Author Topic: Spacelords Update 10.4 Patchnotes  (Read 10924 times)

MSE_TENKA

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Spacelords Update 10.4 Patchnotes
on: September 20, 2018, 12:28:51 PM
Although we are still not ready to release our next client-side update, that will be loaded with bug fixes and technical improvements that require some extra testing, today we're releasing some economy and progression changes to Spacelods.

REWARDS

The number of Common Blueprints showing up as rewards is not meeting our expectations, most specially at high levels. Also, there are some undesired slowdowns of Gold and Faction Points income in some specific Tiers that we’ve addressed.
- Common Blueprint appearance rate increased by 5% at the lowest Tier to 50% at the highest Tier.
- Very High Gold prize appearance rate increased by 10% at Tier 5
- Very High Faction Points prize appearance rate increased by 20% at Tier 3
- Very High Gold prize appearance rate increased by 15% at Tier 2
- Very High Faction Points prize appearance rate increased by 45% at Tier 2

LEVEL REQUERIMENTS

Level requirements sometimes limit user choice unnecessarily, we've loosened up some of them. Most specially, we don't want Raider choice to spread out through too many levels.
- Decreased mission level requirements from 14/22/32/45/55/64/78/89/98 to 9/14/21/31/42/54/68/83/97
- Decreased level requirement to recruit Doldren from 42 to 41.
- Decreased level requirement to recruit Loaht from 47 to 44.
- Decreased level requirement to recruit Rak from 52 to 48.
- Decreased level requirement to recruit Ayana 57 to 52.               
- Decreased level requirement to recruit Iune from 61 to 55.
- Decreased level requirement to recruit Valeria from 66 to 57.
- Decreased level requirement to recruit Schneider from 70 to 59.
- Increased level requirements to draw Faction Cards from 4/7/9/13 to 4/7/12/15
- Decreased level requirements for Faction Card groups 4-6 from 46/62/105 A 38/63/92
- Increased level requirements to draw Character Cards from 15/17/19 to 17/19/22
- Decreased level requirements for Character Card groups 3-6 from 38/51/85/121 to 33/50/72/105
- Level requirements for Forge levels 3-12 have been adjusted accordingly: 12/24/34/44/54/65/76/87/97/107 to 13/24/35/46/56/66/76/87/98/108


What do you think about this update? Let's discuss the changes here!
« Last Edit: September 20, 2018, 03:46:24 PM by MSE_TENKA »

Pilriel

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Re: Spacelords Update 10.4 Patchnotes
Reply #1 on: September 20, 2018, 12:59:02 PM
Common Blueprint appearance rate increased, but something other appearance rate decreased?

BlaZeMaN

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Re: Spacelords Update 10.4 Patchnotes
Reply #2 on: September 20, 2018, 01:13:32 PM
Nice to see some necessary changes being implemented in motion . Let's hope they're for the better .

JestersShade

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Re: Spacelords Update 10.4 Patchnotes
Reply #3 on: September 20, 2018, 01:15:11 PM
I just feel that you just created another issue: at higher level, with a 50%, it will be hard to get other things...

And duplicates are still worthless!!!
Whatever you do on rewards, it won't be enough until we get something for duplicates anyway!

I was waiting for today's announcement but thought it would go with a real update ... I'm really disappointed to see the content of this patch...

MSE_TENKA

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Re: Spacelords Update 10.4 Patchnotes
Reply #4 on: September 20, 2018, 01:28:42 PM
Common Blueprint appearance rate increased, but something other appearance rate decreased?

No, only common blueprint has been increased.

MSE_TENKA

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Re: Spacelords Update 10.4 Patchnotes
Reply #5 on: September 20, 2018, 01:36:30 PM
I was waiting for today's announcement but thought it would go with a real update ... I'm really disappointed to see the content of this patch...

Hi JestersShade,

Don't worry, this is not today's big announcement, it's only a game update. A little hint, did you know that it's the game's first aniversary this weekend? ;-)

B30

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Re: Spacelords Update 10.4 Patchnotes
Reply #6 on: September 20, 2018, 01:37:24 PM
… at higher level, with a 50%, it will be hard to get other things ...
I don't think so, because I got only 2 common blueprints since the F2P update. I repeat only 2 in about a month. And I played daily (with a few days off) and checked most of the rotations, what they had to offer.
« Last Edit: September 20, 2018, 01:46:07 PM by B30 »

Tekato

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Re: Spacelords Update 10.4 Patchnotes
Reply #7 on: September 20, 2018, 02:03:28 PM
Just when I finally get Ayana's versatile blueprint.. Anyways 50% increase sounds amazing can't wait to see these changes implemented.

Sloppy

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Re: Spacelords Update 10.4 Patchnotes
Reply #8 on: September 20, 2018, 03:09:43 PM
I don't think that level change matters much, since you will get to 70s and 80s naturally, by grinding the gold to recruit that character.

I hope there will be some gold-related changes later on, and antagonist reward/score/matchmaking changes as well.

Brizzier

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Re: Spacelords Update 10.4 Patchnotes
Reply #9 on: September 20, 2018, 03:29:49 PM
"- Decreased level requirement to recruit Doldren from 42 to 41"
" -Decreased final mission level requirement from 98 to 97"

Is this a joke?

Hiero_Glyph

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Re: Spacelords Update 10.4 Patchnotes
Reply #10 on: September 20, 2018, 04:20:36 PM
"- Decreased level requirement to recruit Doldren from 42 to 41"
" -Decreased final mission level requirement from 98 to 97"

Is this a joke?

It's a shift and it has to start somewhere. I mean  Schneider went from 70 to 59 so that's pretty significant overall. Doldren is just at the low end of the shift so there isn't much movement there. I agree that it is rather insignificant overall but you can't just look at a single change and see the whole picture.

Skyline

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Re: Spacelords Update 10.4 Patchnotes
Reply #11 on: September 20, 2018, 04:42:59 PM
Gold reward is ok ,even so much :)
But what about points,- 4-5 winning games for one card roll-dat is not ok.
In old game 12k per game dat is 3 roll .Why so insane change now?
What a reason up roll from 3k to 4800 , in fact that points are got five times more slowly now?
ADD:Pls make Harek available only with 500+ lvl and only for Billion Mercury :D
« Last Edit: September 20, 2018, 04:45:10 PM by Skyline »

Level9Drow

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Re: Spacelords Update 10.4 Patchnotes
Reply #12 on: September 20, 2018, 05:29:50 PM
The Blueprint shortage in Tier 1 has ended, fantastic!! It would still be nice if we could get something for doubles though. If we already have a weapon max forged and then get a BP sitting on top of it we don't need to use and then get ANOTHER BP on top of that the newest BP just vanishes with no purpose or reward.

But thanks for the update MSE, looking forward to the rest of the news.

Hiero_Glyph

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Re: Spacelords Update 10.4 Patchnotes
Reply #13 on: September 20, 2018, 06:04:31 PM
The Blueprint shortage in Tier 1 has ended, fantastic!! It would still be nice if we could get something for doubles though. If we already have a weapon max forged and then get a BP sitting on top of it we don't need to use and then get ANOTHER BP on top of that the newest BP just vanishes with no purpose or reward.

But thanks for the update MSE, looking forward to the rest of the news.
Yeah, we either need to he able to stockpile blueprints, up to a limit, or be able to  (automatically?) sell excess blueprints for gold.

BlaZeMaN

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Re: Spacelords Update 10.4 Patchnotes
Reply #14 on: September 20, 2018, 10:06:52 PM
Hello again .

I know what I'm about to ask is kinda off topic but , is the UNDEFEATED counter even a think in-game . The only way I can tell is because it's displayed as a tip every once in a while but I haven't seen anything even remotely resembling it so far . I just need some clarification regarding that tip and (maybe) how exactly does it provide bonus rewards .

Cheers .