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Messages - Placelord

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166
Spacelords’ Advice / Re: Antag; self imposed challenges, anyone?
 on: November 23, 2018, 05:16:19 AM 
I have to testify on the joys of keeping raiders in the game. I had a near 2 hour match as antag Hans on breath of hope that was absolutely epic.

After a while the raiders caught on that I was more interested in disrupting them than defeating them. I'm not sure if they thought I was a troll and were trying to punish me but, they decided to just sit on the objective.

The horde would not end until they progressed and I was determined to humble thier lv100+ mentor. I threw every conceivable strategy thier way, the struggle was deep.

It was like training in the hyperbolic time chamber. Rewards were irrelevant, the rivalry was the reward. I never would have experienced such a battle had I just steamrolled them.

Yeah having a match that long seems like a terribly wasteful prospect but damn was it a hell of a thrill. I do regret accidentally crippling thier team during the boss though. They deserved that win after what we went through.

167
Spacelords’ Advice / Re: Antag; self imposed challenges, anyone?
 on: November 22, 2018, 07:23:39 AM 
We have a true believer. Game on

168
Suggestions / Re: Antagonist Order Wheel
 on: November 22, 2018, 01:36:38 AM 
Yeah there really aren't many consistent ways that I know of to counter groups that don't stray.
On the other hand it does have the potential to break the game. It might work if using a command had a drawback. Like spiking your stress, or glowing like harek's eye.

169
Suggestions / Re: Antagonist Order Wheel
 on: November 22, 2018, 12:06:16 AM 
Yeah that sounds fun. I imagine perching with harek, surveying the battlefield from above while commanding units for maximum battlefield control.

170
Suggestions / Re: Antagonist Order Wheel
 on: November 21, 2018, 10:28:42 PM 
In your ideal scenario would the orders apply to all units or just common units or elites? I would like to see your idea implemented but I worry that if you could sick all of the elites on one raider it'd be incredibly OP.

171
Spacelords’ Advice / Antag; self imposed challenges, anyone?
 on: November 21, 2018, 05:27:47 PM 
So I was trying to avoid putting anyone off of the game so I started trying what I call the honor antag strat. I only target the highest level raider and avoid antagonizing the lowest. And avoid going all out when a party is struggling too bad. I will go all out if the average party level is consistent.

It got me wondering if anyone else has any self imposed antag challenges?

172
Gameplay Feedback / Re: These are a few of my favorite things...
 on: November 20, 2018, 10:28:55 PM 
With a chin like that how could I get mad at you?

173
Gameplay Feedback / Re: Harec is a bad starting character
 on: November 20, 2018, 07:51:10 PM 
I like harek, but earning the required faction ponts with him to get Shae is bonkers. After trying for several sessions I have about 5k which is a mere fraction of what I need. I'm kind of at the point where I'm resigned to never using the locals. That's no good because I like thier plot significance and character designs.

174
Gameplay Feedback / These are a few of my favorite things...
 on: November 20, 2018, 06:58:08 AM 
1. I love the aesthetic of this game. It was the Schneider trailer that made me realize there was something special here. All of the characters I've seen so far are very well defined and refreshingly unique. They feel so authenticly bad ass. I commend how they were able to find the right balance of edgy an irreverent. I cannot remember the last time I was so compelled by style. It takes me back to when I was a teenager.

2. The seemingly counter intuitive combat design fascinates me. I would have thought a multiplayer game with one hit kills and quick recovery would be unplayable. But it's actually one of the most fair feeling online shooters I've played in recent memory. I feel like I can actually compete, unlike other games where I'm never given enough room to improve.

3. I never feel like I have to pay constantly to get any enjoyment out of the game. I like how I can potentially earn everything. In fact there have been several instances where I've wanted to spend money on this game and couldn't find a way to do so. That's madness in this gaming era. And I love it. Seriously though I would be happy to drop some cash in if it would keep this thing alive.

4. The co operative dynamic keeps me from feeling like I'm not welcome. It seems like a lot of multiplayer communities are bent on punishing players for trying to join in. Whether you're a pro or a noob, you have a common enemy to rally against. Yeah there is still potential for salt, but a well coordinated assault makes this game rise above gloriously.

5. The stress meter is a really clever variation on stealth. You really have to be considerate about your playstyle in a way I've never really seen incentivised before. It really teases out the advantages and disadvantages of every possible behavior.

6. The customization is unexpectedly deep. When I started I was running Alicia and thought I was doing fairly well. I was still approaching the game like it was a typical shooter. Then I checked out a YouTube video breaking down her mechanics and realized that there was so much more going on uptairs than I gave it credit for. The card and weapon synergies that are possible kind of remind me of a well constructed TCG combo. If you approach the game on it's own terms and are clever; the types of builds, roles, and strategies available are bonkers.

7. This game is clutch incarnate. There are so many moments where I'm on the edge of my seat absolutely astonished that I'm not just surviving but succeeding. Every victory feels hard won and hard fought. There are times when you're avoiding bullets, mines, death rays, and electric fields all the while fistfighting a dude on a precipice and you know one wrong move is gonna wipe the whole party but you hold out just long enough. It feels unfair at times but when you're in the zone it's sooo good. And really, when every entity is equally in extreme danger at any moment, can it really be considered unfair at that point?

I just thought I'd start out on the forum giving the devs a big thumbs up. While I do have my criticisms, it often seems the unsatisfied customers are the only ones who ever speak up. I really hope the gaming community at large realizes what's on offer here. I'm spreading the word as much as I can.

I'm just hoping that it's not to late to sand some of the rough edges off because what's beneath the surface here makes most of what's on the market right now look lazy, unscrupulous, and must importantly, no fun.

175
Suggestions / One easy fix...
 on: November 20, 2018, 05:21:43 AM 
First off, love this game. My criticism is merely to lubricate enjoyment of this game. I've tried to get new people into this game and this issue has been a turn off.

I wish I could turn off the badgering dialogue without muting the voices. I've played enough to know most of the objectives and the stakes. It really turns me off when I'm being badgered constantly especially when I'm losing.

The mechanics of this game make sublimely stressful moments all by themselves. I don't need someone telling me I suck or need to do better to motivate me. It's a slap in the face and it's not doing anything but ruining an otherwise great experience.

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