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Messages - Tekato

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286
Suggestions / Re: Antagonists in Council Apocalypse
 on: September 13, 2018, 12:02:01 PM 
There's so many problems with the antagonist systems tbh like matchmaking with a lv 400 antag while yout entire time is below lv 50. It also doesn't help when your mmr is high and the enemies become extremely difficult, more so than the actual antagonist to the point where they can just sit back laughing at you or just sneak up behind u. Even an easy mission can become an issue when the mmr is high.

287
Gameplay Feedback / Screw this antagonist bs
 on: September 11, 2018, 12:27:25 AM 
Done with this game, antagonist is just to annoying to deal with. All they do is troll and wait until you're overwhelmed and can't do anything to them. I tried to stick with the game but the very few matches i get with antagonist is just too stressful even when you manage to kill them like 20 times they just keep coming back every few seconds.

288
Suggestions / New tutorial for beginners
 on: September 10, 2018, 06:17:54 PM 
Please add a solo tutorial  mission that properly explains/guides new players on objectives, or how to obtain aleph and ammo. The short tutorial vdeos aren't enough, I often run into mentor matches where they have no idea what's going on, like running around with 5 aleph charges and not using them on the generators/objectives etc. This needs to be addressed as soon as possible.

289
Suggestions / Re: Antagonist system
 on: September 09, 2018, 08:12:31 PM 

I meant that in the context in a team of four players, if three voted yes for an Antagonist but just one voted no than the whole team plus the Antagonist misses out. I might be exaggerating but the option of removing an Antagonist just sounds to me like it'll be so much more rare to find a game with/as an Antagonist. And I already find so little games with an Antagonist.
The fact that its hard to find matches with antagonists suggests that not many want to play it in the first place. Like I've said before the rewards are terrible and it honestly feels bad annoying other players or causing them to fail the mission for seemingly no real reason other than just to troll. This not only causes new players in lower tiers to give up on the game which is where most of the antagonist like to hang out, but it also promotes negative/toxic behavior in the community. The only solution is to make it optional or maybe give better rewards  for being/encountering an antagonist.

290
Suggestions / Re: Antagonist system
 on: September 09, 2018, 06:17:11 PM 
I strongly disagree with this. To me the Antagonist system is a core part of the game and is what makes it really fun. It shakes things up and makes the missions more interesting rather than doing the exact same thing over and over. I also love there being a lore reason for it. Even as a Raider I get excited when an Antagonist joins as it just makes it more fun. It's not just me that feels this way. Loads of players love the Antagonist system and honestly I'd be devastated if they removed it. It's also worth noting that the Raiders have the advantage over the Antagonist, not the other way around. I find myself getting more frustrated playing an Antagonist rather than a Raider. But that's how it should be. It's hard! You have to think and play a different way as you just can't take on four players at once. You have to be clever.
Hmm i can accept that some players might like it but I feel like you're overestimating the amount. Almost all if not all T1/2 players ignore the whole antagonist system, since the equilibrium is always at 0% for the most part.

291
Suggestions / Re: Antagonist system
 on: September 09, 2018, 03:36:01 PM 
This game is too unbalanced for pvp anyway most  characters can 1-2 shot you with the right build or just stunlock you with stagger shots. They should just focus on pve content and make playing missions worth it.

292
Suggestions / Re: Card system/mission rewards suggestion.
 on: September 09, 2018, 03:23:37 PM 
I'd like to add that any duplicate cards received during a mission could be sold for money/faction points or used to further upgrade already earned cards.

293
Suggestions / Re: Antagonist system
 on: September 08, 2018, 06:56:02 PM 
I disagree a good team can absolutely shut down a antagonist  there are only a few missions I'd say lean towards the antagonist favor
Sure with a good team it's no problem dealing with one. But that doesn't change the fact that it's a pointless annoying mechanic which doesn't even reward either side with anything other than the basic mission rewards. Also finding a good team with the already small player base is not that easy, especially with all the new players coming in because of the change to free to play. Think about all the new people starting this game that get completely destroyed by high lv antagonist, those players will most likely leave the game without looking back.

294
Suggestions / Card system/mission rewards suggestion.
 on: September 08, 2018, 02:26:07 PM 
As much as i enjoy playing missions and having fun with friends I have to say this game's mission rewards are terrible. With only being able to farm for gold and faction points the game becomes boring and stale quick. I would like to suggest a rework that would allow players to receive rewards that are worth the effort.

Let's start with changing how the card system works. We can make faction cards drop from missions from those said factions and no longer requiring to shuffle with points. For example Hades faction cards can only drop from A low blow, in media res or double agent, etc missions. Also since this new system would essentially make faction points worthless you could add in a card upgrade system, where you would be able to spend faction points to upgrade cards and make them stronger. This could open up a lot of features for the future. Though the cards would need to be adjusted so that they don't break the game with insane stats. Also character specific  cards would work the same way except they will drop depending on what character they take on the mission.

Well this is all I can suggest at the moment, I hope the dev team can make use of this post as i feel it can improve this amazing game.

295
Suggestions / Antagonist system
 on: September 08, 2018, 01:53:15 PM 
Please remove it I believe it is killing what's left of the player base and the fact that new players have to deal with this can be frustrating. This is not a fun mechanic I suggest adding a seperate pvp mode for those that really want it.

296
I'm having the same issue :(. Not a single common blueprint in weeks. I hope they can fix this soon.

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