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Messages - Angeles2099

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376
Suggestions / Re: Endless game modes
 on: September 03, 2018, 07:15:46 AM 
I like that idea, Warframe has things like that where enemies come in waves of increasing difficulty and they give you the choice if you want to leave your team and take what you've earned. 
It would be cool if they had that and every time a player leaves you gain extra loot on top of the bonus you get for higher difficulty waves.

377
Gameplay Feedback / Re: did they just raise the forge price ?
 on: September 02, 2018, 07:58:20 AM 
im almost level 200 and for an Advanced rare blueprint (not regular rare) its 90000 gold.

378
Gameplay Feedback / Re: Fighting against Raiders
 on: September 01, 2018, 09:54:28 PM 
I can't tell if you think little of my skills or think too highly of your own but I agree that Harec is lethal but only in levels with high vantage points and  players not accustom to his tricks. Alicia's non stop jumping  and Raks  Bugs can be countered easily by certain characters, also certain maps are just not meant for them.
My first statement though will still hold true even years from now, its not me being high on my win streaks or anything.
when I'm losing a match badly as an Antag i slow down and actually analyse how to best counter act my current situation and be ready for it in the future.


379
Gameplay Feedback / Fighting against Raiders
 on: September 01, 2018, 01:09:55 PM 
I love being an Antagonist, its challenging and exciting.  Every level is great for certain characters and every character choice the player makes before the mission demands an appropriate counter Antagonist that's best for all 4 Raiders and Map.
                                              -Grapplers-
But, at least in the last day or two of straight antagonist mode, I've notice that the one thing, ...the one thing that Raider players mash the heck out of is that Grapple button... I mean holy hell. I went as far as saving a clip of certain moments where a tight nit group of four all in unison spammed Grapple each 2 times. I understand the Rock-Paper-Scissors mechanic is a core aspect of them game but as far as players are concerned its the only mechanic (Apparently). All i ask is learn to use all aspects of your favorite characters.
I commend Raider players though, most groups I've run into very very quickly get into a tight formation and always travel in groups (Unless I intentionally choose Dr.Kuzmann to counteract that).  Its only when there are stragglers or lone wolves when I get a chance to stretch my Antag legs.


 

380
Gameplay Feedback / From an Antagonists POV
 on: September 01, 2018, 12:45:18 PM 
So  I spent most of this morning doing straight Antagonist mode. I'm doing well after just unlocking Doldren but thats not saying to much cause at first all I was killing was new players with some Veterans sprinkled in there. I only lost 2 or 3 time out of the dozen or so  matches but it got to the point where the Raider players -Actually- started killing themselves repeatedly the moment they saw they had an Antag,  that specific thing happend in 3 seperate matches and I even had to message one of them asking to why.

In 3 other matches, 1 player in each team quit immediately after either I first killed them or directly at the start of the game. This actually shocked my roomate who was watching me play.

After a while i started to feel genuinely bad whenever I see level 1s through 20's because there in the wonderment phase of learning a new game and here I am smashing Doldrens foot in there face....repeatedly....alot. I'm not sure if its a good idea to have anyone under level 20 be Antagged by anyone over level 30.

381
Gameplay Feedback / Possibly the worst to be Antagonist with...
 on: August 30, 2018, 10:47:01 PM 
Being an Antag with Valeria is ridiculously hard, She so damn slow and her ability doesn't compensate for that at all, leaving her unable to make an
effective tactical retreat.
Her gun itself is a pea shooter, and once you activate her ability, (which is easy to spot) every one splits from its direction and that offensive opportunity goes out the window. Which leaves her with only melee as an option.
The only time she becomes remotely effective as an Antag is if you somehow manage to funnel the group in one location which is rare and difficult to maintain a lockdown.
In short, Valeria is meant to be played as a Raider not an Antagonist. Which is a real pity because she looks so sinister and cool with her Vlad the Impaler vibe.

382
Suggestions / Toggle Mentor option & Surrender benefits
 on: August 29, 2018, 07:20:35 AM 
Mercury , please for the love of all things make mentor match-making optional. It's so agitating to hand hold new players in difficult or moderate difficulty missions.
In addition, there were countless time where I experienced players  who prefer to botch the mission by committing suicide repeatedly  than surrender the mission, even to go as far as to send mail towards me for even bring it up in the mission.

Mentor mode is a great opportunity for both sides if there willing. But to save unwanted frustration from veterans, please allow an option to be pairs Raiders of a closer level range.

Finally, for the surrender option, it would be great to have a clear description pop-up of a potential benefit that could come from accepting a surrender when choosing to continue against impending failure such a not being penalized as hard when being scored, or gaining bit more Gold/Faction points than you would with completely losing the match.

383
Bug report & Technical Support / Antag Spawn glitch
 on: August 25, 2018, 03:56:31 AM 
In the mission a Fistful of Sand as an Antag, i found my self given the option to spawn back in only to be force to spawn only in the initial designated spawn point and unable to move/take back control. this continuously happened for the remainder of the match, leaving me with only one option Die.

Also, I played this on the PS4 and played as Loath

384
I agree with the increase gold amount in ratio with either Raider LVL or MMR  Rating.  I also see the some what of a problem, like increase gold could mean acquiring high gold cost Raiders much sooner like Ginebra. But still getting scraps  per successful missions is a one more reason not to attempt playing in the first place.

385
Suggestions / Re: Antagonist Cards
 on: May 02, 2018, 08:10:12 PM 
My god, on higher MMR  where your pitted against lvl 80  and up Raiders, all who are pros at there favorite characters and never leave each others side, plus know the mission like the back of there hand.....im telling that is truly an uphill battle that isnt in your favor.

If Antagonist Cards ever do come to the Game then it should be Exclusive to high MMR players.

386
Suggestions / Re: New HUD elements since latest patch
 on: May 01, 2018, 09:21:38 PM 
Solution: Enable a toggle feature in the pause settings to have it visible for those that want it (Like me) or those that do not.

387
Suggestions / Re: Antagonist Cards
 on: May 01, 2018, 09:03:08 PM 
This is a great idea, but i believe first the games matchmaking should be fixed for this to be applicable. Putting this in now could be either just the thing needed to give the antagonist a fighting chance against a tight-nit group of raiders that never leave each others side or it could be absolutely overkill for the Antagonist.

But in a perfectly balanced game this again is great. You can have cards that:
*Have Support AI flock to you when you reach Half health.
*Temporally enable Raider Friendly-Fire.
*Enhance enemy HP while in there vicinity.
*Nearby friendly AI have no stress levels.
*Increased HP while near an Elite soldier/enemy.

to name a few.

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