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Messages - Placelord

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Gameplay Feedback / Re: Complaints
 on: May 14, 2019, 10:23:52 PM 
You do know that this is the official forum, right? Where else should people give feedback, tell their concerns and wishes, if not exactly here. The forum was created for exactly these purposes.

If you do not want to read any criticism or anything negative about this game, then check out the official Twitter account, there are probably only positive things to read about the game.  ;)

Nah the discord is where the cool kids hang out. There's no point in considering criticism from us forum peasants. We should all just live in a world where companies reserve no accountability for the products they produce. Anyone who isn't praising a product clearly has some sort of agenda and can be dismissed and are not welcome. I mean hey, it's not like the games as service model sustains itself on customer confidence and periodic engagement.

Fuck it I'm done. Let the 12 or so dedicated vets circle jerk over how flawless this game is as the game slowly dies. I'm taking my time and my business elsewhere. This game and this forum has been nothing but a source of frustration for me. And you can take that to the bank MSE.

Gameplay Feedback / Re: Aleph & Ammo Auto Collect
 on: May 14, 2019, 07:35:43 PM 
RIP. In 4-6 months there is a 5% chance this might get fixed. They say they are basing thier updates on community feedback while the refuse to acknowledge said feedback. Then they say their changes aren't nessessarily predicated on perceived faults. Then when confronted about a specific fault, they say they are going to do something at some point, but not anything related to the discussion.

It's the same story everytime; if it's not an outright glitch, they just say "they're going to be changes" and just do thier own thing regardless. Between the devs responses and half the community complaining about people being turned off, this is just destined to go nowhere.

Gameplay Feedback / Re: Complaints
 on: May 14, 2019, 05:15:39 PM 
I'm not understanding the pushback on criticism I'm seeing here. Is it really such an absurd concept to give feedback on a feedback forum?

Spacelords Universe / Re: A little rant.
 on: May 14, 2019, 03:28:38 AM 
With all due respect... At what point did the community ask for the aleph system to be overhauled? No one was complaining about that aspect. Not even in relation to existing complaints.

I'm just saying that it is hard to believe that these updates are, in fact, based on community feedback. If it was about the feedback, there would be acknowledgement of the overwhelming negative feedback regarding this most recent update.

Gameplay Feedback / Re: Ya finally gone and done it...
 on: May 14, 2019, 12:13:46 AM 
God speed. I do not blame you one bit.

You heard em. Shut it down, the game is fine. The player base is strong and growing. There is most certainly not a forum full of vetaran and/or paying players complaining about unresolved gameplay issues. It's all in our imagination.

Gameplay Feedback / Re: Points for ‘Survival’
 on: May 10, 2019, 10:21:58 PM 
Survival is the phase when your team has lost all its lives and the timer starts to run, if you never reach that stage (because you didn't loose all you lives) you will not be credited for that stage, it's a bit wierd, but that's how it works I think!? It should be the other way around, getting credited for not reaching this stage, right!?

It's the same wierd thing like having to play multiplayer games to unlock the training mode, very strange decisions?

Not just having to play multiplayer to unlock training; but having to achieve an above average score to unlock training.

Strange indeed...

Gameplay Feedback / Re: High Concentration of Antags
 on: May 10, 2019, 09:44:37 PM 
What a fucking surprise it's not like anyone could predict this would happen lmao. Well let me make another prediction... The antag queue times will start to get even longer as more raiders quit and everyone is trying to antag for high scores.

I know, it's almost as if MSE just says they're listening to feedback the ignore it all and do a bunch of dumb shit noone asked for

Gameplay Feedback / Re: Why aleph drops cripple the game
 on: May 10, 2019, 03:27:54 AM 
Exactly. Keep everything else. Just revert the aleph system.

Gameplay Feedback / Re: Aleph & Ammo Auto Collect
 on: May 10, 2019, 03:19:14 AM 
Wow, this makes enemy within nearly unplayable. Just wow.

Gameplay Feedback / Re: Why aleph drops cripple the game
 on: May 10, 2019, 01:16:19 AM 
So right! The game feel was great. It was immediate, visceral and communicated your resource level without taking you out of the action. I liked how it held you in place for a beat so that you could adjust your camera to assess your surroundings.

I don't know if this is objectively bad or just bad compared to what we're used to. Like, if the game launched this way would it be problem?

I think so because of the way it breaks flow. People might not have gotten as hooked under these circumstances. As I've stated, the game flow was the primary reason I stuck with this game.

Gameplay Feedback / Re: Why aleph drops cripple the game
 on: May 09, 2019, 10:24:15 PM 
I assume they have to have tested it at least. Being a former hobbyist designer I can understand how being so immersed in the design kind of gives you blinders. They probably were so focused on making it "work" that they couldn't conceive of how a player is going to actually experience it.

Gameplay Feedback / Re: Why aleph drops cripple the game
 on: May 09, 2019, 05:39:41 PM 
Oh Jesus I hadn't even considered how server latency will effect this. Damn

I don't think it would be prejudice to allow people to choose what mode they want to play. I'm beginning to think that forcing people into situations they don't want for a chance at getting into situations they do want is the only hook they think they have.

You can't choose what weapons or perks you get. You functionally can't choose what stages you play(if you have less than 4 players). You can't choose the difficulty setting. You functionally can't choose to skip cutscenes. You functionally can't choose to end a match once it's gone for too long and you know you're not going to get anything out of it.

Holy crap, this game's whole oeuvre is "you're going to take what you're given and if you don't like it GTFO". So much so that the forum is filled with discussions where people are either telling others just that, or complaining that they were told that when trying to give feedback.

Crash said it best, "I've never seen a developer crew so against the idea of catering to more players". Well, I've never seen a game with so much incredible and unique potential where the devs are dedicated on burying it beneath layers of superfluous chaff.

The like it or GTFO, while anecdotally valid, is not a practical stance to take if you're going to get into the Games as Service arena. You are literally turning away willing customers at this point

Gameplay Feedback / Re: Why aleph drops cripple the game
 on: May 08, 2019, 10:33:15 PM 
Or maybe combine the old system with the new one. Make the aleph/ammo drop only if the person that killed is at max. If the person that kills the elite/ant isn't at 5 stacks/full ammo it automatically gets picked up like with old system.

If you cannot get aleph at 5 stacks that means no full heal. If I'm wrong, and cqc kills on elites/antags still grant health even if the raiders cannot pick up the aleph; then I will be glad to know that. But as far as I know aleph = full heal and 5 stacks cannot pick up aleph.

Therefore changing the system to only drop excess aleph will still result in 5 stacks not healing from elite kills. IE if I have a 5 stack I am not motivated to go balls deep because I don't have the safety net of tagging an elite for heals.

Its still going to fuck the system as I outlined out in point 4 under "health checkpoints". I'm not hating, I thought it was a good compromise until I actually stopped to think about it.

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