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Messages - Adrian_123

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31
Ya que con la nueva campaña del 4 de abril va a haber mucha gente que volverá a echar un vistazo a los cambios en el juego, ¿se tiene preparado alguna promoción, oferta, descuento, bundle con los 4 episodios?

Estaría bien crear alguna oferta en todas las plataformas de manera simultánea.

Rebajas en las dos campañas anteriores, alguna oferta en la que puedas comprar las 4 campañas por un precio inferior, teniendo en cuenta que la 4º está todavía por salir.

32
Suggestions / Re: Player Injection
 on: March 07, 2018, 11:42:55 PM 
Mercury had the second campaign available on PS Plus during December with the release of the second campaign. Also a 50% discount of the Alien Myths Episode.

I think is better to have some kind of offers in every platform simultaneously.

Steam Allows to have a game for free during a period of time.
Xbox 1 game pass and PS4 PS Plus.

33
Suggestions / Re: Solo Challenges!
 on: February 20, 2018, 06:07:19 PM 
When I posted This video I had the same idea.

https://www.youtube.com/watch?v=HObUoVgbrVY

Adding single player challenges, like finishing a mission with an specific character and a certein level of difficulty that can give you a big reward of faction, character points, gold, mercury points, stigmas...

34
Español (foro general) / Estrategias Doldren Como Antagnonista.
 on: February 20, 2018, 05:01:55 PM 
¿Ideas?

35
Español (foro general) / Estrategias Doldren. Como Raider.
 on: February 20, 2018, 03:05:36 PM 
TidusFlame Hizo una guía sobre Doldren.
http://steamcommunity.com/app/436180/discussions/0/

Me gustaría poder debatir las impresiones, configuraciones de cartas y armas que se están usando, ya que es el personaje más complicado de utilizar.

Una configuración que funciona como Raider es la de "Incremento de Daño".

Carta de Personaje:
"Enardecimiento": en forma Astral incrementas el daño de los compañeros en un radio de 5 metros 32% u 80% durante 4 segundos.

También puede usarse como "Disminución de Daño"

Carta de Personaje:
"Escalofrío" Enemigos dentro de un radio de 5 metros hacen 40% o 60% menos de daño.

36
Español (foro general) / Re: Armas que necesitan cambios.
 on: February 20, 2018, 02:18:41 PM 
Doldren y la Bloody Mary: Necesitan un #Dev Shouts explicando como funciona este arma. porque por lo general veo que no está gustando. Es complicado saber como funciona.

El daño que tiene, no justifica la dificultad extra de tener que ajustar el momento del disparo con la barrita que sube y baja en la pistola. Estaría mejor que esa barra reflejara la "puntería" del primer disparo, sin tener que ajustar el momento.

Los sonidos para reflejar si el primer disparo es bueno o malo.... parece que los han sacado de un Casino Online.... xD

37
Suggestions / Re: Reward and Progression Ideas.
 on: January 10, 2018, 12:08:28 PM 
Another thing that I forgot to mention is that,

Allowing players to change Stigmas for other currencies you can have players that make their progress playing full time Antagonist.

You get stigmas, and then you change your stigmas for Gold, Faction, Character Points.

I think a good change ratio could be 1 stigma = 500 (Gold, Faction, Character Points.)
5 stigmas = 2500 gold. more or less the same reward as a raider's mission.

------------------------------------------------------------------------------
Also this is going to need two counters for stigmas,

1º Counter for stigmas as a currency, ones that have been obtained by rewards and antagonist matches.

2º Counter for Stigmas obtained by playing antagonist, those that appear at the antagonist league.

Or just 1 counter with all stigmas, as everyone can get stigmas with all posibilities maybe there is no problem at all with this.

For the Raiders, could work, as you take stigmas from the ramdom reward slot, and then change it for the currency that you need.

Other thing. Mercury Points. you can buy Mercury Points with real money, and change them for in game gold. But you can't make it the other way around, buying Mercury Points with in game gold.

I suppose this is going to be introduced with the 3rd episode. And I think this would be good, to enable people to unlock the different "loadouts" with no real money spending.

Another thing, I would like to create a Character, weapon, skin, cards configuration on the fly, not only be abled to choose from different predefined configurations stored in the different loadouts.

https://www.youtube.com/watch?v=euzdVpj60E8

38
Gameplay Feedback / Re: the end...180K
 on: January 07, 2018, 11:25:08 AM 
I think that the pattern of Prices of characters are now a little bit more clear. Each new character increase the price by 60.000 gold.

Hans: 25.000
Dr. Kuzmann: 60.000
Mikha: 120.000
iune: 180.000
H.I.V.E.: 240.000
Doldren: 300.000 (This is my bet)
Ginebra: 360.000
--------------------------------------------------------------------
Episode 3.
Ayana Kwena: Buying the Episode.
Char1: 420.000 Char2: 480.000 Char3: 540.000

Episode 4.
Char¿?: Buying the Episode.
Char1: 600.000 Char2: 660.000 Char3: 720.000

a total of 4.680.000 gold required to unlock all characters.

39
Alicia have the same weird bug... not so funny with alicia's human shoulders...

40
Gameplay Feedback / Re: the end...180K
 on: January 06, 2018, 02:22:15 PM 
I don't trust your math... you killed off one of your friends during your explanation and moved on pretty fast... Went from four friends to three friends real quick... Where is your fourth friend Pelanas?

My bad, you only need 3 friends cause yourself are the 4th team member. Anyways that doesn't change the amount of tickets, only changes the Nº of missions; you would only do 24...

But good luck trying to get those 72 tickets, its hard.

To be honest the ticket system for me feels like a cheap hit to make us players their marketing move and promote the game... But! If I want to use those tickets, I'm just getting 3 friends and playing with them until I use all and I won't tell them to buy the game, cause I would lose my earnings.

Why would I advise to buy the game in that situation?

That is a point. Invitation system, encourage people to don't buy the episodes... instead of buying them. Because when you don't own the episodes and use the invitations you boost your progress a lot.

Me, at least, I'm not going to buy the third episode, just going to be invited in it like mad!

41
Suggestions / Re: Character Pricing
 on: January 06, 2018, 01:37:25 PM 
About the prices to unlock the characters with Mercury Points, I didn't looked into it at the begining. Now I have seen that

iune : 3750 Mercury Points. = 30€ = 175.000 gold and using 5000 gold from game.
H.I.V.E. 5000 Mercury Points. = 40€

This prices, taking into account that the game is going to have 17 missions, is way too expensive, This is more expensive than playing World of WarCraft MMO.

Shouldn't be more profitable, to make the prices enough to skip the grinding? I mean, you can play 1 week to farm gold to unlock the character... but for 3€ you can unlock the character right now, I suppose that that way almost a 70% of the players should pay with real money every character.

episodes: 10€*4=40€,
Unlocking characters with a small prices for example 3€
3*12 characters = 36€.

76€, it should be a really higher price for the game, also, with skins for 1-3€ people can even spend more.

Don't know... Also, offering bundles.

Episode 1 = 10€ + 5€ Character Pack: Dr. Kuzmann, Ginebra, Mikha = 15€ ----- for 4 Episodes 60€.

But this prices are giving Mercury Steam a really bad reputation, keeping the game empty and in the end, earning less money.

About the Skins prices... The point is that the skins are cool when thre is few people using them, is not cool at all, when everyone use the same T-Shirt as you, so having them at expensive prices make them worth the exclusiviness... but, I think that a price that keeps the Skins exclusive is 10€ not 40-50€.

43
Español (foro general) / Re: ¿ habrá doblaje al castellano?
 on: January 04, 2018, 11:43:12 PM 
Yo preferiría doblaje en español.

44
Suggestions / Re: solo mode suggestion
 on: January 01, 2018, 03:15:09 PM 
I managed to beat the prologue on Very Hard.
Rest of the missions on Hard.

To beat the missions on very hard you have to try several different characters until you find the right one for the job.

In the prologue for example, to beat it on very hard, you just use Konstantin, maybe later, Dr. Kuzmann.

45
Suggestions / Suggestion about the Invitations.
 on: December 30, 2017, 02:41:39 PM 
The invitation System have been a great addition to the game. It encourage players to work and try to find new players.

BUT!, Is really difficult to bring new players to the game because...

1º People that don't play games are not going to start playing.

2º People that play games, have their own tastes, and is really hard to succed into making them to download and try a game they are not into.

Who likes sports games is not going start playing shooters, who likes driving games is not going to try real time strategy games...

Games are like passports, Personal and non-transferable. I mean, everyone that like playing games, like to do it at his own pace, at an specific time of the day and with the games or their unique liking.

With co-op games like this, and every co-op game, It is really hard to coordinate 4 different persons agendas to be syncronized into playing the same game, at the same time.

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Me personaly, I have spammed in the whole Steam friends list, and real gamer friends, posted at gaming forums out there.

I have managed to succed with one real friend going to his house and almost forcing him to download and try the prologue ( ...He still playing his sports games), And haven't succeded into bringing other gamers from internet into the game.

Inside the group of people that is already playing Raiders of the Broken Planet is were you have better chances to use your invitations.

So, Why don't you try to enable invitations straight from the Matchmaking.?

Allow players that don't own the Episodes to join the matchmking of the premium missions while allowing the owners of the episodes to enable their invitations.

Introduce in the Matchmaking Menu information about if there are online players with invitations available so the players that don't have the missions can join.
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Is this going to affect Sales? I think it won't.
Is this going to breake the Economy System? Maybe, but i don't think so.

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The amount of invitations available is controlled at all times by MercurySteam, so if they detect abuses of the system they can correct them almost in real time.

At the begining, Free Players can have plenty of options to play for free because there are plenty of unused invitations.

But those run out really fast!. The average number of invitations obtained is 15 / week.

15 invitations are enough to invite 3 players to 1 episode of 4 missions = 12 invitations needed. And you can finish the episode in two hours of gameplay.

So, available invitations will never be enough to allow people to play constantly for free.

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