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Topics - Alex2199

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61
Spacelords’ Advice / Doldren build
 on: June 15, 2019, 06:44:59 PM 
One of my favorite Raiders is Doldren and like most other people I use a melee build for him which is Algor Mortis as his character card and Patient as his faction card. This build is useful for getting the drop on other raiders or antagonist. However it takes away one of my favorite strategies as Doldren which is the angler fish move. Basically you turn into your ghost form and fly around near your body till someone rushes for you in which you teleport behind them and ruin their day. Algor Mortis sorta takes this away and I wanna try more cards anyway. Here are some I was thinking about changing to please give me advice on these cards or some suggestions yourselves. Also keep in mind all states I talk about are from the rare cards cuz I always try to go for the rare ones.

"Frenzy - teammates 5 meters away from ghost form gain increased damage by 50% for 4 seconds. Aleph super boost increases it to 100%." I feel like this will help in both an antag and raider play but I question is there a cooldown on when the teammates can gain this buff or is it as long as I am 5 meters away does it just refresh instantly? Same question for these other cards as well.

"Reborn - After you teleport your melee does 70% more damage. Aleph super boost increases to 150%." Feel this is semi-useless sense Patient increases my melee a lot if I don't shoot my gun which I never really do only if there is a Harec or Shae to fight.

"Breath - When you pass a teammate (5 meters) they receive 200 health points. Cooldown of 5 seconds. With aleph super boost it increased to 400 health points." Great and all but I feel like it would be better if it gave some excess health or something. If it is just a heal then I question the usage of the next card I am about to mention. Plus don't see the point of it in antag form but I am sure there are some usages for it.

Finally "Sanctum - Teammates less than 5 meters from your ghost form have there stress bar turned off for 4 seconds. Aleph boost increases to 12 seconds." Whenever your not stress you gain a natural health regen...so although Breath is an instant heal it has a cool down to it. With Sanctum is doesn't seem to have a cooldown so as long as I am close to a teammate they naturally gain health right? As an antag this is kinda useless though or I think it is.

Thank you for anyone who reads this mess lol any help given is appreciated.

62
Fan Corner / Kiera the Rift Walker (Character Idea)
 on: June 11, 2019, 10:42:09 PM 
Meet Kiera, a character I thought of and made a post in the Suggestion tab.
Existing in the physical plan and somewhere else, she is capable of opening Rifts. These Rifts cause instant travel across the battle field for you and your team.

Also shout out to my friend Vysh for the artwork. Without him I would not be able to give a face to my idea!


63
Spacelords’ Advice / Uploading Fanart?
 on: June 11, 2019, 07:48:32 PM 
So probably a dumb question but I have fanart to post of a character idea but cannot seem to figure out how to post it. I have tried internet explorer and google chrome and neither one seem to allow me to post the image.

Can someone please help me figure out how to post it?

64
Gameplay Feedback / Fistful of Sand Needs to Change.
 on: June 08, 2019, 02:36:26 AM 
Frist off Imma rant about my experience. So without an antagonist it is a pretty fun mission (or was). It is a bit long especially the trying to find the protector himself but after that it is  pretty fun mission in my eyes. However, with an antagonist it is a instant regret and overall the worse possibly experience in the game. I have had countless encounters where I am forced to play as Mikah with her rare gun Barrier just to keep a Harec from just stalking to the highest part of the map (Which is actually insanely high for those who don't know) and just sniping the hell out of the protector. I know most people will just say "Just pick a character that can counter him duuuuh" which I would agree with if I knew we had an antagonist from the start. I shouldn't be forced to play one certain character just to gamble especially on missions that are insanely easy to win like Fistful of sand.

Now here is my suggest on how they can make this mission more fun for the raiders. Make the antagonist not be able to kill the protector but instead just down him. The antagonist can only damage the shield causing him to need Aleph. The adds still being able to kill the protector causing at least one raider to still protect him. The amount or antag Harec's I have on that mission is insane. Also I am not saying I don't kill the protector, I have (the rare times I actually antag) mostly because if I have to go through that hell from complete strangers and getting the reply "They put it in the game for a reason!" I feel bad afterwards but I am not about to get punished over and over again and not do the same. This mission is absolute hell and needs to be reworked.

Adding onto that even more, The adds themselves have been going insane as well. Now I don't know if they did this before and I just never realized it or usually killed them before they could do this but at the last part the balcony hanging between the two bridges have had a butt load of adds camp up there and shoot at the protector with no mercy. Its annoying but not game breaking like playing against an antagonist.

65
Suggestions / Aneska Mech Apperance
 on: June 06, 2019, 07:50:31 AM 
Ignoring Aneska's one and only possible skin to buy, I feel like her gun choice or future skins should also change the mech's appearance. This is useless to post however I wanna see the Mech in a different style this just a torn up robot zombie sort of style.

66
Suggestions / Concept Weapon for Aneska
 on: June 06, 2019, 07:44:03 AM 
Now I know this won't be in the game do to programming issues and whatever but Imma still dream.

I think it would be interesting if Aneska had where the alt fire made her mech charge to that point, taking the fastest route possible, dealing small damage and a push effect to those in its path and once it is on the mark does a higher amount of damage in a large area. The cool down of this alt fire would take the most time however to sort of nerf the fact the mech can move now. Her gun its self could be a more rapid fire assault rifle sort of deal sense I feel she would benefit from it sense her other guns are more slow paced.

I feel like this would be a great change to her kit because it adds mobility to her mech while still taking all the fire for the team. Again I doubt they would put this in the game but feel it would be a cool concept.

67
Suggestions / Shae 's Bewitch During Surivial
 on: June 06, 2019, 01:56:55 AM 
I don't know if this is a bug that has just been in the game for too long or if they meant it to be this way. If it is meant to be this way its terrible and shouldn't be.

Shae's "bewitch" ability is amazing to me. Great for getting away from supercharged elites, Large crowds charging you, or just confusing/causing stress to an enemy raider. However, I have noticed while playing as a raider Shae and you are the last one standing during a Survival all the enemies go to your location even if you bewitch every single enemy. They don't know where you are exactly but they know your general location cutting off any escape route. It is only during survival, any other time they just loose interest in you and just walk round. Why is this? It makes no sense I am not stressed and they don't have line of sight on me so why are they even coming in my general location and just not walking around in their position its insane.

68
Suggestions / Concept Weapon for Valeria
 on: June 03, 2019, 02:43:25 AM 
Earlier today I was thinking about weapon ideas for my favorite characters. One being Valeria. I was also thinking of science terms as well today and remembered Meiosis and Mitosis. For those who don't know the term its the type of cell division that results in two daughter cells each having the same number and kind of chromosomes as the parent nucleus however Meiosis deals with plant life like spores while Mitosis is for human and other living tissue. Meiosis also splits two more after the previously split cells. Google for more info sense I am not a scientist.

That being said I think it would be cool if Valeria had a weapon were the bridge shoots out an orb that explodes and splits into in two other orbs that also explode when shot. Maybe having the second two orbs having less of a radius but more damage.

69
Suggestions / Paying for Loadout Slots? What?
 on: June 02, 2019, 05:52:05 PM 
I have always had this complaint but figured it was about time to actually make a post about it. I cannot think of a single game where you have to pay real-life money for a loadout slot. Maybe bonus loadout slots sure. Why make it to were you build a character up just to gamble to see if you have the right build on for that mission? There are some set it and forget it builds like Mikah's Granny with gyroscope card, not really being bad on any mission. But not every raider is like this.

I suggest making the first loadout cost gold. Or maybe even status points sense its currently just for a disco party (that you have to constantly by because you can only have so many of them at a time). Then making the third loadout cost mercury points if they must, I would still prefer it costing status or gold.

Also weren't they cheaper? I checked this morning and they cost 125? I haven't checked them recently so I don't recall but regardless I did math to see the total amount of mercury points needed to buy all of the loadouts. 2,250 mercury points. $19.99 would get me 2,500 mercury points so I would have to drop $20 just to get the second loadouts for every character, which like I said previously isn't needed for every character but is still insane to me.

What would be the downside to having the first loadout cost in-game currency verses real-currency?

70
Spacelords’ Advice / Increase Weapon "Reaction" Cards?
 on: June 02, 2019, 02:10:49 AM 
I don't know how many other cards there are like this because frankly I don't look at each and every card...even though I should. However while looking as the faction cards for Hades Division I noticed the card "Unrestrained".

The description of the card says "After dodging, your weapon causes 150% more reaction for 2 seconds. If you have an Aleph super boost, it increases to 400%"

What does it mean by "reaction"? My instant thought is damage however there are similar cards like "Spiral of Violence" which says it causes increase weapon damage after a finisher. So what does reaction mean? The only two things I could think it being is reload or damage. Or maybe both? Can someone please tell me. I don't want to keep rolling for it just to find it is not worthy of my time.

71
Suggestions / Aleph Drop
 on: June 02, 2019, 12:41:13 AM 
I enjoy the new system that drops ammo and aleph after killing an elite. However I believe it should be tweaked a little.

After killing an elite the player who got the kill should get the aleph unless they have a 5 stack already which in that case it will drop to the ground. Having it now explode after awhile helps with elites grabbing it but my issue is the dirty thieves in the game. I run into player who run around in a circle around me while I kill the elite and then THEY get rewarded for my hard work.

Ammo. I do not know if it is a bug or something purposely put in the game but I feel as if kills provide less ammo then normal. This is a problem for characters like Shea or Harec where I tend to forget to grab ammo forcing me to jump into crowds to either get killed trying to get ammo or have another teammate killing them before I can.

My biggest complaint is the Aleph. If the ammo is never changed then so be it but I am getting annoyed by Aleph thieves swooping in and getting my rewards. Theses Thieves often don't even use their Aleph on the objectives.

72
Spacelords’ Advice / Harec's rare gun Ignis Fugit
 on: June 01, 2019, 04:54:07 PM 
I built this weapon yesterday and am a little disappointed on the damage of his base shot. Granted only tested on fifth council enemies so far only doing 113 damage on headshots often taking three shots to kill one normal add. However I'm confused on the working of its gimmick.

Is it every time I get a headshot it gives me a round in the critical shot or do I have to kill an enemy to get the critical shot? I have gotten a headshot before and it gives me a critical bullet but sometimes I would get a headshot and it gives me nothing...Also I think they should change it to were while aiming you cant switch modes because I often try to zoom in and it switches to the critical shot.

73
The raider Loaht is one I didn't play a lot, however, I am currently trying to play him more and understand his set.

I love the character card "Feral" due to the fact I can stay in beast form much longer then I need to be. But I also enjoy using his gun Popcorn but find that the fuse time takes way too long to be fully effective compared to his other guns. The character card "Short Fuse" helps but also forces me to take off "Feral". A few days ago I discovered the faction card "Natural selection" and was curious on how it affects Loaht's beast form if at all. Also how much the card even heals for. The rare card provides a 75% chance after killing an enemy with a strike but does not provide a percentage of health. Also curious if this card works on HIVE's ability as well because if so does that mean I can pop my excess health and then just go to town on melee?

74
Suggestions / Updated Raider Idea (Kiera)
 on: May 23, 2019, 03:45:10 AM 
On the 21st of May I made a post talking about a new idea for a raider in the local faction. After polishing the idea a little here is the updated thoughts. Her name is Kiera.

The raider's ability is the power to open up portals or "Rifts". These rifts will cause not only you but your team to teleport between the two of them causing instant travel across the map. As far as mission objectives I believe making the rifts unusable while carrying things such as the bombs on "short fused" or the encoder/Schneider on "in medias res" will make the ability still useful as it still provides the team more mobility yet isn't overpowered. I do not believe this is necessary, however, another alternative nerf to the ability is letting the enemies/antagonist be able to destroy the rifts. Some cards that could benefit is a speed boost, a brief moment of immunity, or even a slight heal after going through the rift.

Her base gun is a mid to long range rifle that has the gimmick of shooting small destroyable traps (the same size of the mines that are dropped by the minelayers) and whenever a enemy comes close enough it will fire a hook similar to Ayana however does not pull the enemy. Instead it slows them to a crawl making it easier to close the gap. There should also be a maximum number of traps able to be set out. Her second common weapon should be a semi automatic rifle with a gimmick of bullets that track the targeted enemy. The secondary fire mode just places a tracker on the enemy while the base shot instantly goes to them. The downside to this gun is the fact you can only damage one enemy at a time sense there can only be one tracker at anytime. You can track a different enemy by reusing the secondary fire mode or killing the previously targeted enemy. Her last and rare weapon should be a mid range shotgun that has the secondary fire mode that changes it to a sniper. This sniper has the ability to shoot through structures however muffles the damage significantly.

Concept art for Kiera has been posted in the Fan corner tab. Enjoy! <3

75
Suggestions / The new adventure mode thing
 on: May 13, 2019, 05:05:18 PM 
Sense this just came out I don't know how it fully works. However, I did the math and if you get a perfect 10 score on every mission (As a raider) you cannot max the adventure bar. Forcing players to play antag which a lot of players do not enjoy doing. That's if you even get a perfect 10 score. As a raider I had a team that did not die, did the mission incredibly fast, and I was the featured player and I still only got a 9.8 score.

I believe to make this system better is make it easier for people to get a 10 score whenever they are the featured player OR make it to were the score resets before the end of the month. Maybe half way through the month or a couple of weeks. That way players aren't forced to play antag missions.

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