I wasn't sure if I should put this in suggestions or feedback, but I decided to post this here since I don't have any detailed suggestions on what to do about this underwhelming gun. Just a few ideas.
I say this with disappointment, her Novera is THE WORST gun in the game. The "bullet" damage is horrible (1-2 damage) but you would think it would compensate somehow, as the other two weapons she has have. The problem is the other weapons she has give decent range for her infected swarm to transfer health to you. Her default has ok-ish range but the infection lasts a long time so you can hit them for about 10 damage, run in while they're infected and then CQC. Her uncommon makes a cloud with fantastic range, the cloud is stationary to balance the power of the weapon. I see most people use this weapon over the Novera, which is very indicative of the issue.
I wondered why no one used the Novera but then I tried it out, i even tried working with it to understand it. Nope, it is the worst gun, and here's why. The Novera has abysmal infection range, which wouldn't be bad if it lasted a long time, but it also has an incredibly short infection time. So you may shot gun plast them for 2 damage but by the time you run up on them to CQC the infection duration is over. Which means you have to shoot them when you are already in CQC range to get the benefit from the infection. This makes the other two guns WAY better. Now admittedly when you "charge" the Novera is becomes good, but to "charge" it you have to be in an extremely vulnerable position to do it.
The Novera is outclassed by it's two counterparts because it doesn't have a functional practical use. The default gun is best to CQC because you can shoot your target from a distance or medium range then run on them and fight them, or play keep away near them while draining them. So it's better for this than the Novera, it has infection range and duration. The second gun, the cloud one you can fight from a distance. Both weapons beat the Novera at their specialties with no risk of being vulnerable like the Novera. Even IF someone could make the Novera work a bit using skill and caution, the other two would benifit more from that skill and caution. They'd still be better off using one of the other two depending on what they're trying to do.
I think the Novera could use a buff. Because it doesn't merit it's "rare" status, it is actually the worst gun. I suggest at least one of the changes below:
1) Raise the damage on the shots, maybe to 10-15
2) Increase the duration of the infection, at least as long as the default gun.
3)If not the above changes make the infection damage VERY high or tick VERY FAST, because you have to be in their face for it to work.
4)Make it so you can reload without losing the bonus damage from it's feature ability. Often I get it to work and I have 3 shots left and when I reload it's all gone. This is silly that there is a threshold in the first place. You risk the most with this weapon to get that ability to proc, why would there need to be a reload cancel at all. I understand there is the little line that tells you when you can and cannot reload, but this is an arbitrary penalty for a gun that is already lacking and defeated by it's two less rare counterparts. This should be removed for a QoL reason.
Anyways, that's my feedback for this weapon.