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Messages - lokoangel48

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16
Gameplay Feedback / Re: Sooma first impressions
 on: July 19, 2019, 05:32:40 AM 
She's pretty great

17
Only thing that should be reverted to the way it was before is the exp gained and the exp requirement, the rest that came with the Prize galore just needs a few tweaks,

like making the 4 daily mission rewards be able to reset from 16 to 8 hours depending on tier like before, change the 4 missions rewards a bit and increase the gold and faction points from the fifth mission onward. Basically making the fifth mission onward kind of reward the same amount of gold and faction points like before and the 4 first missions become a nice bonus plus you can get more blueprints if you're active enough and not have to wait a whole day to get the next one, accumulated pot remains daily

This will actually make the prize galore update what it actually was intended for, to queue any missions and get the rewards. And not this nerf to rewards and exp, speaking of exp raising the equilibrium is a nightmare with limited exp.

anyone else have any other ideas

18
There is a card that increases Aneska mech blades damage like 35% up to 75% when you have 5 aleph, but it only lasts for 5 seconds after you deploy your mech. good luck with the mech actually attacking the enemy instead of doing the ground pound move and even if it attacks it still cannot even kill a wardog grunt because by the time it does the third strike the 5 second buff would have expired.

What would be a better alternative is: when you leave her mech in the same spot for 20 seconds it will start doing more damage. Now this actually makes more sense, cause if you can manage to keep her mech up for a long period of time, you will be rewarded with an increase of damage to her mech attacks and maybe it can actually kill something without help from Aneska guns.

Just a suggestion, been thinking about a card like this for a while, would be great if it actually exists.

19
Spacelords’ Advice / Re: Defending Objectives
 on: July 15, 2019, 12:48:16 PM 
Lol what was the name of that tier 1 guy I feel like I know who he could be

20
Ah z-hit well dat sucks, same thing happened to me with Lycus Dion, kept getting the same cards over and over till some day I got some good stuff instead of the usual

21
Fan Corner / Re: Spacelords fan visual novel
 on: July 15, 2019, 12:43:34 PM 
Lol I'd romance aneska, im dwn for this

22
Spacelords Universe / Re: Where are the experienced players?
 on: July 15, 2019, 12:12:25 PM 
Just carry em

23
I would like an alternative fire mode to shoot the grenades like you could before and then the new fire mode one where you can detonate the grenades at your own pace with R2 while not aiming. and replace L3 to switch firemodes

24
Gameplay Feedback / Re: are you fkg serious ???
 on: July 10, 2019, 02:54:52 AM 
Turns out it was a bug from matchmaking, thats hilarious Lol ey gg on that wonderful 0.9 score reward

25
Still was way faster and better before since it was unlimited, especially if you bought exp boost

26
Spacelords Universe / New update kinda weird
 on: July 04, 2019, 12:14:39 PM 
This update doesn't really affect me since I usually play for short session as of recently so I kinda like this new reward system. But back then I used to play dis z-hit 24/7

Sucks that the rewards for each individual mission are lost, and the exp is limited, makes long sessions kinda pointless and less rewarding somehow so I can see what the fuss is about. 

If they're going with this daily play 5 missions to get the rewards and log out then I suggest instead of 5 missions daily rewards, make it way bigger like 30 missions daily rewards cause 5 missions ain't enough for dem hardcore raiders/antagonist

27
Gameplay Feedback / Re: Sudden Death Makes no sense
 on: June 05, 2019, 12:25:50 AM 
so your telling me when the amount of lives are up, and there are 4 Raiders alive and just ONE of them dies the match ends regardless of who else is still alive..... ok......ok

I already had 3 games where we lost to an antagonist due to the timer on the last lives, and to make it worse 2 of the games were lost when we only needed literally one aleph to win

28
Suggestions / Suggestion on new Sudden death
 on: June 04, 2019, 11:04:14 PM 
Remove the timer on the last lives its stupid, whats the point of being alive if the game will suddenly finish and the antagonist will win without finishing his job. You can make the raiders have infinite lives and it still won't matter due to the short ass timer.

29
It only takes about 2 games as antag, unless you get yourself an exp boost

30
Spacelords Universe / Re: Enemies are on steroids after Patch 1.40
 on: February 26, 2019, 01:22:02 PM 
Hi lokoangel48,

I just explained in another thread that we make adjustements related to difficulty every week, but there could be a bug. Would you please tell us the following data:

- Username
- Platform
- Missions you were playing
- The difficulty at the end of the match
- Your MMR

Thank you and sorry for the inconveniences.

So there was a difficulty change after the patch? it'd be nice to have a little notice or alert on a top corner saying something like: "Stronger Enemies or Weaker Enemies but more grunts" letting us know what has been changed so we can be prepared for it

-Username- lokoangel48

-Platform- Ps4

Every mission with a (  ) we were able to beat, every mission with a [  ] we weren't able:

-Missions- (Hanging by a thread), [A fistful of sand], (The Enemy Within) ,(Short Fused), [A weapon from the past], [A breath of hope], [A low blow], (The Beast Lair), (In Media Res), (Double Agent), (The Mouse and the Snake).

-The difficulty at the end of the match were mostly 55%- 42%, and between the two I barely noticed any difference

-My MMR was at 64% when I started playing, it is now currently 55%.

During those missions I experienced the same amount of grunts I've been fighting before the patch but now they are way stronger, so I'm curious if its a change or a bug. Hopefully this helps

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