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Messages - Derclaw

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31
"Devs of this game are so incompetent they...":
- announced removal of founder pack on 12-th of november but it's still up on Steam on 14-th. (You just don't bloody care about such minor stuff as keeping your word, don't you - or that was some sort of bait and switch to get last money squeez from those who were on edge and now that it wasn't enough you decided to keep it - but now nobody can trust ANY of your words even on stuff that you can remove\disable on a whim)
Ok they fixed pinned post on twitter. Baby steps folks.

- released character that costs 60$ in ingame currency with skin costing 40$ (You just don't bloody care that its bloody insanity to ask 60$ for a single char or 40$ for a skin)

- made playing antagonist mandatory for PvE progression, while keeping Antagonist unrewarding, dull, futile expirience vs coordinated teams (and currently thre are mostly coordinated teams in game).
(So you are forced to play him to get new guns for PvE, because otherwise NOBODY would waste their time on that feature, because devs cant care less to make playing Antagonist rewarding in its own right, without forcing EVERYONE to spend their lives playing as one, even if you bloody HATE the expirience, but I guess... you just don't bloody care)
(BTW - you are aware that your Antagonist feature is imbalanced vs coordinated teams right? Like its bloody impossible to win as Antagonist vs team of 4 people on Teamspeak. As long as Antagonist stays as "just a raider" in terms of HP, prone to being grabbed and causes less mobs to spawn - the only way to get stigmatas now will be farming 00's in starting mission or preying on off-beat newbie in a team of vets - making life of that newbie living nightmare and causing him to ragequit)

- dicided to split comunity with episodic releases in multyplayer game. Instead of adding some sort of restriction on rewards for not owning the campaing they just outright deny access - and that wont go well once you will release more episodes, but I guess... you just don't bloody care.

- abandoned this forum and never reply when people are legitimately upset about things in game
(and guess what - people see how much care is given and... leave. Your community managers are useless - they dont manage the community and just let frustration and desperation grow, they just post your facebook news and dont do their bloody jobs at MANAGING YOUR COMMUNITY, but I guess... you just don't bloody care)

- forgot that they ARE NOT F2P title to begin with - yet think they for some reason should include F2P style grinding
(reality check for you devs - we paid you money, we want to play and feel rewarded for playing the game we ALREADY PAID you money for. 150+ wins where you only take gold, and since every one and their dog takes gold now - cause you made way too bloody MUCH STUFF to be gold purchase - it will be more like 300+ wins to unlock a character who you made a wooping 360 000g, but I guess... you just don't bloody care).

- were unable to implement "pay the difference to get founderpack"  for those who just bought "Alien Myth" and decided that they now have enough faith to fully commit. ("Where there's a will there's a way" - you just don't bloody care, admit it.)

I think I am starting to see some sort of pattern here.

32
Ship's Log / Re: Ginebra Now Available for All Alien Myths Players!
 on: November 08, 2017, 08:45:05 PM 
Devs, srsly. This is getting silly - this is NOT F2P game - you bloody explictly said that many times.
You founder pack saved founders some of the grind - but if you continue with the trend - it wont help for very long.

Question - how much do you expect people to pay you on averange for a bloody skin? I mean you ARE aware that you have in your game right now a single bloody skin for asingle character that costs 40$?

And you are aware that you have a character who right now costs as much gold as everything else in game combined?

This is unfun and not rewarding grind. You miss the point that playing your game should be rewarding. Grinding 360k for a single char is NOT rewarding, grinding 20+k for SINGLE gun is NOT rewarding.

Do you really intend to make grind unbearbel so people will give you money to skip the grind? Do you want to tell us playing your game is waste of time and we should give you money instead to skip the grind?

You are not F2P title - you have no bloody moral rights to insert such redunculus grind in your game and demand money to skip it. Pull your stuff together.

33
This game hardly aiming to steal audience from RTS, MOBAs, survivals, fightings and stealth + RTS and MOBAs have scrubs and baddies as their main audience.
http://www.leagueofgraphs.com/rankings/rank-distribution - observer Rank distribution in LoL.
You see how little people overall get to Diamond and Platinum? And I am not even talking casual mode that is not shown here.

No every game needs fanatical dedication, sometimes game just needs to be fun to play.

And both RTS and MOBAs are more or less at their "funniest" stage for me when you just messing around as scrub with other scrubs - no rigid buildorders, no rigid meta picks, no raging on shit going south, cause you just messing around and no hard feelings, you learn new things and thats why loss is not as harsh. But once it stops being game and becomes competition I lose interets very rapidly.
I play games to have fun, not to compete with others - and alot of people do that too. Because I for once have real life, real problems and enough headbutting with people IRL, so its not welcome in games. I also have stable income and money that I am  willing to spend on recretional activities like games and movies - if they are worth my time and leave a feeling of satisfaction in the end.

And definition of "casual coop shooter" is vague at best. I know only one game that is semi-occupies that spot and feels great doing so - again - Warframe.
I know no game of same caliber who comes even close to Warframe in terms of how much stuff you get to do in it for free. And not only Warframe has all that stuff - its still keep on giving - development is slow but steady and if you pick Warframe now as new player - you will have few years before you will finish every possible activity in game and max all equipment.
And Warframe did that because how inclusive game is and how you can pretty much be completely freeloading and get every game-play reliant stuff for free - if you willing to dedicate time, or you can buy everything with plat if you cant wait, or anything inbetween.
What else can be considered casual coop shooter? Killing Floor 2?

When you say RTS and MOBAs - I guess what you mean is Starcraft 1-2, DOTA and LoL. Because no other RTS is currently has any sort of relevance - its alot of them on the market, but they dont have millions or even just tens of thouthand people playing them.
Same for MOBAs - there are alot of them yes, but aside of LoL, Dota and probably Heroes of The Storm - all of them irrelevant right now. Strife, HoN, Dawngate (RIP) - where are they now? I guess Vanglory is doing ok - but its niche mobile title.

"Bloodline champions" died out because of being too hardcore and thus being unable to sustain decent playerbase +  breakge of promise to not give stats edge to anybody for sake of giving people progression. Newbs were slaughetred by vets who not only had superior game knowledge but also superior stats on their characters.

Current incarnation of BC -  "Battlerites" -  is doing better but has same problem - game requres alot of dedication, something that alot of people just wont do - why waste hundreds of hours on another PvP game? But atleast they are not repeating same mistake with giving Vets more power.

Fighting games are niche and again most "relevant" of them run on well known franchises - Street Fighter 5(!), Mortal Combat 10(!!), Gulty Gear Whatever, King of fighters 14(!!!). Injustice is "kinda" new but its basicly Mortal Combat with DC crew. Again lots of dedication needed to play on top lvl that not alot of people will be willing to do.

"Raiders of Broken Planet" are trying to do what Battleborn, Evolve failed to do. Be many things at once - its coop, its PvE, its asymmetrical PvP (symmetrical in case of Battleborn), its B2P with F2P mechanics of skins and tickets, its story driven, but relies on multiple repetition to get items you need. Fail a single aspect and game overall will crumble.

Games like "Overwatch", "Starcraft", "Street fighter", "Dota", "LoL", "Witcher", "Nier Autromata" - share one simple thing - they are are not trying to be many things at once.
They do one thing great. And they also inclusive while doing so - some by design (difficulty setting in single player games), others by virtue of having HUGE playerbase and thus being able to mach pros with pros and scrubs with scrubs without turning matchmaking into slogfest.

But if you dont have virtue instantly huge playerbase (cause you are not Blizzard and thats your first online game release ever on a very scetchy busines model of episodic releases) hardcore aspect of the game should not be main concern. Diehard fans who just like whole idea will play no matter what, even if expirience will be subpar - but other players wont be so kind. Again its alot of different games around - and if one isnt fun - they will find one that is.

But ofc, I am just a scrub who wants my game to be fun, instead of constant struggle. And want alot of different people playing alongside, even if sometimes I will have to carry them or give advice.

34
If you think about it - lots of problems with Antagonists and matchmaking could be solved with in game chat with "Team recruiting" and "Antagonist recruiting" channels.  And ability to diretcly invite people from there, not from your Steam profile.

That would make gathering teams of strangers so much easier and would actually allow antagonists to fight people who seek the chalenge of fighting one.

But then again - devs must break the mindset that "Antagonist and protagonist on same team will just wintrade all day", because they wont. People like to go hard even on their friends.

Also is ingame chat will be considered at some point - start with just a party chat (not whole team chat), so you will only have to deal with hatespeach from people who you invited yourself XD

35
Well when game will go live - not very high percentage of people will go to even lurk on forums. People will most likely drop game long before they get to stage when they will might consider consulting forum.

And thats why Antagonist should be kept at bay. Its a wild-card that is not needed to be in game when people are just starting and are yet learning to deal with grappler mobs. Just like in fighting games - being matched vs vastly stronger oponent will result in nothing but frustration - as your ass will be wooped so fast, you will fail to learn anything aside of "fuk diz game".

But when you will feel like game became too easy, and its not fun to kill stupid AI anymore... then you can try to recruit Antagonist in your game or que into Ranked -  WILLINGLY and KNOWING what you bring upon yourself, so when your ass will be kicked - you will have nobody but yourself... and teammates to blame :}. But not the game itself.

36

No place for pussies in pvp games, right? Youtube guys are usually worst kind of gamers in terms of expirience, also the girls are almost never taking games serious or having any skill in them. That combined - she would start crying in almost every single competitive game. Especially those that are well ballanced, not like this one right now. When making online game you must not aim to please every noob who might just not like the game idea and shoud go to another game instead.

Entry for new players is easy enough. It's called solo mode. It has less rewards for a reason - because it is created for people to learn basics.  But i would say 4-th time, in case you do not understand - i don't mind coop mode being added.


Lots of online games would be dead if not for so hated by you "baddies".
Problem is - THIS game must yet get it audience - and yes that means it should appeal to "noobs" and baddies, cause otherwise you will have no people to play with.

Evolve, For Honour, Battleborn (aside of being butchered by launch during Overwatch launch) all failed to establish their audience both by being full priced games and by failing to not frustrate people with ill though mechanics.

If\when proper solo mode with full progression and "non-antagonist coop" will be added - fine, brag all you want about borked balance and that hardcore Anatagonist should win vs hardcore team of four people 50% of time, even if that will mean that Hardcore Antagonist will win 200% of time with badly coordinated team of casuals (guess what also contributed to sink of Evolve? Monsters were balanced around hardcore players so you had field day vs new players resulting in wooping winstreaks of 20+ games on consoles).

Antagonist is not alwasy present - AGAIN. And when antagonist is not present - this is PvE shooter,
And I can brag that people who seek hardcore PvP wont bother with this game - because its assymetrical 4 vs 1 PvP and thus you not exactly proving you are better in certain skill, you just acting as invader/very strong mob, not an "honorable combatant" .

As I said - I made a poll.
Ofc its not end all be all - but resulst... are what I expected.
http://www.strawpoll.me/13159908/r

Base game mode should be super inclusive and accesable by all sorts of age, skill lvl and manual dexterity and should be funtimes with PUGs and firstimers. 
Not Solo, not tutorial - basic MAIN mode with PUGs matchmaking.
Otherwise no ammount of Antagonist balance will save it from biting the dust REALLY fast. In online coop games people are your content just as much (if not more) as actula ingame stuff. Alienating the "unworthy" is a fast way to game death by playerbase shrinking.

THEN - you can start adding chalenges and "risk-rewards" on top of that.
Higher difficulty settings for premade teams and solo with higher rewards and unique vanity stuff, rewards for killing antagonists and playing as antagonist aside of stigmatas. Non-binary win condition for antagonist - you still get rewards if you fail like raiders do when they fail, but you still get the coockie for trying - so even not so hardcore people would give it a chance.

Also "Solo Antagonist" mode where you fight vs drasticly buffed AI raiders could be a thing too.

 

37
Also - is there any in-universe reason why everyone is speaking eanglish?
Why locals speak perfect eanglish for example and even know swearing, but dont know what dance music is?

Doctor Thunderpants is clearly cartonishly crazy german - what the reason for him to speak butchered eanglish during interrogation, so eanglish speaking Shae would understand him?

Or lets just roll with usual Hollywood logic that Universal language is eanglish (hell Mass Effect Andromeda pulled that thing too). And lets just roll with the idea that currently peaceful locals dont know what is music or dancing, but know what kissing and "screwed" is.

So far Shae and Harec basicly are no different from humans aside of their funky symbio-suits - I would really appreciate some "alien" spice in them -  again Doctor Thunderpants can't stay 2 seconds without going into "shaize" and "mein liben". Locals should have their own speach quirks IMO.

38
Well the problem is - solo mode offers no rewards or progression. Asuming that will be changed - we can asume that anything can be changed.

As for current game state- "If you afraid of Antagonist play solo" is not even an argument. You have no reason to play game solo after you got initial reward from you mission. Hell Shae resque doesnt have solo rewards at all.

39
Harec - straight out of the Dirty Harry, he would probably only be cooler if he used revolvers instead of sniper rifle.

Shae - the first time you hear her talking... she is legit angry grandmother. Goes really weird with how Harec visualizes her :}

Lucys - well you positivley can't get more bad-ass then Lucys. I feel like he was inspired big time by Hanma Yujiro:
http://cdn01.ru/files/users/images/00/74/007475f28c40120ad81e414cee239294.jpg
And this is not bad thing.

Hans - pls, oh pls give him mustache on base model like he has on his cook skin. So far we only heard single line from him, but the cook skin - magnificent XD

Alice - well... I think she is trying too hard to be jack-ass to her teammates. She was calling Lucys "crazy son of thouthand dingos"... but when she alcually got to see his "dingo" (IYKWIM) that lustfull expression on her face is priceless XD. Her rivalry with Konstantine is also kinda cute - "WAAAT? Emotionally vapid cyborg didn't want crazy me on his team? What an asshole!". Its even more funny that Konstantine is trying to play it cool and get over - but Alice just never stops trying to insult him.

Konstantine - its nice to have a level headed character in this circus for a change. His stoic reaction on insults is priceless - just small tilt in his face ala "One more word... and I will "brake" you".

And our beloved pilot - what a champ. Always here to cheer you up and has some amazing skills for every occasion. Almost a shame we dont know his name XD

Dr. Thunderpants - well he is so creepy and hammy, cant wait to play as him.

40
Gameplay Feedback / Re: If possible, we need more players
 on: June 11, 2017, 11:17:36 AM 
Pss... Elven, maybe the fact that he registered from multiple accounts is the reason he doesn't get the key? You know - cheating is bad right?

41
What aspects are most important for Raiders to do right?
http://www.strawpoll.me/13159908

You can select multiple options - but keep in civil :}

42
Problem is, Elven, that you wastly overestimate the appeal of antagonist and underestimate whole "running same mission over and over for loot". Games like Diablo and Warframe has no meanigfull PvP and you 99.99% of time just dealing with stupid mobs only capabale of turning into shreds from unrelenting assault from your character.

And yes - eventually people are getting bored from it and run out of things to do - but hey if Pure PvE game that has nothing more then repeating same missions over and over vs stupid mobs can keep people entertained for thouthands of hours - I d say its fine. You will be bored from alot of stuff after spending so much time with it.

For me - antagonist is a distraction, and anoying whimp, who has nothing better to do then to watse others time for braging rights of having stigmatas. That is my opinion. Idealy I dont want to see antagonist in my games at all, unless I am playing with full premade team of 5 people and we just messing around.

Even games like "Dark Souls" realise that enforced PvP is bad thing and give you option to avoid whole thing for a cost of not having humanity\ember. Not everyone enjoys when their world is invaded by someone, I am sick of fighting humans for once - I want to come back from work, gather some friends and blast some creeps into pieces for an hour or two. I dont want to deal with Antagonist or "Git Gud" to beat buffed up version of it you so desperately want - I want some quality chill time even in PUGs. I am too old to compeet vs cofein-driven evil kids.

Run a poll or something to find out if whole Antagonist is a major attraction or just a neat gimmick that alot of people will never bother with - and then we can atleast brag at each other with "I told you!" depending on results.

IMO - this game will die or fly on raiders vs mobs gameplay and how ineresting and attarctive that will be.
And Warframe has prooven that sci-fi PvE grinder has its niche - I am burned out on Warframe after 4(!) years - and I want something new but simmilar - this game looks like fun times, once devs will pull technical aspects together (host and host migrations are really bad) and will figure out decent cash-shop without lotery tickets, and will sort out comunity splitting with DLCs.

Antagonist brigade will be very small but angry and loud portion of comunity - just like PvPer in Warframe. And devs will have to dedicate time and effort to them.
The only difference that in Warframe PvP is completely separated from main game, aside of vanity items you earn and even abilities and weapons are rebalanced specifically for the mod. And you can tottaly avoid it if you dont want to deal with it.
And in Raiders PvP is integrated into PvE and no real adjustments made, and you can't avoid it.

43
Opinions. Evolve tried to do 50/50 - it ended up being impossible in the end to keep game interesting for all sides involved. But again - antagonist is just 20% of some games and at times not present alot - I am pretty sure its better to make game fun for raiders then antagonists in the first place - because you can live without antagonist, but not without riders.

44
Antagonists are not supposed to win alot, so far its just a role for people who want to ruin others people session in more proactive way then usual. Unless we get separate mode where you cant be invaded by Antagonist - I vote for keeping him as weak as possible. Matchmaking currently is bad enough, I want some new stuff even from playing PUGs, and trust me with some teammates - you dont need Antagonist to fail.

Not every game needs to be Darksouls lvl of entry hardcore. Bots are strong as is - they provide chalenge and you can easly be swarmed if you dont pay attention.

I want for once to have a game where you can drop into PUGs and have good time without constant stress. So yeah - my opinion - keep protagonists strong.

45
1)Shae is not unlocked for customization once you finished her resque mission even in coop mode.

2) When you unlock 4 cards in first row of your character screen - you dont get the option to lock or reshuffle them. Game keeps telling that you need to unlock 4.

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