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Topics - lokoangel48

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I'm talking about the Spacelords when rewards used to be every 8hour/12 hour depending on your level to where the only problem was the missions the rewards land to, which is now more preferable to deal with because now you're limited to 4 missions daily (not to mention the super poor amount of gold and exp you get after it) which a lot of people voiced their opinion of this change but nothing was done other than a poor change to include gold and exp after the 4th mission

I'm talking about the Spacelords when aleph used to be gained from every elites that you kill with your CQC

I'm talking about the Spacelords where ammunition used to be something to keep in track of to where you had to use CQC on enemies (which was a solid mechanic)

I'm talking about THE SPACELORDS where everything that was coming in the future was something to look forward to, you know something that would make the game better, more brighter, more enjoyable... but now the only thing that is there to look forward to is the campaign to where you fight Shamash cause the solid core mechanics of this game has been overally F$#KED to where no amount of new guns, new characters, new skins would make any of the old vet players that remembers how it used to be compared to now, make them redownload this game.

Seriously make this game great again, remove the bad apples that was brought upon the casket that actually did had some good apples in there (like the faction point system rework)

I wanna play this game again (redownloaded it like 4 times) but I just can't, it feels like s#@t now compared to before, and I'm so happy that I experienced what I played before cause damm... it was so good

Spacelords Universe / Who's the guy that came up with infinite ammo
 on: October 17, 2019, 05:04:13 AM 
I just wanna know, thats all

Spacelords Universe / Short fuse instant mission fail glitch
 on: August 02, 2019, 04:58:18 AM 
In case yall never had this happen before, there is a glitch in short fuse in the second phase where if you overload the  reactor or destroy it before the timer comes up the mission will just end and lose.

I had this happen before as soon I destroyed the reactor but this time there was an antagonist who didn't even played the whole match (I'm sure he must be surprised he won by doing nothing) and the other raiders thought he hacked xD.

Take a look for yourself of why they thought that and the glitch in action

Gameplay Feedback / MMR suggestion, 5% maximum
 on: July 30, 2019, 01:27:24 PM 
That's all you gotta do, drop or raise only 5% from the base 40% MMR mission difficulty (The most balanced difficulty imo of the game)

What I mean is if the antagonist MMR is higher than the raiders then drop it from 40% to 35% depending on how high it is. If the antagonist MMR is lower than the raiders then raise it from 40% to 45% instead of the insane difficulty spikes you get with some super low mmr antagonists.

Tired of playing the game as antag after a long azz queue only to match up with the lowest MMR of raiders ever and have the mission be easier than reading a book or encountering a low azz mmr antag and have the mission be hell.

Whats is the point of commanding the ai in the upcoming master of puppets patch if the enemies are weak as hell unless you encounter similar MMR or higher MMR raiders.

Just make a base MMR mission difficulty % if playing against antag or playing as antag and balance it from there depending on players MMR%.

There is a card that increases Aneska mech blades damage like 35% up to 75% when you have 5 aleph, but it only lasts for 5 seconds after you deploy your mech. good luck with the mech actually attacking the enemy instead of doing the ground pound move and even if it attacks it still cannot even kill a wardog grunt because by the time it does the third strike the 5 second buff would have expired.

What would be a better alternative is: when you leave her mech in the same spot for 20 seconds it will start doing more damage. Now this actually makes more sense, cause if you can manage to keep her mech up for a long period of time, you will be rewarded with an increase of damage to her mech attacks and maybe it can actually kill something without help from Aneska guns.

Just a suggestion, been thinking about a card like this for a while, would be great if it actually exists.

Spacelords Universe / New update kinda weird
 on: July 04, 2019, 12:14:39 PM 
This update doesn't really affect me since I usually play for short session as of recently so I kinda like this new reward system. But back then I used to play dis z-hit 24/7

Sucks that the rewards for each individual mission are lost, and the exp is limited, makes long sessions kinda pointless and less rewarding somehow so I can see what the fuss is about. 

If they're going with this daily play 5 missions to get the rewards and log out then I suggest instead of 5 missions daily rewards, make it way bigger like 30 missions daily rewards cause 5 missions ain't enough for dem hardcore raiders/antagonist

Suggestions / Suggestion on new Sudden death
 on: June 04, 2019, 11:04:14 PM 
Remove the timer on the last lives its stupid, whats the point of being alive if the game will suddenly finish and the antagonist will win without finishing his job. You can make the raiders have infinite lives and it still won't matter due to the short ass timer.

Spacelords Universe / Enemies are on steroids after Patch 1.40
 on: February 26, 2019, 06:23:42 AM 
Sniper one shot instead of a knockdown with around 130 hp

Enemies killing in one clip

Gunships doing more damage than usual

I bet this is a bug, patch notes never said anything about AI being changed ever since the difficulty patch, everything feels jacked

Cause it feels like its somehow easier now, not only that but it's impossible to get 9.3 scores again unless maybe if you're like 60% Mmr and that's no fun as an antagonist since everyone you will be facing has their mmr lower than yours which makes the mission a literal walk in the park for raiders.

Spacelords Universe / No host for pc player
 on: November 11, 2018, 11:06:29 PM 
300+ ping every single time

It doesn't matter how rarely it occurs, this should happen at all.

There have been games as a Raider/Antagonist where we can be near close winning the Mission but something unfortunate happens, something that we cannot block,evade,attack,avoid..Host migration

Whenever a Host migration happens it resets the current mission objective from any point it is (half way, almost complete), back to where it started. This causes problems for Raiders and Antagonist

With the obvious being having the Host game crash or anything that causes his game to disconnect near the end of an Objective. Like you can put 20 minutes in on a mission, slowly trying to beat the hardest part but if a migration happens that just kills all the motivation to complete the mission.

Or as an antagonist, you can be kicking their asses, bringing Loaths house almost to destruction but if the Host intentionally leaves knowing that if he comes back the house HP will be full. Like why even bother trying to win if the next Host does the same thing, that is just straight up abusing/exploiting a game mechanic system to their favor.

Here's an example of what I'm talking about

Not saying this should be fixed immediately, but it is a problem that should be considered having a change sometime in the future.

Spacelords Universe / Raiders Throwing Games (Antagonist Pov)
 on: October 23, 2018, 07:15:03 AM

Now I'm not saying these people should be banned or whatever because of this which was probably a 1 time thing (Maybe a timeout)  but if you're an antagonist and you see this sort of behavior on your enemy team just try to let them win. Because you would not want a thrower on your team and really, those type of wins aren't worth it

So the Protectors Opens the portal with the help of the raiders, thinking it will teleport humans back to earth but instead it brings a Ancient Powerful Strong ass General Warlord from 15000 years ago with his freaking army ready to take over the Broken Planet and other planets as well.

Now what will the Raiders do to stop him?

Will they throw everything they got at him foolishly without any plans?

Or will they try to get more firepower from the three factions?
And if so, the one faction that makes the most sense of working together with the raiders to defeat an enemy in common is Hades Division since they're human, they should know how much of a threat Shamash is to Earth if he isn't dealt with immediately.


Gameplay Feedback / Rak has some questionable stuff
 on: October 12, 2018, 11:13:38 AM 
So is he supposed to one shot people with his grenades while also pushing them. Not to mention it goes through Lycus shield. The most damage I recieved from Rak grenades while using a defensive card set was 2600 DMG.

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