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Messages - SniffaXxX

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46
Hey there! I’d like to add that I’ve purchased Hans’ weapon skin and I’ve noticed I don’t get my bounty hunter bonus when using it. Hope to see this fixed soon so I can show off that spicy pepper in game 🌶

47
Pictures below are examples of mission difficulty over compensating for mmr difference. It’s my personal belief the difficulty should stay closer to the raider’s average but going slightly above or below depending on antagonist mmr. This isn’t a new issue. But we now have the numbers to show what’s happening. Thanks you for implementing this feature and looking into this issue :)






48
Suggestions / List of unique cards to change color coding on
 on: May 01, 2019, 01:13:19 AM 
Hey there raiders and antagonists!

A subject I’ve seen multiple times is the cards with unique effects getting lost among the cards due to only a common version. Many people have suggested changing the rarity color of these cards so they stick out to players who are unfamiliar. I’m going to try to compile a list of these cards that I know of. If I miss anything, please add it!

Locals: Vendetta

Hans: emergency reserve

Rak: Expansive Autothysis(this one is rare, but there is no common version so I believe it belongs) Protective Instinct.

Kon: Magnetic Rotor, Emergence.

Aneska: Bodyguard, Power Inducter(this one I feel could use a rare version)

Schneider: Energy Recycling

Hades: Unrestrained, unstoppable, Hollow point. After looking at these cards for this list, i personally wouldn’t use any of them :O)

Lycus: Selective Accumulator(this card is common only. I feel it’s numbers are high enough that it could be rare and have a common version added)

Loaht: Heavyweight, Elastomer Jacket.

Valeria: Dirac Sea, Wave Particle Duality, Subatomic Density.

5th Council: Recovery Mode, Resource Optimization.

Harec: Tangible

This is all I can really bother to find right now. There’s a lot of these Unique Cards that fly under the radar because there’s no rare version.
If I made a mistake or if you have some you’d like to add feel free to do so!


49
Suggestions / Re: Antagonist CPU stand-in
 on: January 17, 2019, 07:10:04 PM 
I wouldn’t mind this idea. Anything to spice up the grind and add some variety. Could potentially make a lot of missions easier if the said AI were a source of aleph.

50
Suggestions / Re: Antags and Cut Scenes...
 on: November 08, 2018, 01:04:45 AM 
I agree with this. But the only exception should be when there’s a mission specific cutscene for a failed mission. Such as the wardogs loading the sphere on weapon from the past. Or Schneider flipping off the raiders on double agent.

51
Suggestions / Re: Spacelords identity update wishlist
 on: November 07, 2018, 11:28:22 PM 
LOVE the Mighty Mouse idea. And tattoos are a must 👌.

Something we were talking about in the discord server that would be cool is Uras Corruption/Clone pieces that could be unlocked through playing antag. Stuff that’s all black and green and slimy and tentacley like what you see in enemy within. Maybe it could be antagonist challenges or something. Like 100 raider kills unlocks a part and so on.

52
Suggestions / Re: Spacelords identity update wishlist
 on: October 25, 2018, 03:08:49 PM 
😬😬😬

Some more serious ideas too.

Headphones for lycus to wear like in the Medias Res cutscenes. Maybe even tattoo placements to put on his default skin.

A beret hat for Konstantin seems fitting.

Maybe the option to put a fish in Kuzmann’s head jar 🐠

53
Suggestions / Re: Spacelords identity update wishlist
 on: October 25, 2018, 03:00:52 AM 
Fifth council esque prosthetic arms and legs for the non council characters

54
Suggestions / Spacelords identity update wishlist
 on: October 25, 2018, 12:41:36 AM 
Hey all! Let’s talk about some fun ideas for accessories and cosmetic items we’d like to see in the identity update.

Some silly ideas, a Lawn mower to go on the side of alicia’s Head where her bald spot is.
 
Replace the things in Valeria’s hair with glow sticks that glow brighter when you have superboost.

Frying pan melee weapon for hans. Show off those chef skills!

A toilet seat that Loaht wears around his neck. It’s actually canonical, maybe it got stuck when he was unclogging the latrine!

A tuxedo for Schnieder, and a put a tray on top of his drone to hold cocktails 🍸

Customizable beard styles for Rak!

Share your ideas!

55
Spacelords Universe / Re: Raiders Throwing Games (Antagonist Pov)
 on: October 25, 2018, 12:24:44 AM 
If you throw matches, you’re a POS. End of discussion.

56
All too often we hear about the weapons that are killing us, the weapons that are OP. The ones that need a nerf.
But let’s take a moment to talk the underdogs. The weapons that are outclassed by every other gun in that characters arsenal. The ones that make you say “I really wish I didn’t spend 36k on that blueprint”

Let’s start off with Konstantin’s o-Shtorm. Has the nickname “Shit shtorm” for reason. It does hit pretty hard with regular shots, but it has a big damage drop off at range and the spin up is long and it overheats quick. It’s crazy to me that this is supposed to be his high damage gun but is pretty evenly matched with tolchok in terms of damage, but tolchok has a gimmick with it that makes it far surperior. What I believe should be done, let the shtorm spin up faster, as well as shoot for a little bit longer without overheating. Kon’s Overheard card helps with this issue, but I believe most players will pick a gun they DONT have to dedicate one of their cards to use.

Next let’s talk about Hans’ Warm. It’s a cool gun! I like the AOE effect. But it can be nearly useless on npcs that move a lot and players who are smart enough to move out of the bubble. The solution? Add initial impact damage for when the shot first hits. Damage should be a little higher than the AOE but a little weaker than his other guns. I think this will make Warm far more viable in most situations, instead of just being a ‘Boss killer’

Last one I’m gonna talk about is Valeria’s Earthing. The damage feels right, but Earthing is completely outclassed by her other two guns for one reason. Ease of use. It can be too hard to hit the gate projectile sometimes and you end up missing your target. A couple ideas I have for this one, Slow down the projectile from the gate. As long as it’s moving fast enough that you can’t hit the same target twice, it shouldn’t be OP. But if you don’t want to do that, because it is her ‘quick gun’ after all. Increase the fire rate for her gun. Or the projectile speed from her gun. Any of these options should make earthing a little bit more usable.

That’s all I’ve thought up for now.
What do you guys think needs a little buff? Let’s talk about it! But let’s try to stay on topic and not talk about what needs a nerf in this thread. There’s plenty of threads for that  ???

57
No, please not! No santa or pumkin-head skins like in all the other MMO's, I'd rather have more skins that fit the story/history/universe of Spacelords.

Your point is fair. I love the effort they put into the lore behind every skin, expands the universe with ever skin release.  I just like the silly stuff too.

58
I do not see this being implemented simply due to lack of developers to produce these events in a timely matter seeing how long campaigns, character, and new skins take. Unless they plan this in advance by approximately 6 months while balancing changes and new additions along the way. This is a marvelous idea and would love the see at least some implementation of a seasonal event. I just don't see much plausibility, but would love to be proven wrong.

Very true. I absolutely wouldn’t expect to see it this year. It’s more of a “pie In the sky” kind of suggestion. Maybe one day though.

59
I’d absolutely love, love, LOVE! To see some holiday events in Spacelords. With some limited availibility content like skins, weapon blueprints, or possibly even missions to give said blueprints?

For skins, a Grim reaper Doldren skin would be super dope for Halloween.
If we got “Santa Rak” where he kept his bugs in a sack, I’d buy it a heartbeat.
I think if reasonably priced, holiday skins would drive your sales.

Holiday Weapon blueprints would be super cool too. Give them their own rarity color and have them pop up once per reward refresh during the event time. Although, I think it’d be best if they were cosmetic reskins of weapons that already exist, but allow us to build them separately. You could make Alicia’s Novera shoot like firecrackers for New Years. 
Ayana could have a Christmas magnet so she drops exploding gifts in place of mines.
Or for Valeria, (this might be too elaborate but sounds dope) have a re-skin or little girl for Halloween that could turn her gate red and demonic looking, and fire out a giant flaming skull. Maybe even some sort of dark summoner skin to go with it?

It’d be fun to have some sort of goofy one off missions for holidays too. Like a Christmas mission where the wardogs stole the toys for the children of the broken planet. Tie this in with the blueprint idea, and offer the holiday blueprint chance once every reward refresh.

Overall, I think holiday events would be a fantastic addition to the game. It would draw sales for skins, and get the community playing at the same time and improve our queue times for a week.

I’d love to hear what other ideas for holiday content the community has. Share them!

60
Gameplay Feedback / Re: Two problems. One solution.
 on: June 18, 2018, 06:44:46 PM 
Yeah I've delt with that myself. For the record, I'm in favor of reworking antagonist spawn points into a cursor that moves around the map in a limited area. And giving them some kind of buff as well as increasing the rewards
For antag.
My philosophy behind the OP is that if stronger players can manage to play at high mmr, that  stronger players wont resort to dropping their mmr on purpose. so playing a high level game would be balanced more properly. Baby steps!

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