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Messages - Hopperorouk

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91
Suggestions / Re: Alicia's double jump needs a cooldown
 on: August 27, 2019, 04:09:54 AM 
I really hope MSE doesn't listen to you
I really do
Nerfs are what made ginebra garbage
And what made Schneider terrible and more unusable
Just stop

92
Suggestions / Re: Alicia's double jump needs a cooldown
 on: August 27, 2019, 01:04:19 AM 
Stop asking for unwanted nerfs just because you're annoyed
Alicia is the easiest raider to counter...she's literally a flying disk

You should know if alicia is without her ability , she's just a normal wardog unit that can get oneshotted easily

93
Suggestions / Re: Ginerbra re rework, offensive cougar form
 on: August 27, 2019, 12:56:29 AM 
Personally I find her stress the only thing that needs to be removed. Her health penalty is annoying but able to work around. I like the idea of her cougar form dealing damage, however, I worry about the power it could be. It could be overpowered.

Whenever her cougar form was stress-free her cougar form was much more than just a sprint. Once they made her cougar form stressed it killed over half of her card set ups and playstyles (that I know of). Now she is one of the weakest raiders in my opinion. Still useful but other raiders can do what she can do and more now.

It's not overpowered considering you'll keep the previous nerfs and you'll rely on conditional affects the way her weapons do
I had this idea because i thought, since they want her to be seen always let her defend herself
I should also add that this form is not affected by cards
You might think that the wall jump from the schleuder is going to make alicia absolete...but i disagree...because alicia got so many advatages already

94
Gameplay Feedback / Re: Hans's rare gun "Warm"
 on: August 26, 2019, 04:42:39 PM 
it was overnerfed
now only useable on slow/stationary targets
also good luck with any wardog-related mission

Ok returning player here, what's with MS over nerfing everything and forgetting about it?

95
Gameplay Feedback / Schneider nerf feedback.(nerfs in general)
 on: August 26, 2019, 04:32:53 PM 
You can nerf damage, you can nerf cooldown
But literally crippling the player and punishing them for using an ability is just too cruel

You were too unfair with ginebra, and now Schneider took some too

The problem is you nerfed the two most situational and unplayed characters, in the worst way possible
It just doesn't feel right anymore playing them

It's worse with schneider because his ability is his weapon...what kind of nerf punishes us for using our weapons?
very disappointed ...

96
Suggestions / Ginerbra re rework, offensive cougar form
 on: August 26, 2019, 10:55:05 AM 
When it comes to fifth council members, each one of them has an ability or a weapon that rewards their slow, Fortified playstyle...they have abilities that help CC opponents and provide area denial in whatever location they may choose
Well everyone except for ginebra, her weapons have CC in them but they're very reliant on conditional affects, which makes positioning yourself as ginebra a key component to survive and deal damage...that being said...the recent nefs that her cougar form received made using the ability a straight downgrade and a disadvantage to her...only granting the ability to sprint, which compared to others raiders that can do the same and more...really disappointing
There are plenty of ways to improve her directly
Remove health penalty/stress free etc

But this is the most creative suggestion i could come up with
Making her cougar form fight based on your equipped weapon, just like in the reveal trailer

Cougar form can attack by simply doing a normal forward jump but onto an enemy
Each weapon affects the kind of jump

S-bogen: jump attacks pushes enemy away

Schleuder: grants the ability to wall jump, wall jumping onto an enemy will damage them, can also jump from an enemy to another(like the trailer)

Javelin: passively increases jump length and height(the farther you jump from an enemy the more damage you do)

J-wheel: jump attack pushes enemies left or right


As most creative reworks go...this is the hardest and most ridiculous to implement, but just thought it's cool to make cougar more than just a mediocre gimmick

97
Suggestions / Re: Alicia's double jump needs a cooldown
 on: August 15, 2019, 06:17:50 AM 
.hans has high health, ginebra can escape punches and has damage reduction, rak can overheal...the only thing going for alicia is her jump...that's her "defensive" ability...that's her whole gimmick...she's nothing without it...so a 2 seconds cooldown is extremely detrimental to her character...and basically making her a useless wardog that can be seen a mile away and has no advantage in ranged encouters...a shae can already snipe an airborne alicia...now imagine one that doesn't have her ability active

it's weird that you want alicia( a wardog character that can be seen a mile away) nerfed but completely fine with harec's intant stalk from everywhere and anytime
really shows how bad you are at understanding the game

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