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Messages - lokoangel48

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Spacelords Universe / Re: What happened to this game?
 on: February 20, 2021, 03:48:06 PM 
Cause the negative changes that came with the updates outdid the positive changes unfortunately.

Spacelords Universe / Re: i QUIT
 on: February 12, 2021, 06:55:46 AM 
I do love the universe of this game, but I can't really play it in the state it currently is on. If they would roll back to the old spacelords before the 4 daily mission update thing or make it as good (if possible) more players would stick around, heck I'd come back if it were that solid again. I miss that game  :( , but there may be hope for Spacelords to become better than before if notes can be taken of what made it great and expand upon that.

Here's a few notes I have in mind for example

Infinite ammo? Not really that great for Spacelords, IMO it should be how it used to be (Melee enemies for instant ammo) with the addition of ammo spawning around the map like the new aleph system.

Daily 4 mission reward? The reason for this was to solve the problem of doing missions you don't want to do for a reward you want, but this made more problem than solutions. Why does it have to be daily? Remember, you used to get more rewards the higher level you were (up to 8 hours). Why is the gold/exp/talent points so low compared to before? The missions after the 4th one in particular, the gold/exp/talentpoints needs to be atleast 25% higher, or as much as before, I mean this update was called Prize Galore, what was so Prize Galore to a nerf of the rewards you used to get?

As for the MMR issue that has been there for a while, I did made a suggestion about limiting the Mission difficulty of Raider vs Antag matches to 30% up to 45% (depending on the Overall MMR) because I do believe it's the most balanced the game can get. Heck I'd take that over fighting Raiders with noodle sticks grunts because my MMR was always higher than the raiders (Mission difficulty would always be at 25%); or dealing with a Level 1 Harec antag (or antags that abuse the MMR system) with INSANE grunts that one shots you, I had cases where the grunts just killed the team because mission difficulty would be at 78%!

I have plenty more ideas of what would make the game better overall but well... it might be a waste of time to write all of that stuff hoping that something gets changed with the way it is. Only thing keeping this game alive is the passion of the devs and the players who play it even with all the issues it has (and issues that came with the updates). And unfortunately, it may be that way till it gets shutdown, or maybe not. Who knows really, but one things for sure, it needs a damn well really good update

I'm talking about the Spacelords when rewards used to be every 8hour/12 hour depending on your level to where the only problem was the missions the rewards land to, which is now more preferable to deal with because now you're limited to 4 missions daily (not to mention the super poor amount of gold and exp you get after it) which a lot of people voiced their opinion of this change but nothing was done other than a poor change to include gold and exp after the 4th mission

I'm talking about the Spacelords when aleph used to be gained from every elites that you kill with your CQC

I'm talking about the Spacelords where ammunition used to be something to keep in track of to where you had to use CQC on enemies (which was a solid mechanic)

I'm talking about THE SPACELORDS where everything that was coming in the future was something to look forward to, you know something that would make the game better, more brighter, more enjoyable... but now the only thing that is there to look forward to is the campaign to where you fight Shamash cause the solid core mechanics of this game has been overally F$#KED to where no amount of new guns, new characters, new skins would make any of the old vet players that remembers how it used to be compared to now, make them redownload this game.

Seriously make this game great again, remove the bad apples that was brought upon the casket that actually did had some good apples in there (like the faction point system rework)

I wanna play this game again (redownloaded it like 4 times) but I just can't, it feels like s#@t now compared to before, and I'm so happy that I experienced what I played before cause damm... it was so good

Most high tier players I encountered do missions like this already, only times they die is when either they get into a bad situation,antagonist or just lag issue so I'd say its it ain't dat hard, just gotta know the game

Spacelords Universe / Who's the guy that came up with infinite ammo
 on: October 17, 2019, 05:04:13 AM 
I just wanna know, thats all

Gameplay Feedback / Re: About the event skin rewards
 on: September 02, 2019, 11:24:21 PM 
what sucks about it is that I couldn't pick which character the skins would go to. Wanted the sword for aneska not hans

Spacelords Universe / Short fuse instant mission fail glitch
 on: August 02, 2019, 04:58:18 AM 
In case yall never had this happen before, there is a glitch in short fuse in the second phase where if you overload the  reactor or destroy it before the timer comes up the mission will just end and lose.

I had this happen before as soon I destroyed the reactor but this time there was an antagonist who didn't even played the whole match (I'm sure he must be surprised he won by doing nothing) and the other raiders thought he hacked xD.

Take a look for yourself of why they thought that and the glitch in action

Gameplay Feedback / Re: MMR suggestion, 5% maximum
 on: July 31, 2019, 02:48:54 PM 
I meant uh marcus loves you so much he uh made a post all about you.

I think you should make a response to him back with even more love you feel me  8)  8)

Well dat sux, only option I see is to remake the guild and invite everyone back or somehow get in contact with the guy who's leader now and inform him of the situation.

Gameplay Feedback / Re: MMR suggestion, 5% maximum
 on: July 31, 2019, 02:39:26 AM 

Ey Marcus went ham on you xD

Suggestions / Re: Top 5 Raiders that need TLC from MS
 on: July 30, 2019, 04:52:26 PM 
I'm likin these suggestions

Gameplay Feedback / MMR suggestion, 5% maximum
 on: July 30, 2019, 01:27:24 PM 
That's all you gotta do, drop or raise only 5% from the base 40% MMR mission difficulty (The most balanced difficulty imo of the game)

What I mean is if the antagonist MMR is higher than the raiders then drop it from 40% to 35% depending on how high it is. If the antagonist MMR is lower than the raiders then raise it from 40% to 45% instead of the insane difficulty spikes you get with some super low mmr antagonists.

Tired of playing the game as antag after a long azz queue only to match up with the lowest MMR of raiders ever and have the mission be easier than reading a book or encountering a low azz mmr antag and have the mission be hell.

Whats is the point of commanding the ai in the upcoming master of puppets patch if the enemies are weak as hell unless you encounter similar MMR or higher MMR raiders.

Just make a base MMR mission difficulty % if playing against antag or playing as antag and balance it from there depending on players MMR%.

zhii this is crazy

Gameplay Feedback / Re: A 10.4 score guess how much I got?
 on: July 22, 2019, 08:50:41 AM 
Sure is pretty bad, these rewards needs to be adjusted asap. If anything needs to be reverted is the exp rework they did. The rest just needs a few changes and tweaks

So everyone having this stuff happening too?

and here I thought it was my internet again

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