Hi guys! I just saw this thread and I thought I come shed some light into some of the topics being discussed.
They are cool ideas. Unfortunately, the guilds are so whacked out right now I doubt they are gonna get around to implementing anything like bounties, advanced guild communication or guild events.
MSE was 100% about the guilds and when they released it was a maelstrom of bugs and nonsense that, as far as I know, hasn't even been acknowledged by the developers.
They promoted the idea of a private aequilibrium but it is super broken.
As you said, there are indeed some guild-related bugs in the last update. That's why we re-patched the game a few days after the release of the guilds.
We totally acknowledge the system is far from perfect, and we're working hard on improving it while fixing its bugs.
They promoted the idea of banners and claiming your supremacy in a mission, I might be missing something but as far as I can tell the banner is just for the main menu. They mentioned something about planting a flag awhile back but..I don't see any flags.
As we stated in the roadmap we released a while ago (
https://www.spacelordsthegame.com/statics/multimedia/images/2018/09/20/Spacelords_Roadmap.jpg), the following patches will keep expanding the guilds' options. The one you mention (planting flags and such) will be released as part of The Great Clash update.
When it comes to banner flags there are also other new features in development which I’d rather not speak about at this point.
If you are in a guild you cannot even see the guild list anymore. It makes it strangely..claustrophobic. A small quibble but I'd like to be able to see what other people came up with even if I have my own guild
That's an interesting point of view, thank you for pointing that out!
If their intent was to build off this patch with more then..they should have just waited for the more to be ready. There is literally no point to having a guild. I know that your ideas are about adding more to the feature but..a lot of that type of stuff should have already been on the plate when I downloaded the patch.
Guilds are a huge amount of work when it comes to development, especially because of the multiplatform and cross-platform nature of the game. I won’t go into details, but let’s say it takes way more effort than developing more “common” playable features. That's why we decided to add them to the game as soon as possible, so that we could polish them and add new features overtime.
And, you're right, they did add stuff. But it is stuff that has been wanted for a LONG time and, frankly, should have been added months ago. Instead they were still fixing their MMR system which has been in the game for like..ever, as far as I know. They still haven't fixed it though.
I just wanted to point out that MMR is a matter in which we keep working on in a daily basis, and it’s unlikely we’ll ever stop working on it.
That's the reason why people in charge tweaking MMR-related stuff aren't necessarily the same people responsible for implementing new playable features in the game. So it's not like the whole Spacelors team has ever been stuck with MMR-related development instead of focusing on other matters. There’s a lot of work being done in parallel!
P.S.
Just like..a totally side thing but they finally fixed HIVE's nityat skin lore and I'm like..holy shit. They removed the word "human" from it and..just like..wow, MSE clearly just doesn't give a shit. Why was it ever about a human general in the first place? What the fuck? Now it is clearly saying that Shamash and HIVE have some type of history together.
I'd like to apologize for that change in HIVE’s text. When it comes to lore, we have had a few placeholder texts slip into the game a couple of times in the past, and that’s one of them. Whenever we detect one of them (which is not an easy task, since they aren't actual bugs) we try to fix it as soon as possible, sorry for the inconvenience!