Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Angeles2099

Pages: 1 ... 18 19 [20] 21 22 ... 26
286
Spacelords Universe / Re: KillerBall! Ya! Ya!
 on: October 11, 2018, 02:11:15 AM 
I like that Mercury is mixing things up with weapon choices. Now Schneider can pave the way with his balls.

287
I believe they only glow when her ability is currently activated and shut off when it isn't.

288
At first mentor matches bothered me, now I seek them out and get bummed when I don't get them. I can't help it if I use "Come Over Here!" 3 times in a row and another 3 times in a row only for them to be oblivious to it, they disconnect, don't collect Aleph and shoot instead and the list goes on and on.

I just do what I can to keep them alive and if they quit then that's unfortunate. If i keep them alive and we win hell yeah. The way I see it is I did my part as a mentor, I used the "Communication" system, spoke through my mic if i had to, waited till every one gets extracted,  relieved them of the swarm of grunts that was surrounding them and so on. If after ALL of that assistance they still quit,...then i get a small 300 for it.


289
Bug report & Technical Support / Loath Glitch
 on: October 10, 2018, 09:46:59 PM 
Descprition - After returning back into Loath's regular form you fury meter is instantly filled. When this happens you will not be able to transform or interact with mechanisms. Becoming wounded does not fix the problem Only if you either die or the mission moves onto another segment will restore the issue. Triggering the transformation restarts the glitch.
Mission - A Breath of Hope
MMR - At the time of the mission it was 40%
Umbra Wardogs Deck - Improved Healing (Rare)
Loath Deck - Furious (Rare)
Gun Used - Bubble Gum
Gun Forge level - 10
Skin - Grendel

290
Spacelords’ Advice / Mind Over Matter - Guide
 on: October 09, 2018, 01:53:03 PM 
Before starting I want to mention some basic points you need to keep in mind for this mission:

The Stage - This Map is specifically designed so you can benefit in taking cover from nearly any angle. This stage, if used correctly is going to be the thing that keeps you alive in the end.


Organized Grunts - You wont be the only ones using the stage effectively. If you allow them, the grunts *Will* flank you and have you surrounded before you've taken a bar of health from The Boss.

One track Elites - As any elite, they will make beeline straight for you the second they track your Aleph signature. The thing that might kill you down the line is when you realized that they’ve been silent as they approached your blind spot.

Enemy Preferences - When hiding behind cover and either an Elite or Grunt begins making there way to you know that each one has a fixed attacking method. If its an Elite, know that they’ll Grapple first and ask questions later and Grunts will Strike you first with there Gun or Foot. That in mind when you do see an A.I approaching, take cover so they don’t shoot you. Always strike from cover for Grunts and Grapple for Elites. This is because you’ll always get the upper hand on them when it comes to attacking first if your under cover but if you grapple a Grunt from cover they often are fast enough to strike you back regardless, so strike first as its faster than grappling. You can choose to strike an Elite as well but that opens up the small chance that they dodge.


Mission Start: When you start, there will be both Elites and Grunts waiting nearby as well as The Council. During this phase of the mission The Council will not be hostile and will attempts to assess if you’re worthy of joining them by sending a continuous stream of Elites & Grunts. When destroying one of the 3 faces, more units will spawn, and attacks from an overhead machine will shoot streams of energy periodically. When all 3 faces are destroyed The council will combust, leading to the next part of the mission.


The 10 Council Members: After recovering from the last attack The Council will reveal themselves and come to the conclusion that you cannot be assimilated and will aim to kill you all the while gathering data through a series of tests. As you pass each test, more overhead mechanism will Activate periodically. During the first test The Council will activate either the Energy Streams, the bouncing Electrical Spheres or the Homing laser but never all 3.

Test #1 - Eliminate Soldiers.
Your first task is to kill a specified number of Fifth Council Soldiers. You will not be able to attack The Council directly during a Test. At this point will have 2 options:

1. Fulfill the objective - As a Team or in solo you will have to kill a number of a specific type of enemy. This method will end any test with the council saying “Observation Concluded.” Both methods will damage the Council when completed.

Alternative

2. Charge terminal with Aleph - At the the center of the stage is a large terminal that can be interacted with whenever a Test begins. Charging it activates all 3 mechanisms at the edges of the stage. Make your way towards one of the terminals while watching for both The Council to cross paths with you and from attacking enemy units from behind. If triggered when The Council gets directly in front of it, it will stun and deactivate its invulnerability. Triggering the switch too early will have The Council make a sharp turn in the opposite direction. Ending the Test through these means will result in The Council saying “Interesting… Lateral… Thinking.”



Test #2 - Eliminate Elite Soldiers.
When this test begins the circular platforms throughout the stage will open, sending out additional Elite soldiers. They will begin spawning continuously until the required amount is met. In addition, both the Electrical Spheres and Energy Streams will both be activated simultaneously at random points during the Test.

Note: Don’t let the bouncing spheres and the light show throw you off. Move around the edges of the stage and keep to cover. The center is the most dangerous area to be in.

Test #3 - Eliminate Minelayers.
Similar to the previous test you will have to focus your attention now to the ground as the Minelayers are small and erratic. These Minelayers do not travel across the map and do not chase the Raiders. They travel a set distance from where they spawned and where there are no mines. When this test begins it wont be long before you’ll see the stage littered with mines. At this point The Council will also begin attacking using a Homing laser strike similar to the type The Beholders use simultaneous with the other traps.

First you’ll want to focus on Grunts so they don’t take pot shots at you, then destroy nearby mines to draw the attention of Minelayers. If you lose track of where they are, you'll find them nearby any remaining mines. Try not to concern yourself with the Homing Lasers too much as it often loses track of you while your standing still (especially if your under cover).

Note: Honestly the best thing to do here is save up Aleph from the previous Elite Test so you can skip this Test using the Center terminal then the Council trap… just be careful to not rush to a certain location and get hit by a bomb as you might carelessly think, “I can take one hit” only to find theirs an Elite and Grunt waiting for you soon after.

Final Test - Eliminate Drones (Squids)
Unlike the Drones shown in other missions the drones used here do not have rotating Shields, lay Minelayers or move about the Map. These drone are stationary and placed at the edges of the stage. Aside from the goal of being eliminated there only other purpose is to launch stationary electric fields that does a steady stream of minor damage if you don’t spend time in them, which can be avoided easily.

What makes this test difficult; every trap and enemy shown throughout each of the previous test will activate and spawn from this point on. This can range from extremely difficult to mildly challenging depending on the groups MMR as the spawn and activation rate can be pretty slow to frequent. On either case what you should do is hug the walls or any other form of cover as you move to the outskirts of the stage. Don’t let grunts run around you, kill them on sight and lure elites away from grunts or traps. Remember The Council is throwing everything they have at you now, there desperate. Only when your sure your safe should you focus on The Council, there not going anywhere but around the bend.

I mentioned the outskirts being the safest allot because the bouncing sphere aren’t  as dangerous, the Streams of Energy don’t rotate past the center, By the time the Homing Lasers start tracking you they’ve already moved to far to finish the lock on, Grunts cannot flank you, Elites can’t sneak up on you (unless they show up out of no where through the spawn points on the edge). The only thing you have to worry about then is the Minelayers and they don’t respawn fast enough, so just kill 3 at a time and you should have a pretty secure location.


Side Note: sorry I didn’t include anything regarding Antagonist in this one. I think I crammed enough into it and as of now, I can’t think of a solid Anti-Antag solution other than Grouping up.

291
Spacelords Universe / Re: Aneska tease?
 on: October 09, 2018, 06:42:14 AM 
If you read that bit of Aneska Lore in the Universe section, Krausher treats her like shit (He actually slaps her with that back of his hand), her fellow Hades soldiers are afraid of her and the only place she feels comfortable is in her Massive Mech. They even mention that the one thing she misses most is earth and that she cant confront her guilt. she goes into her Mech to find comfort and to forget whats troubling her.


I think it's safe to say she's not exactly cheering for the Hades Division. It's more of a Obligation to Krausher who she is mildly intimidated by. So if she happened to meet Harec and hear his offer to potentially send her back to her true home she will likely be happy to hear it and return back to Krausher as a double agent.

Just so you guys know, there were at least 3 battles we know of where she uses her Mech, the most notable one is the massacre of Phobos. Aneska only used a small 30% of her Mechs battle potential and Krausher knew it (He was pissed) she never actually pushed it to 100% before and shes the only person alive that can. In that battle between the Umbra Wardogs and the Hades Division, it was Lycus Dion, Hans and Mikah when they were all officers, and they were struggling to hold the armies of wardogs back. The second Aneska arrived (and she used 30%) she vaporized and tore apart every last wardog in battle and forced the generals to retreat.
If you look back at that boss battle from this perspective, you can understand that she very very much let us win that fight and faked her "death". That fight must of used, what 10% or less of her capabilities and yet she was defeated by…..4 raiders. No lol.


So how is this going to work, Either Lycus Dion, Ayana Kwena, Mikah or Hans can set up a meeting with Harec, he gives the offer, she accepts and during the Destroyer of worlds she goes out of her way to make an appearance and sabatages Kraushers goals, killing him in the process.

Note: Frankly it makes me wonder, if 30 % can do what it did can't 100% destroy Krausher planet cracker thing?

292
Spacelords Universe / Re: What is an Aurora Specter?
 on: October 08, 2018, 11:08:03 PM 
damn great writting and analysis you got there, just read your comment on the migel post and i see you try to make connections with gender and age wich is something many people avoid when analysing stuff wich makes it fresh to read.
Sadly i dont much to add since i am still new to the game lore, just wanted to tell you i enjoyed reading this.


Just a thought, i suggest that yous save your faction points for the Universe Section of the main menu, reading them gives you a new perspective most characters.

293
Spacelords Universe / Re: What is an Aurora Specter?
 on: October 08, 2018, 01:40:17 PM 
My friend you put allot of thought into this....Good job! lol


But anyway you have made allot of good points, one in particular that sounded cool to me was that the spectors were like the Raiders in the eyes of Uras Beherit and that they might not be directly connected to him as there goals seem more simple and focused as opposed to Uras Beherit who plays the long game.

As far as gameplay I think it woud be best to have these things show up in the event the Raider party does Not get an Antagonist. Having both there might be a pill too big to swallow.

Also, (This is me just thinking aloud here) much like the thought of having the Antagonist not attack any group that is a Mentor Match the Aurora Spectors should be a A.I. that appears for more Advanced players from levels 50 and up.


294
Suggestions / Re: Loadout slots
 on: October 07, 2018, 10:37:08 PM 
Good idea, both you and the topic. Hopefully MS digs in the Suggestions section. they could be missing out on some great ides like this one.

295
Suggestions / Re: Community Events
 on: October 07, 2018, 09:31:05 PM 
That's a great idea man! this should definitely be implemented. The community since Spacelords launch has increased significantly so this feature would benefit greatly from that. Thumbs ups

296
Gameplay Feedback / Re: In shock difficulty spike/ soldier glitch
 on: October 07, 2018, 08:50:34 PM 
Wouldn't a simple solution for this is to have Dr.Kuzmann Land far from the Shae instead of directly by the Switches? This way you can keep your timed switch and give a little breathing room for the Raiders.

297
Spacelords’ Advice / Re: Baby Harecs
 on: October 07, 2018, 08:46:20 PM 
For those who are new and are reading this don't be discouraged to use Harec instead look at it as a what Not to do as Harec. Use his stalking ability defensively (Warp away while they don't know where you are) or Offensively (ready up a shot from a distance or quickly warp back for a surprise attack).

Keep in mind his small Health pool and know that seeing a group of enemies means to make a tactical retreat not an opportunity to go guns blazing.

As a local Harec is rarely detected through stress so play hide and surprise when its a one on one.

Avoid CQC unless, 1* an opportunity presents itself like a wounded enemy or you feel you have an effective strategy that works (Strike, Grapple or Strike, Strike, Grapple). CQC should be use as a secondary means of attack following his primary ranged capabilities.


298
Thanks for your feedback guys, Mind over Matter won, not really surprised though.

299
Suggestions / Re: Sabertooth heavy suggestion
 on: October 03, 2018, 08:18:21 PM 
Perhaps in Spacelords Identity update? Some goggles that can go on all of her skins? :D

I Agree, If Spacelords Identity could add that and change the fact that her hair i the comic is Pink not red that too will be great.

300
Suggestions / Re: UI Suggestions
 on: October 03, 2018, 01:07:44 AM 
would love to be able to see whenever an ally is in danger since i love to play lune and healer kuzmann (this last one not so much since i got lune) , although it could feel like cheating since the only thing you had to do for lune ability is to check teammates.

It would be also cool to see the health of your converted enemy soldier.

Yeah for those Iune players

Pages: 1 ... 18 19 [20] 21 22 ... 26