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Messages - pululon

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61
Suggestions / Re: Option for no antagonist
 on: September 25, 2018, 11:38:15 AM 
The problem is that one of the things that are part of the antag mode is that the raiders don't know about the antag and this one can see what they choose and choose accordingly... this will be lost if the raiders knows that an antag will be coming.

62
Gameplay Feedback / Re: Tired of babysitting
 on: September 24, 2018, 07:52:41 PM 
And even without the antag sometimes the match is too hard for the newbie... I played one match with one guy lvl 120+, another 200 and myself 67, then the newbie was lvl 1 or 2... the mission was In Shock and the mobs were quite powerful, so they one hit the poor guy enough times to make him disconnect... even when we were handling it right, but he could not do anything at all, just run and die, that wasn't a good first experience at all...

63
Ship's Log / Re: Spacelords Update 10.4 Patchnotes
 on: September 24, 2018, 07:09:03 PM 
+1 to the token system, I got so many duplicates for Hans XD

64
Gameplay Feedback / Re: Mmr is this game biggest problem
 on: September 22, 2018, 07:23:05 PM 
I think the difficulty overall has increased again the normal guys spawn quickly on lower difficulties and a lot more can be on the field now.
Yeah, sometimes you blink and then 200 mobs hitting you, is insane XD

65
Gameplay Feedback / Re: Tired of babysitting
 on: September 21, 2018, 09:47:16 PM 
I love to watch repeated cutscenes "and you always have an answer for everything", "Schneider, the data!" XD
that was worth it? :D
Totally XD
Last night I was the one pressing the spacebar to keep the cutscenes in the Aneska's mission XD
The game is filled with good moments

66
The problem is that he is saying that the elites teleport herself at the moment of the shot, not when getting close

67
Suggestions / Re: Duplicate Blueprints
 on: September 21, 2018, 02:31:30 PM 
I believe (I want to XD) that they will be doing something about this, but not just yet... How I see it, this is something that requires a client modification, since having new elements in place like the transformation of the duplicate in gold, or a floating number on the bp that we have (yes, even that)
Tenka said in a post that an update in the client side is on the works, but not ready yet since needs more testing... the upgrades that we were having are on their side (server), since are tweaks on variables, nothing fancy (like percentages in the rewards chances, lvl requirements, etc)
So, we have to wait... but would be a good thing if they post in what they are working, so we can be a little more aware of what to wait... something like "we are working in the duplicate's issue, we are doing (or planning to do) this, this and this"

68
Ship's Log / Re: Spacelords Roadmap
 on: September 20, 2018, 07:11:00 PM 
Guilds?!?!?!? Aurora Specters?!?!?!? Whuuuuuuuuttt?????!!!! So many questions. Who is old Lycus up there?
Old Lycus is Lycus with cosmetics, you will custom the chars with things like hairs, eyepatches, etc.

69
Ship's Log / Re: Spacelords Roadmap
 on: September 20, 2018, 05:24:05 PM 
This sound very good!

70
Gameplay Feedback / Re: Tired of babysitting
 on: September 19, 2018, 06:18:55 PM 
I love to watch repeated cutscenes "and you always have an answer for everything", "Schneider, the data!" XD

71
Español (foro general) / Re: BUG URGENTE "La Guarida de la Bestia"
 on: September 18, 2018, 02:05:15 PM 
A mi me paso tambien, con Hans, cuando Marmalade lanza el fuego por la boca, es como si te pegara no importa donde estes, o si estas parapetado, a veces zafaba volando, otras veces no.. tal vez tiene algo que ver con el vuelo? La unica manera de que no me hiciera daño fue irme bien lejos, pero mucho no podia hacer desde ahi.
Yo juego desde PC, siendo Raider.

72
Spacelords Universe / Lets the hype begin?
 on: September 17, 2018, 09:45:59 PM 
This
https://twitter.com/mercurysteam/status/1041697706757025792
changes on Thursday, let's start the speculations

73
Español (foro general) / Re: DISEÑOS DUPLICADOS
 on: September 17, 2018, 12:21:31 PM 
Sep, algo deberian hacer, es bastante frustrante sacar bp duplicados... y el drama es mas crudo cuando tenes 2 de 3 bp (por ejemplo), y salis a buscar el que te falta y terminas con una seguidilla de duplicados :S

74
Spacelords’ Advice / Re: Anyways here's everyone weapon forge stat
 on: September 16, 2018, 04:47:29 AM 
Thanks a lot!

75
Suggestions / Re: Antagonist system
 on: September 14, 2018, 11:17:49 AM 
The problem is the rewards, you earn less in an antag match than in a common match, even winning... since your performance usually is worst, more time, more casualties, ending with a bad score... then fewer rewards... The rewards need to be better in an antag match than in a common, even losing.

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