Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Ac3_f4ce

Pages: [1] 2
Gameplay Feedback / Frustrating players
 on: February 18, 2019, 04:32:41 AM 
Ugh ill never understand why some players just ignore the objective. I understand when they are lower tiers, but tier 3 2 1 no excuse. Why are you ignoring the objective? And its most notable on DOW mission with aneska no one puts aleph in the reactors. NO ONE.  You have to do this mission in under 9 mins (i think) to get perfect score . I guess the only thing higher than their Tier level is their troll level

Suggestions / Implement a ping system
 on: February 16, 2019, 12:23:35 AM 
MSE, You guys should really implement a ping system.

One that functions as a way to highlight objectives and highlight antagonists/elites. Antags would only be highlighted for a literally a second. Elites would be highlighted until they are dispatched.

Also you should be able to ping a fellow player. Pinging a player would be basically issuing an order. You can Ping a player than ping a location (like a reactor) you want them to go to. It would then be displayed and also the heard by the ping'er and the ping'y and the team.  This would definitely help beginners to faster understand  the objectives. Also get people to use their aleph more efficiently instead of getting down by an elite bruisers. hahaha

Spacelords’ Advice / Bounty Hunter perk, is it worth maxing out?
 on: February 15, 2019, 11:38:07 PM 
So ive been playing this game for quite awhile now. Im level 123 with a forge level of 13. Im close to capping. That being said the bounty hunter perk is it worth maxing out? Even if the gun's overall functionality will suffer? We all know the grind for gold  the worst. So im asking if any of the vets of this game have that perk maxed out and if so what did they sacrifice?

Suggestions / Raider vs Antagonist scoring change.
 on: October 25, 2018, 05:36:39 PM 
So at the end of a match when overall performance is weighed, they judge a raider on time, how many lives used, and player MMR ( and sometimes extractions). When you face an antagonist it gives you there MMR. Could you switch some stuff up and\or add?

 I think raiders should be scored based on who has the higher MMR (Raider MMR vs Antagonist MMR). Also Antags get scored based on time delay and how many raiders killed. Could raiders get extra points for how many times they kill the antagonist? Good team work is essential when an antag is on the board and should be rewarded.

So my rewards have shifted before the reset. What's that about? Is that supposed to happen? I'm top tier and my rewards are supposed to shift every 8 hours. But sometimes they shift b4 hand and most notably it happens after I attempt to get a blue print and don't get a successful roll

Gameplay Feedback / Support for the Antag mechanic.
 on: October 21, 2018, 09:31:28 PM 
Im noticing A LOT of players expressing their dissatisfaction with the Antgonist mechanic. Most people often complain that he shouldn't be on mentor matches that players should be able to opt out of the match with Antags.

For everyone who supports this mechanic please express it here.  Tell them your stories. Tell them about your success tell them  how you  obliterated the raiders. Tell them about your failures tell them how you have had your ass handed to you by the raiders. Let them know the community supports it.

PVEVP is some thing for everyone. There s no need to change. There are balancing issues but there is no need to to make it optional. I honestly believe if MSE makes it optional the Antagonist mechanic will die.

Fix the balance issues, keep the mechanic.

Suggestions / Duplicate BP for gold.
 on: October 19, 2018, 02:15:00 PM 
Hey could it be possible to transform duplicate blueprints into gold? I have s so many duplicates for aura mortis and Kon's storm but I can't do anything with them.

Suggestions / Missions prompts need to be updated.
 on: October 18, 2018, 04:02:12 PM 
We have for the 4 prompts "come with me" "help" "I need ammo" and "ok". The "I need ammo" prompt needs to go. If player doesn't know how to get ammo they will eventually figure it out. What we need is a prompt to tell players "we need aleph" or something a long those lines to remind people to drop aleph for mission progress. This will help rookie players with mission objectives, and get Vet players heads back in the game. (Maybe)

Gameplay Feedback / Anyone know the specifics to Mentor Matches?
 on: October 16, 2018, 06:20:19 PM 
What is the highest lvl a player at most could be b4 its not considered a Mentor match? Because i thought it was for players between the lvls of 1-10. I ask because i have been in matches with level 3,6,8s and the game didnt prompt me me saying i was going into a mentor match. And a level 10 in my opinion is still learning the game.

Suggestions / Better Prompts.
 on: October 16, 2018, 04:54:55 AM 
Hey so I notice a lot of people run around holding 5 aleph. I know that 5 gives you the boost for your cards. But they hold onto it through out the whole mission never depositing the aleph. Some rookies some vets. And all on between. Maybe besides Cortez almost drowned out chatter maybe implement a prompt to players holding onto aleph for a extended time to deposit their Aleph.

Suggestions / Gold rewards on Solo missions
 on: October 15, 2018, 05:13:13 AM 
Maybe reduce the gold rewards on solo missions
And implement a Weekly refresh so to alleviate the grind for gold

Spacelords Universe / Completed all 4 campaigns!
 on: October 15, 2018, 03:06:39 AM 
Oh man. I just saw the end cutscene for spacelords. Dudes I cannot wait for the next season. With the new enemy that has arrived many more stories to tell us the how and when these awesome band of characters came to join Harec. Let's do this.

Gameplay Feedback / More sever Penalties.
 on: October 14, 2018, 09:10:36 PM 
Ok I think there should be more sever Penalties  for people people who rage quit. There has to be away to track if some one actually lost connection or just quit the game becasue it was too hard. When some one quits they should be punished with deduction of gold and faction points not just locked out the game for the duration of the mission.

And in my experience 6/10 mentor matches the rookie is the one that quits. So if we are forced to do mentor matches they should be forced to stay in that mission and if they quit via PlayStation they will still face penalties I don't care If they are new.

People who quit these games really fuck it up for some of us. They fuck with the rewards our score. The mission.

Suggestions / Antagonist surrender.
 on: October 13, 2018, 08:20:02 PM 
So if you play as a raider you can prompt a vote to surrender instead of just rage quiting.  I feel the Antagonist should also have this option. He doesn't have to vote but he should be able to surrender the match instead of being forced to play or have to wait until the match is over.

Suggestions / New "take down" animations.
 on: October 12, 2018, 08:07:18 AM 
I was thinking you could add custom take down moves unique to each character.  Example: ALICIA has a knee drop for elites what if she select a different move where instead of a knee drop she did a Frankensteiner. Another example: Lycus does that punch take down what if he did a liver blow or an uppercut instead. I think it would be great if we could change up the "take down" moves. 

Pages: [1] 2