1) Lichtbogen ZXX. Did anyone get a blueprint? I spent about 20-40 hours on the last mission, and the blueprint didn't even appear. Bug or bad luck? A little bit more and I will hate the last mission
. I don't even know if I'll like this weapon.
This made me think:
a) why not make a trial period for weapons (For example, for a day or 3 attempts to go through missions.)
b) Similarly for characters. So that the players decide if they want to buy Mikah, Kuzmann, etc.
c) Maybe somehow change the system of rewards? For example, the chance to get a blueprint is the same, but everyone gets the blueprint they doesn't have. Or any other algorithm you want, but without the problem mentioned above. I'm not against grinding, but dozens of hours without result is too much.
2) Cute tentaclehead monsters. Hundreds of kilos of pure stealth. With absolutely noiseless movement. Typical situations: I look around, then a) I see that there is no one, and a second later they eat me up, appearing out of nowhere. b) they eat me while I look around. c) I see monsters and run away / shoot d) there's really nobody around.
Yes, sometimes they scream before they attack, but it's not clear, they shout behind my back or shout at an ally at the other end of the map. And during the aiming up they can't be seen at all, even if they are right in front of the player.
What I suggest: a) Place the camera a little further behind the player's back. As during the observation of the ally, while waiting for the rebirth. Although this will complicate the life of the antagonist. b) Or add a sound of heavy steps\tramps when monsters approach.
Or in future missions make them invisible, flying with sniper rifles, just to make our asses burn. 3) A fight with a doppelganger. Shortly before the fight, I'm starting to spam grab. If the doppelganger also uses the grab, it will hit first. Similarly with punches. Is this a bug, feature or ping issues?