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on: January 18, 2019, 07:25:59 PM
Okay I'm down with the system moving towards the antag side to compensate for raider play being more likely. It's just oddly not something that I'm seeing happening. But my way of playing is pretty unusual and therefore not reflective of the wider player base.
Is there a post anywhere by the devs explicitly explaining what factors are involved and to what degree? Not to be pedantic but it's kind of nebulous and prone to speculation atm. For example; some people believe it's wins that move the needle while I believe it's leveling with an affinity that does it. Your post suggests that just playing as one or the other moves it.
If any or all of these factors do move the needle how much? Does it move the same for all players who lv with affinity or is it modulated by lv or performance? If it moves itself over time at what rate does it move per hour?
I know I'm coming off as knitpickey but most games have a wiki or something to refer to when you want to know what the mechanics are actually doing. Heck, I can't even get a consensus among players as to what the term 'reaction' means as it pertains to weapons. Is it the special effect (ie healing, etc) or is it stagger potential? While I don't believe that the devs are obligated to spell every little detail out, specifics are extremely helpful and this community doesn't seem to have the means or will to crack it ourselves.