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Gameplay Feedback / Two problems. One solution.
on: June 18, 2018, 06:25:42 PM
Let's start with the problems.
High MMR enemies being too tough.
And high level players vs low level players.
Playing at high mmr can be excruciating difficult. Causing a lot of players to purposely drop their mmr and receive lower rewards.
High level players have an unfair advantage against low level players in the form of the passive skills. Making newer player's bullets and strikes feel like mosquitos. And on top of that they get extra damage against the newer players in the form of extra strike damage and upgrades guns.
The solution? Buff passive skills and only apply them to NPCs.
This will make playing at high mmr more manageable and offer a more rewarding experience for high level players.
And also take away some of the unfair advantages in PVP situations. Better game knowledge and higher level guns/cards should be the only advantage another player has over another. Leave melee alone to be the equalizer between high and low level players.
High MMR enemies being too tough.
And high level players vs low level players.
Playing at high mmr can be excruciating difficult. Causing a lot of players to purposely drop their mmr and receive lower rewards.
High level players have an unfair advantage against low level players in the form of the passive skills. Making newer player's bullets and strikes feel like mosquitos. And on top of that they get extra damage against the newer players in the form of extra strike damage and upgrades guns.
The solution? Buff passive skills and only apply them to NPCs.
This will make playing at high mmr more manageable and offer a more rewarding experience for high level players.
And also take away some of the unfair advantages in PVP situations. Better game knowledge and higher level guns/cards should be the only advantage another player has over another. Leave melee alone to be the equalizer between high and low level players.