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Messages - TehMud

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16
Gameplay Feedback / Re: Feedback after 67 hours
 on: August 11, 2017, 07:32:01 AM 
Well for weaknesses, he's slow and not very stealthy. His gun has to wind up giving you time to get behind cover. If he keeps it revved he raises his Aleph so you know where he is. 

His strengths are high durability, high dps within certain range, and the ability to push you away when you go for the CQC. His shield though does not count in CQC.

Alicia and Lycus are the only ones that would have to get close and risk themselves to do damage. If you're playing either of them as Antagonist and Kon is babysitting everyone then he can be a bit of a problem. I dunno I just really haven't had much difficulty with Kons yet unless there's some god Kon I haven't fought yet.

All the ranged characters don't have too much trouble with him, and as a Raider you can just do the objective and just keep an eye on him and take him out when you need to.

His Auto-Bubble card though is a bit too strong. It gives him way too much time to just recover and start over. If it was a short short bubble it'd be alot better imo.

17
Spacelords Universe / Re: PC Beta Players
 on: August 08, 2017, 06:22:00 PM 
Huh? You can do that!?

Yup. You can click on all the missions as well as Antagonist and it'll queue you for any of the one's selected. You can also just click on two or three if you don't like a particular mission.

18
Yeah the trade-off is she is always regenerating health. It lets her be a bit more aggressive than some other chars.

19
Was it all weekend or just yesterday? Sunday's are usually slow due to a lack of player. Also were you co-op only or selecting Antagonist too? Did you pick all the missions or just one of them?

For me if I only pick one or two missions it can be a while, and during slow periods if I only pick co-op it can take a while. If I also go Antagonist it can be quick. Saturdays seem to be fairly fast though.


20
The second everyone sees him and the chars with range focus fire him he's done.

That goes for every single character, if he is focused down, they will go down unless the raiders are pretty bad, this is about balance and Konstantin having an easier time/edge because of his Range/insane DPS and broken ability (the builds you can do with the cards make him even worse).
The trade off being slow is not punishment enough to tip the balance. Remember, I don't want him to be nerfed to the ground just want him to be in line with the rest (I play him a lot but I feel dirty sometimes I'll admit it).

This problem will only get worse with time and could impact the player base  (you mostly see Konstantin as Antagonist) but it's beta and time to make balance changes ,not when the game goes live .You only get 1 chance at first impressions with most gamers.

Well on the other hand it is still in Beta and there's alot of content they haven't released yet. If we get any sort of weapon or ability to pierce shields that greatly offset that faction's tankiness. 

I dunno I just don't see him as that much of a problem at the moment but that's just me. I can understand other players having a tough time. When I've fought him 1v1 as Antagonist it usually comes down to me either wearing him out from behind cover, or just running away since he can't chase me.

21
Spacelords Universe / Re: PC Beta Players
 on: August 07, 2017, 06:20:56 AM 
It's hell if you doing coop. Atleast for the Antagonist they can be put into anyone's games on any level. But once you are a Raider and choose a mission, it limits your servers. They should add a feature for Raiders to be able to join any mission like the Antagonist. I'd be happy with just playing any games at the moment.



Well you can join any mission. You just gotta click on all of them.

22
Spacelords Universe / Re: Raiders Gameplay
 on: August 07, 2017, 06:19:53 AM 
I don't mind the mission unless it's an Antagonist in the game. Then it's hell because it's hard to watch him along with everything else on the first part of that stage. I've been the Antagonist on that level and 8 out of 10 I beat the Raiders on the first part. It's too easy.



Well it depends on the player. For me it feels like alot, but not too much to handle. It's meant to be a bit overwhelming that's the point of the area anyway.

Might've been some bad Raiders for you also. This weekend I did the same and it was usually pretty close.  If they're new you can tell pretty quick, but one or two good Raiders will keep you on your toes and always be watching for you.

23
Gameplay Feedback / Re: Now how about fixing Konstantin for PvP
 on: August 07, 2017, 06:15:31 AM 
Okay after this weekend Kon as Antagonist is just another character. He's really not that strong as he can't move. A good Harec will destroy him, and a team that knows he's there and fires will end him.  The situation in the OP is a limited one and really doesn't describe the average experience fighting a Kon. Any good Antagonist will downright demolish a team made of mostly newbies anyway.

24
Konstantin really isn't that bad if you and teammates notice him. The second everyone sees him and the chars with range focus fire him he's done. He can't move fast so you can always run away. A good Harec can just destroy Kon. He can't really come after you for Aleph unless you're real close either. Overall Kon's about the same as the others as far as Antagonists go.

Although as a Raider he is a defensive BEAST. I hate fighting him when I'm Antagonist and they use a super defensive playstyle.

25
Gameplay Feedback / Re: To buy or invest in the development!
 on: August 06, 2017, 08:03:35 PM 
Well regarding your 2nd point if you're Harec aka Sniper, close combat is a weakness on purpose and you need to rely on your melee. It's fairly balanced right now imo

26
Spacelords Universe / Re: Raiders Gameplay
 on: August 06, 2017, 08:01:09 PM 
In that mission you basically need to work together and ALWAYS gun for the engineers. The turrets are hell. They can instantly get started on top of you and RIP. It's mostly bout learning the turrets' paths and keeping the amount of enemies down

27
Spacelords Universe / Re: PC Beta Players
 on: August 06, 2017, 07:58:47 PM 
I'm in the US and haven't had it that had since like a month ago. It depends on which missions you choose as well. If you only select one you could be waiting a while. I also play Antagonist so I get missions often as well. I don't know how it is if you are only doing co-op

29
Gameplay Feedback / Re: My pros and cons of the game so far
 on: August 02, 2017, 10:42:35 PM 
Yeah same. I love shotguns generally. PErsonally though now I have Smokin Daisy so I almost always use that with Alicia since it hits like a truck.

30
Gameplay Feedback / Re: Now how about fixing Konstantin for PvP
 on: August 01, 2017, 05:34:16 AM 
I dunno I fought the same person multiple times and it really didn't feel as difficult as you describe.

He's tanky and you can't just melee Kon due to his ability, but you can move his shield out of the way by shooting the center black ball thing. His main weakness is being slow and basically being a slow moving target while shooting, same as Heavy in TF2. But if no one on the team is shooting him then yes it can be difficult. Fighting him is mostly hit and run since 1v1 he'll out-DPS you almost every time.

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