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Messages - lokoangel48

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Spacelords Universe / Enemies are on steroids after Patch 1.40
 on: February 26, 2019, 06:23:42 AM 
Sniper one shot instead of a knockdown with around 130 hp

Enemies killing in one clip

Gunships doing more damage than usual

I bet this is a bug, patch notes never said anything about AI being changed ever since the difficulty patch, everything feels jacked

Cause it feels like its somehow easier now, not only that but it's impossible to get 9.3 scores again unless maybe if you're like 60% Mmr and that's no fun as an antagonist since everyone you will be facing has their mmr lower than yours which makes the mission a literal walk in the park for raiders.

Spacelords Universe / No host for pc player
 on: November 11, 2018, 11:06:29 PM 
300+ ping every single time

It doesn't matter how rarely it occurs, this should happen at all.

There have been games as a Raider/Antagonist where we can be near close winning the Mission but something unfortunate happens, something that we cannot block,evade,attack,avoid..Host migration

Whenever a Host migration happens it resets the current mission objective from any point it is (half way, almost complete), back to where it started. This causes problems for Raiders and Antagonist

With the obvious being having the Host game crash or anything that causes his game to disconnect near the end of an Objective. Like you can put 20 minutes in on a mission, slowly trying to beat the hardest part but if a migration happens that just kills all the motivation to complete the mission.

Or as an antagonist, you can be kicking their asses, bringing Loaths house almost to destruction but if the Host intentionally leaves knowing that if he comes back the house HP will be full. Like why even bother trying to win if the next Host does the same thing, that is just straight up abusing/exploiting a game mechanic system to their favor.

Here's an example of what I'm talking about

Not saying this should be fixed immediately, but it is a problem that should be considered having a change sometime in the future.

Spacelords Universe / Re: KillerBall! Ya! Ya!
 on: October 25, 2018, 12:45:26 AM 
Needs a nerf

Spacelords Universe / Raiders Throwing Games (Antagonist Pov)
 on: October 23, 2018, 07:15:03 AM

Now I'm not saying these people should be banned or whatever because of this which was probably a 1 time thing (Maybe a timeout)  but if you're an antagonist and you see this sort of behavior on your enemy team just try to let them win. Because you would not want a thrower on your team and really, those type of wins aren't worth it

Alien Myths

Inshock    cause of the Difficulty Spike on those levers till its Nerfed

Fistful of Sand    cause it can get slow

Umbra Wardogs
No reservation    "I gotta melee these 5 aleph sniper guisee we gotta fuel the tank oh zhit she teleported what do I do"

Shortfuse    "I'm a level 4 Harec grouped up with these level 120 Raiders with 45% MMR...Ima go in the front lines and Melee shotgun enemies"

Hades Betrayal

I like all of them even with Antagonist

Council Apocalypse

I hate all of them with Antagonist

So the Protectors Opens the portal with the help of the raiders, thinking it will teleport humans back to earth but instead it brings a Ancient Powerful Strong ass General Warlord from 15000 years ago with his freaking army ready to take over the Broken Planet and other planets as well.

Now what will the Raiders do to stop him?

Will they throw everything they got at him foolishly without any plans?

Or will they try to get more firepower from the three factions?
And if so, the one faction that makes the most sense of working together with the raiders to defeat an enemy in common is Hades Division since they're human, they should know how much of a threat Shamash is to Earth if he isn't dealt with immediately.


Gameplay Feedback / Rak has some questionable stuff
 on: October 12, 2018, 11:13:38 AM 
So is he supposed to one shot people with his grenades while also pushing them. Not to mention it goes through Lycus shield. The most damage I recieved from Rak grenades while using a defensive card set was 2600 DMG.

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