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Topics - TheNobleWolf

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Suggestions / MMR Preference Option
 on: November 27, 2019, 09:19:50 AM 
Can we get a choice in the options menu to select how far of an MMR difference were willing to go so I'm not paired up with someone with a super low MMR when mine is high? It makes it impossible to win.

2
Suggestions / Council Members Get A Shield As Antagonist
 on: November 26, 2019, 02:19:40 AM 
So I think when you play as a Council member as an Antagonist you should get that shield Kuzman has in the mission "In Shock". As long as it's up you take no bullet damage and are melee invincible.

Enough bullets will make it go down and it can recharge after about 5-10 seconds of no damage.

My reasoning? Council members are to slow to run away and are not tanky enough to take fire from even one Raider.

This shield will give the Council member enough time to kill a Raider if they just rush them if the Raidar made no effort to break the shield. If they break the shield and rush they will get an easy kill.

I think each different faction should get their own special Antagonist buff but this one is already in the game so it should be an easy implementation even if all Antagonist get it so you dont have to make 4 different buffs.

If an MSE worker sees this please let me know if you think it's possible because these days with all the things favoring Raiders, us Antagonist need something to even the playing field since grunts just dont do anything because their always getting nerfed cause of complaints.

Increased survivability would be a great step in that direction.

3
Spacelords’ Advice / Best Kuzman/Aneska Build?
 on: November 26, 2019, 12:50:32 AM 
What's the best build for Kuzman and Aneska both as a Raider and Antagonist?

4
Suggestions / Grunts Power Based On Weapon Level
 on: November 25, 2019, 12:41:53 AM 
Now that I know that grunts can be adjusted individually per Raider I think it would have been better to adjust their power based on a Raiders weapon level and Raider level.

I think this would be better then MMR because now players cant game the system by lowering their MMR since their damage is based on something they cant decrease.

Another thing to help with it is to drastically lower rewards for low MMR and drastically raise rewards for high MMR so there will be incentive to not lower it.

What does everyone think about that?

5
Spacelords’ Advice / Question about Aneska's Mech
 on: January 30, 2019, 03:33:12 PM 
Does Aneska's Mech scale with her weapon? He seems really weak but I haven't upgraded my weapon yet so was just wondering? I'm also asking for his melee attack too.

6
Bug report & Technical Support / Marmalade Lyre Sphere Count
 on: November 27, 2018, 02:56:14 AM 
Does the Lyre Sphere always only need 1 aleph in the Marmalade boss fight or is that a bug? I'm at 60% MMR so I figured it would go up eventually.

7
Bug report & Technical Support / Rain Of Fire possible bug
 on: November 22, 2018, 08:04:10 PM 
Scheneider's Rain Of Fire gun is automatically shooting when I place it down but haven't taken a shot yet, is this suppose to happen or is it a bug?

I feel like it's giving away its position when I'm playing The Antagonist by firing without me shooting and the Raiders know where to destroy it.

8
Suggestions / Antagonist Order Wheel
 on: November 21, 2018, 11:33:30 AM 
So I just thought of a suggestion for the antagonist that i dont know if it was suggested in another discussion.

So when your a Raider you can use the order wheel to communicate to other players like "Follow me" and things like that but what if as an Antagonist that's changed to an order wheel for your units.

It would act in the same way as the Elite Commander unit where they would listen to your order. There's already 4 slots for that wheel as a Raider so they can just change it where it shows the Raiders names. It's already programmed into the game so I dont think it would take long to implement.

This can help the Antagonist where they distract one Raider with their soldiers while they deal with another or help their units take them down because sometimes I feel like the units dont do anything useful.

What does everyone think about this? Hope the developers see this and at least think about it.

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