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Gameplay Feedback / Reworks for predictable AI spawns.
on: February 10, 2020, 05:12:44 PM
Hello! I posted about this briefly on discord, but I’d like to put here and go into more detail on a map by map case.
Something needs to be done to spice up AI spawns.
Predictable doors and dropships where you can clear the entire mob of enemies as soon as they come out are bad for antags because they’re entire support for the mission is anticipated and dispatched easily.
And it’s bad for raiders because it’s well..... boring.
The worst offenders of this are:
Hanging by a thread.
Short Fused.
Mouse and the snake first phase.
(Literally one drop ship with 3 enemies at a time)
Fistful of sand, Second Phase.
Weapon from the past.
Destroyer of worlds.
Enemy within.
I believe increasing the number of spawn points and the randomness of spawns in these maps will make for a more exciting gameplay experience.
Hanging by a Thread:
The first phase is very easy to camp the doors. While there are about 6 doors total, 2 of them seem to only spawn engineers. And on top of that, the time between enemy spawns gives raiders plenty of time to readjust their positions and dispatch the enemies from that door. As an antagonist this phase can be very frustrating because often times there is nothing between you and the raiders guaranteeing your 4 on 1 demise.
Something needs to be done to spice up AI spawns.
Predictable doors and dropships where you can clear the entire mob of enemies as soon as they come out are bad for antags because they’re entire support for the mission is anticipated and dispatched easily.
And it’s bad for raiders because it’s well..... boring.
The worst offenders of this are:
Hanging by a thread.
Short Fused.
Mouse and the snake first phase.
(Literally one drop ship with 3 enemies at a time)
Fistful of sand, Second Phase.
Weapon from the past.
Destroyer of worlds.
Enemy within.
I believe increasing the number of spawn points and the randomness of spawns in these maps will make for a more exciting gameplay experience.
Hanging by a Thread:
The first phase is very easy to camp the doors. While there are about 6 doors total, 2 of them seem to only spawn engineers. And on top of that, the time between enemy spawns gives raiders plenty of time to readjust their positions and dispatch the enemies from that door. As an antagonist this phase can be very frustrating because often times there is nothing between you and the raiders guaranteeing your 4 on 1 demise.