the problems with how you made games. Its so much "style over substance" - no other game to date has managed to come close. Its the ultimate "high budget B-movie" style - leather-clad bunch of grumpy heroes - The Badass Soldier, The Badass Priest with Twin Pistols, The Badass Bloodmage with Katana, The Badass Brick-Shithouse with Gatling Gun etc, insane premise that lets you get into completely disconnected time periods - demon-nazi, demon-templars, demon-ancient romans, demon-shumerian, demon-prehistoric limbo or whatever.
I mean it looked nice but...
Just watch it and tell me you dont want to go deaf from the cringe as hell delivery and fetishistic costumes that belong to some medium budget porn... wait a minute. Hm... anyway. 8) I am still kinda angry that you failed to come up with final battle mechanics for all characters - so you just blew the "useless ones" into gibs at the very start  :-\ - way to go champs  ;D!
And the final scene of "Sunset\rise in endless ocean" - you just don't get more pretentiouse then that in this half of the universe.

Haven't played your Castelvania - so I cant give my own opinion on that, but reviews were kinda uninspired overall, admitting that first Lord of shadows was better then the second. Not sure if First has any sort of cringe inducing scenes that look apropriate in some high budget (that seems to be increasing trend) porn, but Second part sure as hell has.

Then we have Raiders... God! I am still angry at you that you managed to bury whole thing.
Ehem... anyway. Raiders of Broken planet - highly stylized, 4-player coop cover-based shooter with funny, swearing, sort of diverse (we dont have any asians, black or any other people of color among raiders and mobs - everyone is some sort of caucasian - russians, americans, british, germans, prussians(?), etc - hell even Locals are more or less caucasian with oddly huge feets and weird body-stocking. Same for sexuality - so far we mostly have straight men and women or "defined by something else and upholds celebate" stoic types) cast, that is not F2P... wait what?

You need to buy mission DLCs to get into missions?

Ok, so it has single player mode so you can buy what you want and enjoy funtimes when playing alongside AI partners, right?

You need exactly 4 people even get into mission?

But what that "Single mode" is for?

One time Gold reward and once its done its just a waste of time to run those in single mode? Hm...

That first major mistake that will plague existance of Raiders. Developemnt team decided early on to work with episodic releases... in a multyplayer game. And not just any sort of episodic releases (you can kinda call Warframe's expansive developmet cycle with addition of new systems, levels and frames as episodic releases too), but the worst one possible - community splitting one. In a multyplayer game where you need 4 people to get into mission and single player mode is waste of time that gives no rewards. Yeah...

I have a feeling that someone on development team who is calling shots has some sort of weird sense of pride inside of him - that he will boldly lead his team into unknown business strategy and will show everyone that you SHOULD INDEED invent the wheel and fix what was not broken.

I cant dial back time, but if Raiders at day one had:

- Global chat in addition to randomized matchmaking with ability to one-click team-invites.

- All content open for everyone at any time (after you finished previouse missions) with ability to one-time purchase "episode mastery" that would... oh I dont know - give you X2-X3 loot when running those missions, episode specific character (Shae, Loaht - who are now also can be purchased with gold! A reasonable ammount of gold too - not 360k insanity).

- 10$ Per skin max - its a SKIN for ONE char. Asking 40-60$ - is asking to someone to spend price of a full game on a SKIN for ONE char.

- Flexible matchmaking - aka, if during random matachmaking you can't find 4 people in ONE minute - you start mission with whoever you got (even if its only one person) AND BLOCK Antagonist invasions for games with less then 3 people. You scale mission down, BUT YOU KEEP REWARDS THE SAME, no matter how easy mission becomes.
Main thing here - if you play as premade team in non-random matchmaking (aka its only 2 or 3 of you and you dont want outsiders) - you still get a chance of being invaded by Antagonist.

- Single player mode - difficulty settings, scalable FULL REWARDS (at very hard being 90% of multyplayer rewards and Insane being more then multyplayer) including blueprints, repeatable as much as you want.

- Antagonist invasions -where you don't wait for misiion to start. You search for mission that is less then 2-4 minutes in progress that has 3+ people or is a premade game - and then you get a glimpse at their characters, chose yours and then you drop right into their mission Darksoul-style. And for doing so - you (yet again) get FULL MISSION REWARDS in addition to Stigmatas that are back to being just for High scores and PROBABLY for lore unlocks - but you remove need for Stigmatas in regular crafting - alternative reskined "corrupted" versions of same guns thou? Hell yeah, be my guest and do that.

That would be a realy good multyplayer game worth your time, ofc not even close to Warframe in terms of scale, but with drasticly different core gameplay that will attract its own audience and wont annoy the living hell of them with all the hiccups on the way to gameplay.

Basicly - all you had to do was to take a good REALLY CLOSE look at what Warframe did with everything that is NOT their core gameplay (you have your own - and its fine - its great even - keep it as is) and copy 85% of it.

Because "DE" and Warframe gad 4+ years on refining that thing and adding and removing what works and what not - its not perfect by any stretch - but it has everything you need for enjoyable online coop action:
- No 20+ minutes waiting for single mission
- Global chats with ability to invite people you dont have on your Steam freindlist for easy premade making
- Ability to play solo when you want to (your internet is crap, you dont feel like playing alongside others today, you dont like playing alongside others AT ALL - dozens of reasons why you would like to play solo)
- Trading that allows people to give their newcomers friends a headstart
- No community splitting with where you can and can't go
- etc.

Sadly you ignored all of it. And thats why this game will face the fate of Evolve, Battleborn, MxM and the likes. Again - core is great, characters are fun - lots of promise but plagued by volumes more of ill-though decisions for a multyplayer coop game.
And I guess the sadest part about all that - even if you implement most of that stuff like today- it won't save this game.

Bug report & Technical Support / Re: Can't equip locked cards.
 on: December 01, 2017, 09:12:38 PM 
Oh - its still not fixed. Are you bloody kidding me?
Is this THAT sort of dev team that takes ages to wipe their own mess?

Bug report & Technical Support / Can't equip locked cards.
 on: November 30, 2017, 08:44:18 PM 

After reshuffle.

Srs bug eh?

Gameplay Feedback / Loath skin costs 6000 MP.
 on: November 30, 2017, 08:19:56 PM 
Devs - srsly - is this some sort of sick joke?
Do you understand how insane this is?

Ship's Log / Re: Patch 06 Notes – Wardog Fury Update
 on: November 28, 2017, 06:57:57 AM 
You can easly do a weapon breakdown, if you just apply some bloody effort.

Option one:
Percentage numbers - suboptimal, hard to backtrack, but its something objective, not "slight".

Option two:
Proper breakdown. Weapons in raiders basicly come in 4 different fashions:
- proximity reliant (DMG shifts with how close you are to your target)
- headshot weapons (do bonus DMG to some weakpoints, but not all of them)
- gimmick weapons (do bonus DMG through some stuff like bouncing off walls, or auto aim lock time)
- flat DMG (mostly Kuzman right now and WARM)

And ofc every weapon can be a combination of those (Hornet is proximity-headshot-gimmick for example, but not nearly as much weapons are like that)

While it can be daunting to fully breakdown all aspects, you sure as hell can list:
- optimal DMG (red numbers on proximity weapons)
- minimal DMG (pale orange numbers) - we can figure the curve for in between.
- headshot bonus
- flat numbers (at least that you can) - including cooldowns and card changes
- Gimmick DMG breakdown - because it may not fit into ordinary curve thing.

That can be done. And regarding enemy types - what a joke. Mooks have different resistances to DMG and may, or may not have "heads" to headshot - that doesn't affect your base weapon DMG - and that what I want to know, those resistances are the same vs every weapon.

Ship's Log / Re: Patch 06 Notes – Wardog Fury Update
 on: November 27, 2017, 06:26:27 PM 
First thing - what a nice way to say "Stop having fun" with so much across the board nerfs.

Second - we can see actual floating numbers in game, you know - being vague with "slight x" "minor y" is just (yet again) waste of players' time - give us numbers, so we can backtrack history of your changes, and not allow you to sweep some major stuff under the rug - "slight" is subjective.
You could only make it worse if you just swoop in with - "Hey folks! New update! We won't tell what was changed - go figure".

Third - nerfing normal cards but reassuring us that overall power is increased due to Rare versions being buffed to compensate - is a bloody lie. Your card system is akin some infamouse Star Wars game - aka its bloody random. I spent around 50k char points on reshuffles with one particular char - I haven't seen ANY rare cards for now - and now you telling me that I am screwed cause you made RNG based progression slot machine and the only way to get stuff i already owned back to former lvl is to win a jack pot?

How about disclosing droprates for starters, so you won't look so scummy? How about buffing rare cards droprates, since now they are not Minor buffs over normals?

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