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Messages - pululon

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1
Suggestions / About the Daily rewards...
 on: August 08, 2019, 02:12:00 PM 
I was thinking that daily rewards could use a little change... Adding the winning factor to the equation... what I'm telling? Just give the daily reward when you get a win, not just for the play.
So, if I lose the match, I will get normal rewards, but if I win I will get one of the dailies.
In this way you can have more people playing (if a guy lose his first two matches, he will ending playing six if he wants the 4 dailies) and less salt (none will complain about losing the daily because an antag, a cortez team, low lvl players, ping, unfair AI, etc)
I believe that League of Legends have that style (I played several years ago and I remember that was 2 o 3 daily win rewards), and Magic The Gathering Arena has that style, you can keep playing until you get all your dailies, not losing them because you lost a game.
You can even have people playing antag without fear to lose the daily, if they win, good, the daily, if they lose, well, to the next match.

2
Gameplay Feedback / Re: objective reset after quitting host
 on: July 25, 2019, 12:53:47 PM 
I experienced this in every mission, you can have several steps in each mission, example, in In Shock you have the first step getting rid of the tentacles of the beholder, the last step, fighting Kuzmann... if the host quit for any reason, if you are in the first step, you have to destroy all the tentacles again, if you are in the last step, Kuzmann has his life refilled... and you can see the same behavior in every mission, that restart to a certain point if the host quit

3
Spacelords Universe / Re: FIX THE MATCHMAKING!!!!!!!!!!
 on: July 18, 2019, 03:30:24 PM 
I don't think that is broken, yesterday I was friendly antaging and I was matched against a squad full rank 6 after almost an hour of que, 3 of them leave, and the last one was a very great baby Harec hero (with some help when he was dying XD)... I think that the system tries hard to find a good match, but at the end just throw you against what is available

4
And the next update in the roadmap is the master of puppets XD... they have to implement a way to kick out the antag or that will be a quite the show XD

5
Spacelords Universe / Re: New Blueprint award is a joke
 on: July 15, 2019, 01:25:23 PM 
I think that the major problem with the actual BP system is that you get only one shot at it, if you fail the bp goes to the pot for the next day, and if you fail the next day, bye bye BP...
Before, you could try the mission with the BP until you get it, duplicate or not, even if you failed 10 times, in the 11 you could get a 100% chance... yeah, you could get a duplicate, but you could get at least 1 BP per day if you dedicated your time...
Right now you can still get duplicates, but with only 1 chance per day, if you lost it,  the BP hunt for that day is finished... and if you want to collect all the weapons for all the characters... good luck

6
Spacelords Universe / Re: Antagonist optional missions
 on: June 25, 2019, 03:20:16 PM 
I usually play with more noobs than old players, that let me think that maybe is new players coming, but they aren't lasting... and that isn't a good thing at all...

Anyway, maybe the solution is to make different objectives for the players, maybe the objective of the antag isn't that he has to screw the raiders mission, maybe completing his objective and get out of the mission having his reward? Maybe killing X times the raiders, and then getting out, leaving the raiders with some lives to end their mission

7
Gameplay Feedback / Re: Clueless Newcomers
 on: June 06, 2019, 08:57:45 PM 
There was a tutorial mission before, I don't know why it was taken out

8
Gameplay Feedback / Re: Sudden Death Makes no sense
 on: June 06, 2019, 08:55:57 PM 
I don't see the problem of chasing Ginebra... yeah, is a dick move, but killing the protector with a couple of shoots is a dick move too, blowing up the canister in the hands of the raiders too, etc... the pvp goes around of trolling each other

9
Suggestions / Re: Shae 's Bewitch During Surivial
 on: June 06, 2019, 08:50:51 PM 
I believe that that is how it is supposed to work... when you are in survival and you are hiding, no stress at all, the enemies will swarm you automatically, even when is supposed that they don't know where are you

10
Suggestions / Re: The optional week
 on: June 05, 2019, 03:30:27 PM 
So basically that would be an optional Antag mode, only with limited missions.

Good times for Raiders, because (most likely) the majority of players would want to play these Antag free missions, and that would also make the matchmaking faster (for these missions). But, well bad times for Antags and the matchmaking for the rest of the "normal" missions, that's why MSE doesn't want an optional antag mode, because that would totally split the already small community of players.
That's the point, I always read that some kind of optional antag mode will damage the game, the matchmaking, etc... But I don't see how this can be metered since isn't any true data about it without an optional mode to observe... Maybe with something limited they could observe what the community likes, and act with that information in mind... They can even see if this mode can attract more players and the fact that you have a split community would not matter if you have 3 times more people playing the game, spending cash, than before...
You can even be more limited, with 3/4 days a week, with some missions with optional antag, and gather data from that

11
Suggestions / Re: The optional week
 on: June 05, 2019, 12:28:03 PM 
Indeed, you can even remove the optional week at all and add some missions antag free every day, changing these mission each day...

12
Suggestions / Re: Suggestion on new Sudden death
 on: June 05, 2019, 12:21:32 PM 
I think that that is part of the game, like killing the second protector, grabbing the bomb and jump off to the cliff, etc... so running away from the antag is part of the game

13
Suggestions / Re: The optional week
 on: June 05, 2019, 05:03:06 AM 
And maybe give a +50% faction and gold bonus to encourage fighting antags during it?
Yeah, that would be really nice

14
Suggestions / The optional week
 on: June 01, 2019, 09:15:31 PM 
I was thinking since the 4v1 idea is what the game is and won't be changing... why don't make the optional antag, a week event every month?
In each month you have a week where the antag mode can be optional, for the queue for antag, you can throw them to whatever squad that decided to play against one, and avoid that much calculation of matches since the group already want to put on a fight with antag.
And then you can use the data that you collect from these events for further updates.

15
Suggestions / Re: Need more ammo
 on: June 01, 2019, 08:11:44 PM 
The way it is now engineers drop nothing, normal soldiers drop small packs and occasionally those ammo crates, and elites is unchanged. I have a bad feeling it's not a bug.

Uras' acolytes always dropped ammo on the thousands so I don't think it's abnormal behaviour there.
Damn, that is awful T_T

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