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Topics - Alex2199

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31
So let me explain my frustration. Every raider in the game has a weapon were you have to try to actually get kills. Yes some may be a little better than the rest, for example plague. Plague is a powerful weapon although Hive still has to be near the target to even get useful damage out. However, Shakura you literally just have to sit behind cover and send the ball out.

Now I am the last person to call something overpowered, I will always see something as a counter to something else. Which I will admit Harec is an amazing counter for Valeria. That being said Shakura is beyond this. I recently started over on Spacelords on Steam to get the full feel of a new player experience. I can now understand why so many new players are leaving.

MMR puts low tier players with a tier 1 valeria with Shakura? That's an instant lose for the raiders! Especially if its on tight missions like "Hanging by a Thread" The Valeria just sat in the back and sent her overpowered death orb flying at our spawn. I am not even mad that we lost to her I am mad because she didn't even have to try! All of her other guns have a sort of synergy and that's what I love about Valeria, the fact two things in her kit work so amazingly well together. Shakura's only "synergy" is the fact that the gun reduces cooldown...which her other guns do to. This gun is the reason so many new players are quitting that and the impossible grind for xp! Why do max level players only get a maximum of 400xp while low level players get nothing on the fifth day? This maxs no sense...if the level cap is going to be capped make it where even low level people get a little something on the fifth day! They are struggling and struggling isn't a grind its a chore.

32
Gameplay Feedback / Capped XP is a major flaw
 on: August 08, 2019, 04:32:31 AM 
Hello! So I usually play on Xbox. I am maxed level and have everything in the game (other than Short Nine because I currently don't have the gold for it) and I always questioned why people complain about the capped XP sense I was still getting XP on the last quickplay. Even if it was only like 300 XP or less (most likely less) per game. However, I recently decided to start over on steam just to feel the current system and how it treats newer players.

I am only level 8 on my steam account and I have to say I can no longer complain about low tier players constantly dying. I already knew the game was punishing in the sense of PvP. The higher your tier the more damage and resistance to damage you have. I can see how this could be a good thing by teaching newer players to be more careful while fighting another player, however, it doesn't work this way. It is now just a tier 1 bullying lower tier players or vice versa. On top of that the capped XP makes it almost impossible for me to have fun. I no longer feel as if I am being rewarded and it is taking me so much longer to get things that would help me counter a higher tier player who is constantly killing me. For example, I play Konstantin and I am fighting against a tier 1 Hive with plague. Keep in mind the rest of my team is tier 6 or 5s. I don't deal enough damage to down her, hell I barely damage her and she can just hit me through a wall then Zoomba dance till I'm dead. If I was a higher level I could have used Mikah to get out of there but I can get Mikah because I have to be level 18 (I think) which I cant get to because I have to wait a whole day to get to level 9.

This is why the game is slowly dying. Your punishing new players for trying a game where there are already tons of veteran players who can join just because their MMR is low and newer players cant even fight back because after 5 games they cant level up. It's insane! Please fix this...this is coming from a player who has experienced both sides of the argument.

33
Suggestions / A new raider idea for Fifth Council
 on: August 08, 2019, 03:31:55 AM 
With my most recent raider concept finished, Kiera the Rift Walker, I have decided to make a new raider concept and this time I wanna focus on the Fifth Council. This is in the earliest of early concepts so any input would be greatly appreciated. I am only focused on the ability then branching off into more detailed thoughts.

One ability concept could be a sort of EMP blast. This blast has a small radius and a long cool down. The EMP blast will jam A.I. weapons causing them to be unable to shoot. While antagonist, or raiders if this ability is used as an antagonist, will make their abilities shut off for a few seconds. Before people call it overpowered keep in mind that it has a small radius so only raiders like Mikah, Hive, Kuzmann, and maybe Ayana will be affected sense they can be used for CQC while raiders like Harec, Shae, Ginebra, and others will be an easy counter.

Another option is a dash ability that leaves a trail that does a small amount of tick damage. This I feel will be a little more overpowered whenever it comes to CQC but I feel it would be a good addition to the fifth council group if done right. I find the first concept way more interesting and more fun

34
Gameplay Feedback / Ping difference on different consoles?
 on: August 07, 2019, 04:39:05 AM 
So I decided to start over on Spacelords by downloading it on my Steam account. I noticed a HUGE difference in the way it runs. Keep in mind I play both forums of Spacelords (Xbox and steam) on my laptop so the setting are the exact same. So why is it that my steam version of Spacelords has MUCH better ping and FPS? I am talking a very noticeable difference in the two.

35
Suggestions / Bring back a dead post. Kiera!
 on: August 05, 2019, 12:57:26 AM 
Forever ago I made a character concept for Spacelords. Her name was Kiera the Rift Walker. Her ability is able open up "Rifts" (Portals) that ALL raiders, including Kiera, can travel through. These "Rifts" have a wait period between uses, for example if say a Lycus travels through the "Rift" no other raider can enter until a few seconds. Perhaps 5 to 10 seconds. Also objective items such as the bombs on "Short-fused" or Schneider on "In Medias Res" cannot go through the "rifts" and the raiders must finish the object like normal.

Her weapons are all long range Hades Division prototype weapons due to her backstory, which I will be posting later along with more art work. Her base gun shoots a tracker onto the enemy then her secondary fire mode shoots the bullets that will curve cover and hit the enemy that is hit by the tracker. The second weapon sets out these wire traps that hooks the enemies and but deals no damage they will just slow the enemy making them an easier target while the base fire is the typical single fire long range rifle. Her rare weapon is a gun that can fire through structures such as walls, cover, etc., however, the damage is muffled dealing less damage if shot through the wall but can do headshot damage.

Sense she is a young local she is still childish. Acting similar to Iune or Schneider, however, still has a tactical mindset. Everything she says/do is planned out and there is always a method to her childish mind.

and that is Kiera...The mighty Rift Walker.

36
Suggestions / Weapon concept for Aneska
 on: August 04, 2019, 11:27:19 PM 
I love Aneska and all of her weapons. However, I find myself not using her mech all though much other than just a barricade against Shae antagonist or like a Kuzmann trap.

The weapon concept has no name as of right now. The base fire works just like a normal gun perhaps something like one of Konstantin's guns. A normal Gatling Gun: rapid fire, med damage, med range the works. Whenever her mech is deployed her smoke grenades will cause the mech to fall to the ground and crawl to that position pushing enemies in its path and at the end of its direction the mech will pick its self up and slash around doing area damage preferably a larger among of damage then its normal slashes.

Now for those who may think this sounds overpowered, let me explain a few possibilities. For example the mech will always take the shortest path available. Perhaps make it to where you can only shoot the smoke grenade a certain distance away from the mech. The only reason I say this is because I desire her mech to have some mobility verses just a big target on the playing field while also sticking with Aneska original purpose of the raider roster.

37
Gameplay Feedback / Hans's rare gun "Warm"
 on: August 02, 2019, 05:00:51 AM 
Hey so I built Hans's rare gun Warm and I cant help but notice a small tiny detail of it. It's useless? I don't know if this is the way I'm using it correctly or if it is just in a overly nerfed state like Valeria's "Whip" or what but my Warm has hero killer and exterminator maxed out and its only doing 1 point of tick damage? That's less damage than Schneider's laser pointer... Can someone explain?

38
Suggestions / Weapon concept for Valeria
 on: August 02, 2019, 04:10:21 AM 
I made this post in the past but in the form of a question. This time as a serious suggestion. I feel this gun would be a benefit to Valeria's gameplay while also not making the player base hate everything. I'm looking at you Shakura.

The weapon is called Meiosis. For those science nerds you know where this is going already.

Meiosis is a burst fire rifle. The fun comes in Valeria's Einstein Rosen Bridge just like the rest of her guns. The Einstein Rosen Bridge summons a slow orb (faster than the Whip) that when shot by Valeria will explode similar to her base gun (Little Girl). However, when the first orb explodes it will summon two more orbs out of the explosion in a triangle form. The Valeria can now choose to shoot the new orbs causing them to do the same action one more time.

This I feel would be fun and useful for a Valeria while also allowing Valeria to really use her bridge in a new way while also allowing a fair fight unlike some of her other weapons (Shakura). I really hope MSE sees this and considers it. If you have any questions MSE I would be more than happen to explain further. Also again the concept was inspired by Meiosis, the chart is the way the explosion orbs work. Love you MSE <3

39
Suggestions / In my opinion the skins are too expensive
 on: August 01, 2019, 04:24:18 AM 
I know it isn't part of the gameplay and doesn't make a difference in the game. BUT the skins are amazing and I would love to buy them all to support MSE. With some of the prices though I can't. Loaht's subject skin cost a minimum of $30.00 and the same goes for Ginebra's slave unit.

Beside me complaining about my lack of money, I feel it would also be a wise marketing choice. Cheaper cosmetics would make more people buy them, more people buying them means more money for MSE to play around with, more money equals better content for the game its self. Although the game would have to increase it player base for this method to be truly effective.

And while I am talking about cosmetics, what is happening with the status points? I have 10,000+ status points and find the disco drops fun but I run out far to quickly to actually care about them.

40
Suggestions / Blueprints while fighting an antagonist
 on: July 27, 2019, 06:44:46 PM 
Can we make it where if a player is going for a blueprint there is no chance to get an antagonist? I don't mind fighting an antagonist I really don't. I feel it adds some challenge to the game. However, If I am going for a blueprint and I get teamed up with low tier players I feel like I should just surrender at that point. That or change the blueprint system. I shouldn't have to wait a whole day just to get another chance of most likely getting a duplicate anyway. Also perhaps change some of the guns damage output? I shouldn't be one shot by a Hans whenever he misses. I always found that as bull, you can get kills just by firing randomly? That's on par with Valeria's Shakura yet no one complains about that.

41
Gameplay Feedback / Lycus's Spinning Coin could be better
 on: July 27, 2019, 07:36:04 AM 
So I don't play Lycus often. In fact, he is my least played raider because I saw him as weaker than the others. Now I realize it was more so how I played him. I still feel he could defiantly use some buffs to his kit but he isn't completely useless like how I thought he was. However, I feel like his gun, Spinning Coin, is lacking. The damage of it just seems way weaker than any gun I have played with in the game and I have played with almost all of them. The gimmick is great! The fact I could target one enemy to do extra damage or have it spread out to hit multiple is amazing. But what is the point of hitting targets if it isn't even gonna hurt them? I don't know if its just my luck or if the rest of the community agree but I really wish Spinning Coin was better.

42
Spacelords Universe / Does MSE read EVERY post?
 on: July 27, 2019, 05:01:00 AM 
So I made a post awhile back, The post was of a raider concept that I made up that I feel would be a great addition to the game (With help from others with weapon ideas and art).

The reason I bring this up is because I just thought of something. Spacelords is a growing game and with that more people join the forums. Does MSE read everything that is posted? I have made a few post were MSE_Ojuel comments (bless him <3) but only on the ones about gameplay compliments or questions about certain things. MSE_Karen (I believe is her name on here) has also been found on the forums as well. Just a general curiosity because I think it would be super cool if it turned out they do check the forums daily, even if it is for only a few minutes. 

43
Gameplay Feedback / Card system needs to be changed
 on: July 26, 2019, 03:02:47 AM 
So I don't know if I am the only one or not but the card system is a little...annoying to deal with. Even more so with the change of faction points into talent points. I do enjoy talent points because now I don't feel so restricted whenever it comes to playing the game. However, there are a ton of cards I have been trying to get. For example: Ginebra's card "Thrusters". I haven't even gotten the common version. Sense there are SO many cards with the so many characters it is difficult to actually get desired cards. I find myself getting the same exact cards way too often as well.

I think a good way to change the card system is making the cards purchasable like the guns in the games. Say rare blueprints are a 80k talent points while the commons are like 12k. The numbers of course not set in stone MSE can change them to whatever they want, the point is rares cost more than the commons. I don't believe this would break the game because it gives more wiggle room with experimenting and it will make getting cards less of an annoying chore.

44
So I only play with Harec on certain missions. "In Shock" is one of those missions and I noticed something interesting about two of his guns. So the only two I ever use is Aura Mortis and Ignis Fugit. Aura Mortis with headshots does around 1165 damage (with a max charge shot as well) and downs an antagonist. However, Ignis Fugit shows only 401 on a headshot (and mac charge shot) but straight out kills the antagonist? Is this a bug or part of the gimmick?

45
Sense I have almost every weapon in the game, the whole "one blueprint a day" doesn't really effect me as much as it would a newer player. However, it is pure insanity that I have to wait a whole day to get a rare blueprint IF I even get one. Through the entire prize galore update I have only seen 3 rare blueprints. I'll blame this on my luck. 2 out of those 3 times I have tried to get Ayana's newest rare (Short Nine) and constantly got her first rare (Makilium). My Makilium is maxed rank with the points exactly where I want them. Getting a duplicate is nice for the extra gold but NOT whenever I am trying to get a gun that seems almost impossible for me to even get because rare blueprints are so hard to come by. Again, I am a maxed rank having trouble getting one rare gun. Cant imagine what newer players have to go through.

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