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Messages - TheBrentWoody

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331
Gameplay Feedback / Re: Iune is Great.
 on: February 22, 2018, 10:24:16 PM 
Nah, I don't think it would be.  The minion might qualify as 10% of her kit power.  There is a card that reduces cooldown on heal by a large number (around 50%) if used on a non-player ally, so you can make super minions/elites with her.  Wait for a wounded elite and then heal them to suprise interupt the grapple.  Use the Sigh to stagger them all day, or walk them off cliff sides.  Two shots downs everyone but fifty council, and three gets fifth council with that aoe stagger you can stun lock individuals.  She's great.  I haven't tried her as antag, but I'm sure I will soon.

332
Gameplay Feedback / Re: Iune is Great.
 on: February 22, 2018, 10:12:12 PM 
Nope.  Just grunts.

They say it only works against "Weak-Minded" individuals. 

333
Gameplay Feedback / Re: Iune is Great.
 on: February 22, 2018, 09:46:34 PM 
Oh, but one cool thing is if a minion kills someone in melee (which they seem to do very infrequently) it does give you ammo.  hah.

334
Gameplay Feedback / Re: Iune is Great.
 on: February 22, 2018, 09:45:40 PM 
It's probably a numbers issue.  One Grunt (Who doesn't take direction) won't stand up against a few shooting him long enough to kill one of them. (And if you do the Shoot Grab method) you've already taken out a quarter or more of his health, hah.  (Wardogs are the best minions because they heal themselves.)

335
Gameplay Feedback / Re: Iune is Great.
 on: February 22, 2018, 09:21:50 PM 
The minion is the weakest part in her kit, because when you dominate you get them with remaining health (I would suggest the possession refill the health initially, and probably even provided a healing boost/capability that is innate outside of her special ability to make it a relevant part of her.)  Its just extra icing on the cake.  I use the Sigh.  I can't see anything being better than the Sigh for her general usage. (Haven't played with the Vortex, but to be better than the Sigh it'd need to be broken. Hah.)  The minion barely contributes thing, to the point where I get excited if my minion even kills something, and generally reward my little buddy with one of my coveted heals, hah.  Anyway.  The minion becomes really irrelevant with the sheer amount of utility you're packing with the heal/stagger combo (I also highly recommend stoicism card, since she can stall elites and small numbers of minions from killing her for awhile.)

336
Gameplay Feedback / Re: Iune is Great.
 on: February 22, 2018, 09:17:06 PM 
It just acts like a typical AI and wanders until it sees something then retreats to fight other things or engages like typical AI.  No targeting mechanisim that I can tell to get it to do anything specific.

337
Spacelords Universe / Re: Genebra's Slave Skin
 on: February 22, 2018, 09:13:21 PM 
Oh yeah, I meant we establish it so that potential/projection could be made by developer in order to achieve a satisfactory work/cost result.  I want Mercury to make money, so if they are better off not developing skins at a reasonable cost/time then they can dedicate more time to content, and not waste everyone's time with unreasonable skins.  I want to buy skins, I just am sure most of us aren't willing to drop twenty bucks or more on a skin.  hah.  This was because of the promised economy change,  so that they meet a price point that is reasonably established by the community. 

I love this game, I don't want it to die.

338
Gameplay Feedback / Iune is Great.
 on: February 22, 2018, 08:08:29 PM 
So, as new things have come out, and I've got some things and provided some negativity about Doldren's overall kit and concept...I'd like to focus on something that I find absolutely wonderful.

Iune.  Iune is SOO good at this game.  Iune can save you some Aleph by healing Allies, She can control a handful of adds to provide time (and does pretty good damage), she can answer antagonists (or complete dominate them with the right weapon selection).  She can even get a little minion to run around. 

The minion is the only thing that needs a little help in her kit.  (I would consider making it auto target the enemy nearest with the same kill all the things attitude as the "Target Orders" that are given.)

But she is so good, and I love her.  She's very good at making things come together.

339
Suggestions / Re: Bloody Mary is Usable. Barely.
 on: February 22, 2018, 07:54:30 PM 
So it'll do about the same damage as Harec's new Rifle (Wewt) per headshot, but it fires significantly slower and holds about twice as many bullets. (IMO they should swap these two things, the rifle could handle the longer delay because of relative safety of distance, and the Bloody Mary would drastically benefit from the fire rate.)

340
Suggestions / Re: Bloody Mary is Usable. Barely.
 on: February 22, 2018, 07:52:06 PM 
Most I've done with a shot 102?  Least?  2 (Foot shot, lowest end of the sliding scale)  It holds 15 rounds with about a .5ish second delay between shots (Same as initial gun-ish kickback wise). It feels like a very slow trigger pull semi automatic weapon, but the delay between shots makes it clumsy at best, and really bad against any more than one enemy.  It would probably be okay as antagonist, but it is horrible at the actual game.

341
Suggestions / Re: Cutscene viewer and gallery
 on: February 22, 2018, 07:49:48 PM 
To be fair, this should take like...half an hour to implement?  All the data is present they just need to create a selection process. 

I'd like it to include all the voicelines too.  (Though if we're being honest they'll charge a gold unlock like they did with lore files, which is reasonable.)

342
Spacelords Universe / Re: Genebra's Slave Skin
 on: February 22, 2018, 07:20:19 PM 
Can we as a community establish what we're willing to pay for any cosmetics?  Personally, ten dollars (the cost of a CAMPAIGN) is the high end of what I'm willing to put towards a cosmetic item. (and it'd have to be darn cool.)

343
Spacelords Universe / Re: Doldren
 on: February 22, 2018, 05:31:33 PM 
If they wouldn't buff the damage and just count the max damage as 'headshot' damage so that reaper and headshot cards could proc then that alone would do the thing.

344
Ship's Log / Re: New Weapon for Harec
 on: February 22, 2018, 05:22:10 PM 
I think I'm going to like it. Only used it once. Should do around 100 per headshot on not 5th Council.

345
Ship's Log / Re: New Weapon for Harec
 on: February 21, 2018, 08:00:44 PM 
I need this gun. I just asked for it. Ha

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