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Topics - MSE_Ojuel

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Ship's Log / Useful info for EPIC FORGING
 on: December 19, 2019, 01:28:32 PM 
Quote from: Hernan Ojuel + Javi Vela from the Spacelords Design Department & Laura from the Communication Department
Hi everyone! We got ready some useful information concerning weapon features so that you are totally ready for the Epic Forge update release! :-)

EPIC FORGE FEATURES

BASIC FEATURES
- CALIBER: The base damage increases by X%

- QUICK FINGERS: The reload speed increases by X%

- ARSENAL: The clip capacity increases by X rounds

- EFFECTIVE: The Critical Hit Probability is X%

- LETHAL: The Critical Damage multiplier is X%

- AUTOMATIC: The firing rate increases by X%

- AFFILIATION: You will get X% more Talent Points, up to a maximum of 100%. This bonus will apply to the rest of the members of your team when you play as a Raider. The radar's detection radius increases by Y meters.

- TREASURE HUNTER: You will get X% more Weapon Parts, up to a maximum of 100%. This bonus will apply to the rest of the members of your team when you play as a Raider. The radar's detection radius increases by Y meters.

- BOUNTY HUNTER: You will get X% more Gold, up to a maximum of 100%. This bonus will apply to the rest of the members of your team when you play as a Raider. The radar's detection radius increases by Y meters.


ADVANCED FEATURES
- AUTO-RELOAD: Reloading the weapon is X% slower, but 1 bullet is generated in the clip every Y seconds.

- OVER-RELOAD: If you reload with a full clip, next will have X more rounds. That reload is Y% slower.

- ATTRACTOR: When you shoot and kill an enemy carrying Aleph, there is a X% chance of receiving the Aleph, instead of it falling to the ground.

- TREACHEROUS: Your effective damage is reduced by X% compared to the base damage. In exchange, your treachery damage is Y% of the base damage if you shoot an enemy in the back.

- BERSERKER: Your effective damage is increased by X% compared to the base damage. In exchange, you receive Y% more damage when shot.

- ECHO: Your effective damage is reduced by X% compared to the base damage. In exchange, when a victim has gone 1 second without being wounded by your shots, they receive echo damage equal to Y% of the effective damage you have done to them in the past Z seconds.

- PARAMAGNETISM: An indicator shows magnetic north (different in each game). Your effective damage is reduced by X% compared to the base damage. In exchange, if you shoot North, your paramagnetic damage is Y% of the base damage.

- ANCHORING: Your effective damage is reduced by X% compared to the base damage. In exchange, your targeting damage is Y% of the base damage, if over Z seconds go by without you wounding another enemy (who is still alive) by shooting.

- ANTIMATTER: Your effective damage is reduced by X% compared to the base damage. In exchange, if your victim has over half of their initial health, your antimatter damage is Y% of the base damage.

- TOXIN: Your effective damage is reduced by X% compared to the base damage. Your victim receives toxin damage equal to Y% of your base damage for the next Z seconds.

- FAUST: When you shoot and kill an enemy, a faust is generated with a radius of X meters around your position, which affects only you. If you are inside your faust, your regeneration is turned off and your health degenerates by 30 points each second until your health points are reduced to 1. In exchange, your effective damage increases by Y% compared to the base damage if you shoot from inside the faust.

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Ship's Log / Useful info for WEAPON CRAFTING
 on: September 19, 2019, 10:59:17 AM 
Quote from: Hernan Ojuel & Javi Vela from the Spacelords Design Department
Hi everyone! We, at the Spacelords Design Team gathered the weapon parts cost for every weapon in the game so that you guys are totally ready for the Heavy Metal update release! :)

WEAPON PARTS
Scattered all around the Broken Planet are fragments of weapons parts, inert witnesses of old scuffles in the shape of heavy metal.

FRAMES
 - SMALL FRAME : A light frame for building more manageable weapons. (Average rarity)
 - MEDIUM FRAME : Standard part used in a wide array of weapons in the Broken Planet. (Average rarity)
 - LARGE FRAME: Some Spacelords are only comfortable in battle using really heavy weaponry. (Average rarity)

MAGAZINES
 - CONVENTIONAL MAGAZINE : Magazine created from metal scraps, shrapnel and heavy machinery. (Low rarity)
 - SPECIAL MAGAZINE : Magazine chosen personally by Krausher to equip his troops, due to its efficiency and robustness. (Low/average rarity)
 - EXPLOSIVE MAGAZINE : Invented by General Marmalade given his fondness for blowing everything up. (Average rarity)

RECEIVERS
 - BASIC RECEIVER : A basic receiver so easy to find that all factions tend to use it. (Low rarity)
 - ADVANCED RECEIVER : Receiver manufactured at sophisticated military development facilities. (Low/average rarity)
 - ELECTRONIC RECEIVER : Part with the latest technology. The Council neither confirms nor denies its participation in the development. (Average rarity)
 - CUSTOM RECEIVER : Any warrior worth his salt has come to Lycus's Master Gunsmith at some point for a special order. (Average rarity)
 - IMPREGNATOR RECEIVER : It is rumored that strange parts fused with modified organic matter have been found in abandoned laboratories. (Average/high rarity)
 - IMBUED RECEIVER : Parts interconnected at the molecular level with refined, artificially purified Aleph. (High rarity)

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