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Messages - MSE_Ojuel

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106
Hi there, I'm a technical game designer for the game. :)

Truth is we are working on some improvements concerning the Antagonist mode even before the Aurora update gets released.

These changes and improvements concern both value tweaking and changes in some features of Antagonist matches. We'll keep revealing them as their release gets closer.

I hope you like them when the time comes. :)

107
Con el nuevo modo aventura, que saldrá en la siguiente actualización, las recompensas a final de mes se verán enormemente incrementadas, así como la llegada de la nueva tienda, en la que tendremos packs y ofertas que irán rotando a lo largo del tiempo.
Gracias por vuestro feedback!

Aunque no sé exactamente como todo va a funcionar, a lo que entiendo al ver “Inside Spacelords #13”, este nuevo modo aventura suena muy preocupante desde el punto de vista de los jugadores PVE, ya nosotros tenemos suficiente con tener que aguantar sin opción alguna a los antagonistas. Si este nuevo modo toma todas las notas juntas y requiere de calificaciones de victorias antagonistas, va a ser un enorme problema para nosotros los que no participamos del PVP, como jugador PVE no me siento muy bienvenido y un sistema así se sentiría como que finalmente nos estén echando a patadas.

Sin embargo, si el modo aventura maneja las notas por separado, dando la opción de llenar la barra con partidas raider o antag, entonces mis preocupaciones serian en vano.

¡Hola! Si os parece voy a explicar el nuevo modo aventura de una forma más detallada para ver si así queda más claro. :)

Las nuevas recompensas mensuales que se añaden a las que ya existen en el juego funcionan así:
- A lo largo del mes uno va jugando partidas como Raider y/o Antagonista en los mapas que le apetezca.
- Para cada mapa se guardan las dos notas más altas (como Raider y como Antagonista) que uno haya obtenido. A diferencia del sistema actual, en el caso de jugar como Raider, a la nota grupal se le añadirá un bonus por méritos individuales.
- A medida que la suma de las notas aumente se pueden consultar aquellos premios que hayan sido asegurados.
- Al terminar el mes, uno recibe todas las recompensas que haya logrado asegurar durante ese periodo de tiempo.

Así pues, estas nuevas recompensas no "requieren" de jugar ningún modo en concreto ni ninguna pantalla en concreto. Cada uno se asegurará una cantidad de recompensas distintas dependiendo de su manera de jugar y gustos. Será imposible no llevarse ninguna recompensa a final de mes, a no ser que uno no juegue ninguna partida.

Únicamente aquellos jugadores completistas que quieran lograr la máxima acumulación de notas deberán sacar 10+ en todas las pantallas, jugando como Raider y Antagonista, todos los meses.

Espero que esto haya ayudado a despejar posibles dudas. :)

108
Gameplay Feedback / Re: Buff Aneska's Default Wep
 on: February 25, 2019, 04:33:47 PM 
Hey guys! :)

Aneska's weapon has been retweaked in the new patch; https://spacelordsthegame.com/news/patch-notes-132

109
Suggestions / Re: Propose Surrender
 on: February 19, 2019, 07:21:26 PM 
Hi! :)

The surrender proposal interface is being reworked so it's more easily seen and understood by players, being able to vote even without opening the Pause Menu.

We'll let you know when it gets added to a future patch. :)

110
Suggestions / Re: Blueprint Changes
 on: February 07, 2019, 11:32:01 PM 
Interesting. I am hoping I don't shoot myself in the foot before then by wasting gold before a discount or something like that.

I wouldn't worry about that at the moment being, as I said it's not like these upcoming changes are inminent. There's stuff related to other systems on the game that will be released before those.

When BP changes get closer to being released we'll let you guys know. :)

111
Suggestions / Re: Blueprint Changes
 on: February 07, 2019, 12:16:35 PM 
Hey, guys! :)

I just wanted to drop by to let you know that the Blueprint system is indeed being reworked. We still can't comment on details because its update is still not inminent.

I know it sucks that I can't say much more than this, but I thought it'd be good to at least let you know about it. :)

112
Gameplay Feedback / Re: Buff Aneska's Default Wep
 on: February 07, 2019, 12:10:20 PM 
Is there any consideration on letting it drop at her feet like Ayana's mines by pressing in the left stick? It seems like it'd be a relatively perfect fit considering the explosion time 'should' give you time to get clear. All I personally see might need tweaking is the explosion time and unusual interactions with solid objects. It might just be easier, albeit rough, to just give it punch through so what we see as the explosion penetrates objects is actually what happens because as far as I can tell it is getting stopped. Ergo, placement of shots can sometimes result in no damage or at least that has been my observation. Still, great to be able to shoot Valeria's boss fight weapon! Keep up the good work!

I'm not the one in charge of weapons so I'm not 100% sure, but I think there'll be no mine-like projectile dropping after the retweak but more like changes on range and explosion delay of the weapon's projectile.

113
Gameplay Feedback / Re: Buff Aneska's Default Wep
 on: February 06, 2019, 06:06:38 PM 
Hey there, thanks for all the ideas. :)

I just wanted you to know that the guys in charge of weapons in the game are already working on Aneska's default weapon. ;)

114
I got the confirmation Ayana's missing voices have just been recorded and will be added in a future update.

Thank you for the the heads up! :)

115
I knew I wasn't crazy. When she jumps, attacks, dies, whatever it's all Shae. What happened couldn't get her VA to do them?

Hi!! :)
I just checked with the audio department and you are indeed right, it's a voice recording mistake we'll be fixing when we have the chance. Sorry for the inconvenencies!

116
Gameplay Feedback / Re: Unbeatable Shortfused
 on: January 10, 2019, 05:05:16 PM 
Hey, guys! :)

I've checked the issue and it's a bug, it was never intended to work as it does now, which could almost be described as a "canister frenzy".  x_x
We've readied a fix and will be added to an upcoming update, thank you for letting us know about it! ;)

117
Suggestions / Re: a little bonus for the cortez brothers adition.
 on: December 21, 2018, 04:49:00 PM 
sometimes you make a group of 2 or 3 players and the game takes a little long to find enough players, be it because of a rare mmr or because of bad timing to play. How about if the game takes too long to find a team you will be asked if you want to fill the spaces with some cortez?
i know this isn't the ideal but it could be a nice alternative for when you just cant find the players.

Thank you for the idea!
Truth is since the addition of the Cortez bros. to the game we have been studying this and several other options to be added in some future update for the game.  :)

118
Gameplay Feedback / Re: Patch-notes Thoughts
 on: December 18, 2018, 06:54:18 PM 
Hi guys! I just saw this thread and I thought I come shed some light into some of the topics being discussed. :)

They are cool ideas. Unfortunately, the guilds are so whacked out right now I doubt they are gonna get around to implementing anything like bounties, advanced guild communication or guild events.

MSE was 100% about the guilds and when they released it was a maelstrom of bugs and nonsense that, as far as I know, hasn't even been acknowledged by the developers.

They promoted the idea of a private aequilibrium but it is super broken.

As you said, there are indeed some guild-related bugs in the last update. That's why we re-patched the game a few days after the release of the guilds.
We totally acknowledge the system is far from perfect, and we're working hard on improving it while fixing its bugs. :)

They promoted the idea of banners and claiming your supremacy in a mission, I might be missing something but as far as I can tell the banner is just for the main menu. They mentioned something about planting a flag awhile back but..I don't see any flags.

As we stated in the roadmap we released a while ago (https://www.spacelordsthegame.com/statics/multimedia/images/2018/09/20/Spacelords_Roadmap.jpg), the following patches will keep expanding the guilds' options. The one you mention (planting flags and such) will be released as part of The Great Clash update.
When it comes to banner flags there are also other new features in development which I’d rather not speak about at this point. ;)

If you are in a guild you cannot even see the guild list anymore. It makes it strangely..claustrophobic. A small quibble but I'd like to be able to see what other people came up with even if I have my own guild

That's an interesting point of view, thank you for pointing that out! :)

If their intent was to build off this patch with more then..they should have just waited for the more to be ready. There is literally no point to having a guild. I know that your ideas are about adding more to the feature but..a lot of that type of stuff should have already been on the plate when I downloaded the patch.

Guilds are a huge amount of work when it comes to development, especially because of the multiplatform and cross-platform nature of the game. I won’t go into details, but let’s say it takes way more effort than developing more “common” playable features. That's why we decided to add them to the game as soon as possible, so that we could polish them and add new features overtime.

And, you're right, they did add stuff. But it is stuff that has been wanted for a LONG time and, frankly, should have been added months ago. Instead they were still fixing their MMR system which has been in the game for like..ever, as far as I know. They still haven't fixed it though.

I just wanted to point out that MMR is a matter in which we keep working on in a daily basis, and it’s unlikely we’ll ever stop working on it.
That's the reason why people in charge tweaking MMR-related stuff aren't necessarily the same people responsible for implementing new playable features in the game. So it's not like the whole Spacelors team has ever been stuck with MMR-related development instead of focusing on other matters. There’s a lot of work being done in parallel! :)

P.S.
Just like..a totally side thing but they finally fixed HIVE's nityat skin lore and I'm like..holy shit. They removed the word "human" from it and..just like..wow, MSE clearly just doesn't give a shit. Why was it ever about a human general in the first place? What the fuck? Now it is clearly saying that Shamash and HIVE have some type of history together.

I'd like to apologize for that change in HIVE’s text. When it comes to lore, we have had a few placeholder texts slip into the game a couple of times in the past, and that’s one of them. Whenever we detect one of them (which is not an easy task, since they aren't actual bugs) we try to fix it as soon as possible, sorry for the inconvenience!

119
Spacelords Universe / Re: Roadmap
 on: December 13, 2018, 12:03:00 PM 

120
Gameplay Feedback / Re: Aequilibrium
 on: December 12, 2018, 04:08:55 PM 


That's indeed a bothersome situation. :(

When the Space Guilds update kicks in, you'll be able to share the Aeqilibrium bar with your buddy by teaming up and forming a guild. If nobody else joins your guild, only the two of you will be able to move Aequilibrium towards the Raiders/Antagonist end, with noone else interfering on it. :)

That's awesome news, thank you very much :)

You're welcome! :)
BTW, the guilds have arrived: https://www.youtube.com/watch?v=x_6__rqVR0c

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