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Spacelords’ Advice / Doldren build
on: June 15, 2019, 06:44:59 PM
One of my favorite Raiders is Doldren and like most other people I use a melee build for him which is Algor Mortis as his character card and Patient as his faction card. This build is useful for getting the drop on other raiders or antagonist. However it takes away one of my favorite strategies as Doldren which is the angler fish move. Basically you turn into your ghost form and fly around near your body till someone rushes for you in which you teleport behind them and ruin their day. Algor Mortis sorta takes this away and I wanna try more cards anyway. Here are some I was thinking about changing to please give me advice on these cards or some suggestions yourselves. Also keep in mind all states I talk about are from the rare cards cuz I always try to go for the rare ones.
"Frenzy - teammates 5 meters away from ghost form gain increased damage by 50% for 4 seconds. Aleph super boost increases it to 100%." I feel like this will help in both an antag and raider play but I question is there a cooldown on when the teammates can gain this buff or is it as long as I am 5 meters away does it just refresh instantly? Same question for these other cards as well.
"Reborn - After you teleport your melee does 70% more damage. Aleph super boost increases to 150%." Feel this is semi-useless sense Patient increases my melee a lot if I don't shoot my gun which I never really do only if there is a Harec or Shae to fight.
"Breath - When you pass a teammate (5 meters) they receive 200 health points. Cooldown of 5 seconds. With aleph super boost it increased to 400 health points." Great and all but I feel like it would be better if it gave some excess health or something. If it is just a heal then I question the usage of the next card I am about to mention. Plus don't see the point of it in antag form but I am sure there are some usages for it.
Finally "Sanctum - Teammates less than 5 meters from your ghost form have there stress bar turned off for 4 seconds. Aleph boost increases to 12 seconds." Whenever your not stress you gain a natural health regen...so although Breath is an instant heal it has a cool down to it. With Sanctum is doesn't seem to have a cooldown so as long as I am close to a teammate they naturally gain health right? As an antag this is kinda useless though or I think it is.
Thank you for anyone who reads this mess lol any help given is appreciated.
"Frenzy - teammates 5 meters away from ghost form gain increased damage by 50% for 4 seconds. Aleph super boost increases it to 100%." I feel like this will help in both an antag and raider play but I question is there a cooldown on when the teammates can gain this buff or is it as long as I am 5 meters away does it just refresh instantly? Same question for these other cards as well.
"Reborn - After you teleport your melee does 70% more damage. Aleph super boost increases to 150%." Feel this is semi-useless sense Patient increases my melee a lot if I don't shoot my gun which I never really do only if there is a Harec or Shae to fight.
"Breath - When you pass a teammate (5 meters) they receive 200 health points. Cooldown of 5 seconds. With aleph super boost it increased to 400 health points." Great and all but I feel like it would be better if it gave some excess health or something. If it is just a heal then I question the usage of the next card I am about to mention. Plus don't see the point of it in antag form but I am sure there are some usages for it.
Finally "Sanctum - Teammates less than 5 meters from your ghost form have there stress bar turned off for 4 seconds. Aleph boost increases to 12 seconds." Whenever your not stress you gain a natural health regen...so although Breath is an instant heal it has a cool down to it. With Sanctum is doesn't seem to have a cooldown so as long as I am close to a teammate they naturally gain health right? As an antag this is kinda useless though or I think it is.
Thank you for anyone who reads this mess lol any help given is appreciated.