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Messages - TheBrentWoody

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1
Maybe requiring coordination and killing the engineers is...a good thing.

2
Spacelords Universe / Re: DEVS REVEAL THYSELF!
 on: March 09, 2020, 02:49:37 AM 
I know Laura uses Daisy....

3
Spacelords Universe / DEVS REVEAL THYSELF!
 on: March 08, 2020, 11:16:31 PM 
Could we get a list of your ingame names?  So we know if you're in the match with us? :D

4
Suggestions / Re: Aneska's Mech Problems
 on: March 06, 2020, 03:04:20 AM 
....We're not talking about other characters.  Ionizer explosions do AOE.  Atlas does Aoe.  Invicta does Aoe.  All of her weapons do AOE. 

Mech changes...yeah...the one that is most useful with the gun is Ionizer.
Atlas puts down a CC field.
And Invicta is one big damage strike and then aoe ticks. 

We know she's not another character, this doesn't mean she needs to be broken to be good.  She's just a complex character.  The Mech is unnecessary for her to perform well with Atlas and Invicta.

It turns up her damage so much with Invicta. 

Manage all your things appropatiely.  She's good as she is.  Ionizer likely needs a buff to compete with similar fire rate guns, but meh.

5
Suggestions / Re: Aneska's Mech Problems
 on: March 05, 2020, 06:33:44 PM 
Aneska has a card where she summons the mech when she's wounded.  With a five stack she -always- summons it at full health.  So you can strategically wound yourself to keep the mech around.

Also.  I feel like you want the mech to be a fifth character...  You don't need a fifth character to play this game.  Consider that this character has pretty great clear on all of her weapons, and can destroy swarms with just her weapon. 

How much more can her mech do and her not be doing too much?

6
The problem is....MMR.  Most people don't actually run it up until they start losing.  They just stay low... The game actually being a game that kills you, that's where you wanna be.  A struggle to win, cause that's fun and rewarding. 

But...ya.

7
Suggestions / Re: Aneska's Mech Problems
 on: March 03, 2020, 11:23:42 AM 
Also...
4. Give the Mech a passive feature where shot from Grunts exclusively deal reduced damage. This is a thing.

8
Suggestions / Re: Aneska's Mech Problems
 on: March 03, 2020, 11:19:49 AM 
Some of these would be okay card ideas, but the mech is a stationary area denial thing.  It shouldn't be persistent.  It is there to act as a detour and to draw aggro.  If something is shooting at it, it's a life that's not at risk. 

That's all.  You kill one or two adds after it's gone....BOOM you got another. 

So yeah...It shouldn't be able to get kills and do objectives by itself.  :D

9
Ya... I feel like I don't die in almost most of my raider matches.

10
Spacelords Universe / Re: Last friday streaming
 on: February 11, 2020, 02:14:07 PM 
Is Lust what the internal name for Bloody Mary is?  Or the game on it?  I like that....

11
Gameplay Feedback / Re: Harec Nerf When?
 on: February 11, 2020, 09:16:28 AM 
You just have to know how to counter him...plenty of counter play available

12
Spacelords Universe / Re: Let's have a chat about Antagonist.
 on: December 09, 2019, 03:38:05 AM 
Using "vulgar" language isn't necessarily toxic.  I was obviously being tongue in cheek, if you know me, which you do, but if you want to react to it as if I was serious, then you're free to leave. 

The Antag system is what makes this game this game, and not three dimensional contra.  Which I believe is a thing?  Isn't it a thing?  Or Payday.  Or any number of brawl/shooters.   The Antag system is a unique feature, and pretty much what draws all the people who stay and play the game.  With a few notable exceptions (Drow?  You, maybe?)     All matches are more fun with an Antag, from my perspective.  It is simply more interesting.  When you've pounded out every map on here two hundred and more times....the only thing that spices it up is having a player, even when the MMR is borked one way or another. 

I still enjoy antagging.  I'm just not able to get matches fast enough for my level of patience.  2/3 Hours queues is too much for me.

Balancing for PvP/PvE is pretty easy...create unique PvP damage profiles for the guns, so their PvE stats have nothing to do with what they do in PvP.  Very doable.  It'd just be applying armor uniquely to each gun, rather than to a player based on their level. 

13
Gameplay Feedback / Re: Player KINGOFGAME quitting matches
 on: December 08, 2019, 11:32:57 AM 
You're not allowed to post player names in public settings.   Also, you'll need some screen shots/proof and send it to support.

14
Spacelords Universe / Re: Let's have a chat about Antagonist.
 on: December 04, 2019, 12:10:06 AM 
Antag is the ENTIRE point of the game.  It's THE unique feature and style of this game.  Antag haters...*** out.  Hahah.  But seriously, matches with them are more interesting and fun. Matches without them are boring.  That's just how it is.

15
Suggestions / Re: MMR Preference Option
 on: November 27, 2019, 05:27:44 PM 
It'll be that way as community grows.  I think it'd restrict queue times a little too much to implement it as a feature now. 

Just don't play maps you can't carry on if you're solo queue.  (Looking at No Reservation/Short Fused)

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