Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Hopperorouk

Pages: [1] 2 3 ... 7
Suggestions / Please rework mikah's ability Cooldown
 on: August 23, 2021, 10:35:37 AM 
mikah' decoy cooldown management should act like iune's heal, bullet hits reduce the cooldown timer.

The problem with mikah's clone is that i want to use it hyperactively, constantly tricking enemies and teleport from one place to another.

but when it gets destroyed, the cooldown is jarring, completely nullifying all potential tactics and turns mikah into a basic third person shooter.

either that, or make dismissing the clone instantaneous.

Gameplay Feedback / Re: Schneider: the glass cannon
 on: August 13, 2021, 09:58:50 PM 
We'll look into your suggestion, Hopperorouk. Thanks for taking th time to provide us with feedback!
Whatever happened to that MSE? or are we not doing balances anymore?

Suggestions / Ideas to improve CQC
 on: October 16, 2020, 03:56:22 PM 
DISCLAIMER: Ok i know i can be a bit harsh on you Devs sometimes, but i love you and i love the game, i wish for it to grow and evolve into something this small community can be proud of <3

That being said, i must address some issues with one of my favorite mechanic in the game, CQC.

CQC has been in the back seat for the last couple of updates, getting ruined over and over again.
1. You removed the need for ammo, less reason to use my fist introduced aleph bombs, a very spammable and toxic way to end a fight with 0 effort
3. You removed insta kill grabs, and replaced it with a grab throw that have been pretty underwhelming

I am going to suggest new ideas for CQC without killing off any of these features that you've put in the game

Fight chance> all characters receive 5% reduced damage from shots when engaging in CQC, this is a miniature Kevlar that should help people who like to fight close but can't because everyone's shoot8ng

Aleph bombing issue> throwable aleph explodes ONLY when you aim throw it, this to prevent people from spamming the aleph button while sprinting or sliding which poses no threat, no effort and guarantees a win everytime

Grab meter> you can introduce a grab meter that exhausts after multiple grabs in a short time, which limits the rate of grabs you can do per second, at max meter, the grab insta kills like old times, also grabs damage increases by 50%

Please improve melee, introduce more brawler CQC characters and weapons, constantly update it, it's one of the core features in the game

Gameplay Feedback / Re: Aleph Bomb Idea
 on: September 25, 2020, 03:50:39 PM 
Hello Segaslah!
How are you? Aleph bombs have their own penalization, as by wasting it, you decrease the benefits you obtain though the talent cards. Also, in missions such as Short Fused, you'd waste your chance to keep up with the mission's objective.

I get your point tho. As antag 4 people aleph bombing can be quite the challenge.  Harec, with the stalk ability is quite useful to avoid those kind of situations! Mikahwould be my personal choice to shift positions. Wait till their Aleph explodes and get you back to action as fast a possible.

I don't understand what are you trying to prove? It doesn't work...Aleph bombing is the most toxic addition to the game
It serves no challenge, no one cares about the extra benefits from cards, we can still do the mission quite well without them, and if i'm out of aleph for the objective, it's very easy to get more while the antag is no threat anymore after i just bombarded them with aleph

This reply is the most depressing because it means that you don't know how bad it is or how broken aleph bombing is.

It literally makes any CQC encouter absolete, that if CQC wasn't the focus of the game already

Gameplay Feedback / Schneider: the glass cannon
 on: August 23, 2020, 03:58:45 AM 
Schneider was nerfed last year to exhibit reduced health when deploying the drone, this nerf while it took me time to comprehend, is actually not that bad, Schneider IS powerful and only a local spacelord should have this much direct damage power


What i hate is, when a nerf happens to a character, it seems that MSE doesn't actually compare it or balance around the other cons of that character

Schneider is now a glass cannon, ok, but is the cooldown really necessary now? Shouldn't it be reduced by 50% since his health got reduced by 50%?

It says in the character cons that without the drone he is defenseless, but that was a while back, now without the drone he is defenseless and WITH the drone he is weak

All characters with reduced health penalty like ginebra or locals have almost complete access to their ability at all times, or a passive way to negate the cooldown like iune

Give Schneider a passive ability to recover the destroyed drone, while nerfing staple band-aid cards like overclocking

Suggestions / Re: Locals HP
 on: August 21, 2020, 01:23:08 PM 
as a way to balance the game.

You should've thought about balance when you added aleph bombs!

Gameplay Feedback / Re: HIVE MAJOR CONCERNS
 on: August 17, 2020, 10:26:31 PM 
Hi ninmug, don't forget! Aleph bombing, wounded roll, and grab throw, have ruined CQC and demolished any potential tricks and smart maneuvers or even cheese...all you have to do to win CQC is to poop a bunch of aleph and they're dead

These are the most awful most stupid features added to the game, and it's the reason many left
And the main reason why CQC builds including hive are very much dead

Gameplay Feedback / Aleph bombing is completely broken and unfair
 on: August 17, 2020, 08:39:45 PM 
I'm seriously so sick of this, all players  have to do to win a CQC fight is to drop aleph

Any CQC management or tricks is thrown out of the table as long as i have aleph

Like, who seriously thought about this? This is not fun nor fair.
I have tolerated this game for so long, but you add weird features no one asked for, or liked.

Hey, Hopper!
Do you remember the name of the cards?

I do...bully and sadistic...i haven't tried the rest but these are the ones that i managed to get my hands on and test them

I tried them while in normal form and while in best form

I suggest giving us at least a one second combo window between those more than one kill so we get a chance at proccing them, if they work that is

I tried killing more than one enemy in beast form
And in normal form, but they don't work, they don't proc

I suggest you take a second look at loath's cards

Suggestions / Re: New HIVE weapon idea: Infected Zulaica AR-12
 on: August 09, 2020, 07:07:48 PM 
Nin, get yourself together. I am Hive main, too, and I feel your dissapointment. You are desperate about Hive's current status so bad as you start daydreaming that MSE cares about Hive. They don't. They even nurf her.
Just go and play some raiders games. Other games are good too. Just come back to SL when you are bored with those games. I do not recommend Warframe, but Path of Exile is good.

why would you not recommend warframe? with all the new stuff coming

I had this hades division melee focus character idea
His name is Shanzhai (copycat in Chinese) and he looks like this kabuki ninja looking melee fighter

His abilities are his superior procedural and photographic memory that allow him to learn the fighting style of any chatacter just by watching them, he can then detect the opponents next attack

Ability: photographic reflexes :

Shanzhai marks a target to study them,

The target has to be in line of sight to complete the copying proccess

Once you copy their moves you gain their movement speed+their melee animations+theu finisher animations

Hold the ability and choose a set of 3 CQC moves,a combination that if the copied target automatically evade them

Weapons: shanzhai uses a collection of classic flint lock rifles that fire rounds that explode in a small radius and explosion damage falls off over radius distance
headshots won't cause a damage fall off in the explosion radius

What are his downsides? His weapons falls off over distance
And if he copies a council elite or raider he gains reduced movement speed

The target also has to be in line of sight and use his melee once for him to be able to copy the target

Updated and changed his powers to add creativity and engaging process of how he can predict attacks

Fan Corner / Re: Character Idea: Shanzhai
 on: March 25, 2020, 04:03:14 AM 
didn't know there was a fan corner here
but anyway, i'm very happy with the support you're giving me <3

a few things i want to point out here:

1.the character looks, and design is entirely up to the developers, but i think for shanzahi to copy someone, he has to wear something light, so he can adapt to all styles, so no padded armor like power rangers or anything...just a basic outfit of whatever ninjas wear these days XD
Kabuki style seems to contrast the style of ninjas, so why would wearing armor be absurd?

it's not that, i just thought, if he's going to copy matter the weight difference...he at least has to wear something comfy and flexible

search warframe ash bai hu skin...this is what i imagine he would look like

Fan Corner / Re: Character Idea: Shanzhai
 on: March 25, 2020, 03:53:18 AM 
didn't know there was a fan corner here
but anyway, i'm very happy with the support you're giving me <3

ONE thing i want to point out

the character looks, and design is entirely up to the developers, but i think for shanzahi to copy someone, he has to wear something light, so he can adapt to all styles, so no padded armor like power rangers or anything...just a basic outfit of whatever ninjas wear these days XD

Here is the document I'm making for Shanzhai's backstory, this will probably be done in a week give or take


Shanzhai's character concept (writing):

Hopperorouk if you've taken into consideration some artists in mind, I would like to be apart of the process ( :

That's so nice of you thanks!!!
I'm happy that you're that interested in my idea concept  ^^
I'll watch the links

Pages: [1] 2 3 ... 7