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Suggestions / Antagonist Cards
on: April 20, 2018, 06:09:08 PM
4 good raiders can lay a smack down on 1 good antagonist any day. That's just simple math. So here's an idea for just a little something to help out the antagonist a little.
A card slot that's only active for antagonist. Other than that it would function the same as the other two card slots using faction points to acquire.
The effects could alter the game in many different ways. Things like increasing raider spawn time or decreasing antagonist spawn time. Movement speed boosts. Increasing NPC health or damage. Things of that nature. Only one card active at a time of course.
A card slot that's only active for antagonist. Other than that it would function the same as the other two card slots using faction points to acquire.
The effects could alter the game in many different ways. Things like increasing raider spawn time or decreasing antagonist spawn time. Movement speed boosts. Increasing NPC health or damage. Things of that nature. Only one card active at a time of course.