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Messages - WYRDBOY

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16
Only stealth is viable while playing solo..which means 2 classes right now. Everything else is just junk for solo.

That last guardian is total BS on solo him + 5 adds at all times just makes it near impossible. My game crashed when it was 10% hp after almost 1.5h of fighting them.
Could you elaborate? I solo that mission with Lycus who has short range and has to be in the thick of it to do some work.

If anyone Shae has a hard time on that mission because of how her weapon works, although I only played her in multiplayer on that particular mission, so I can't say for sure how hard it is to kill guardians with her in solo.

17
Literally unplayable!

Jokes aside, it's not just you, they used the wrong symbol.

18
Gameplay Feedback / Re: Blueprint reward
 on: July 16, 2017, 12:20:49 PM 
Please refer to this thread, we already have a discussion on this particular topic:
https://www.mercurysteam.com/raiders-of-the-broken-planet/community/index.php?topic=331.0

19
Spacelords Universe / Re: The future of the game
 on: July 16, 2017, 12:19:07 PM 
So I've noticd a currency we can't get yet, the Mercury points. My question is, is that a premium currency ONLY buyable with real money ?
Welcome.
AFAIK yes, Mercury points are only obtainable with real money.
If so, what will be exclusively limited to Mercury points ? Skins, or maybe additional characters ?
Skins mainly, but you can unlock characters with it as well if you so desire. Characters are also unlockable with gold, which is the in-game currency you can earn by playing.
Also the mission screen states 2017 season. So far we can assume this means there will be a new season of story every years as long as the game is active. However will these be paid ? (considering the ticket currency my guess would be that, unless missions need to be unlocked later, which would make sense considering it's a story with an order ; a beginning and an end)
Yes, new seasons will be paid.
(I'm not exactly sure if campaigns can be bought separately or not).

However, the ticket system is such, that if you own a campaign and buy a ticket, you can send it to your buddy who owns the game, but doesn't own that particular campaign, and it let's him/her join you on a mission once.

20
Bug report & Technical Support / Re: Unable to recruit Shae
 on: July 16, 2017, 12:01:29 PM 
Worst part is, you can't get any blueprints for her because of this.

21
Gameplay Feedback / Re: Host choice
 on: July 16, 2017, 12:00:19 PM 
Had this happen to me before, rubberbanding and slowmo-ing because of a bad host is the worst experience ever. They absolutely need to do something about this. Even having an opt-out option for hosting would be nice as well.

22
Suggestions / Re: Seriously need a chat
 on: July 15, 2017, 04:39:23 PM 
Need Ammo is useful to let teammates know to let you melee the enemy.

23
Yes, antag needs more green FX.

24
Gameplay Feedback / Re: About this game
 on: July 13, 2017, 05:34:41 PM 
Да, он будет оплачен, но не будет стоить много.

25
What copnfused me was that whilst initially it seemed the AI could not see me if I let my aggro bar reduce, later on that bar seemed to be constantly full. Some mechanic I am not getting going on there.
That is because different factions have different stats. Those stats are similar for characters in the same faction. As an example, for Umbra Wardogs (Alicia), the aleph bar is constantly at maximum or The Fifth Council (Konstantin, Dr. Kuzmann) are slow and tanky.
Although I've suggested to the devs that this should be balanced per character, not per faction, because it makes more sense to fine-tune stats for a character with it's own loadout and let people have different playstyles in each faction, so if someone likes the aesthetic of a given faction, they can still find a character that suits their playstyle.

26
Spacelords Universe / Re: Questions to developers
 on: July 06, 2017, 04:33:01 PM 
Not a dev, but probably what you can see here: https://youtu.be/x8jcZvRXuY0?t=1m38s
Although they said they will put out more campaigns shortly after launch.
Still, expect having to play the same missions a lot as it gets progressively harder depending on your skill level.
I think Antagonist mode helps a lot in this regard, PVP is always more fun.

27
Gameplay Feedback / Re: If possible, we need more players
 on: July 06, 2017, 02:56:06 AM 
Yes, why such few invitations?  I've been signed up awhile.. I get emails, no key.

Also, is there no NDA for this game? I figure there isn't because this Beta forum is visible to everyone, even people without an account.
AFAIK getting emails about the beta means you're in, you may have missed out on how to get your key. You'll have to ask the devs for it.

That is right, there's no NDA.

28
Gameplay Feedback / Re: Reward system needs overhaul.
 on: July 01, 2017, 10:25:23 PM 
This thread, ...unlocked? Weird...

Have to say I was finding rewards increasingly frustrating. Currently even if you have the blueprint you can bet on it and potentially win the same thing again/screw other players over royally. I unfortunately had this happen, perhaps others as well. MAYBE banning previous winners from entering blueprints they already own could mitigate some frustration for other players, however with the current drop rate I kinda doubt it. Granted still beta and no communications, getting NOTHING because you basically HAVE to bet on blueprints to get new weapons is extremely off putting.
You are mistaken, after you aquire a blueprint, you are forbidden from selecting it in the future. So idk how it happened to you, but if it did, then it was a bug.

29
Español (foro general) / Re: Feedback/Sugerencias para la beta
 on: June 28, 2017, 10:09:16 AM 
I really like what Elyleo is suggesting, very clean HUD, good work!

30
Gameplay Feedback / Re: First impression
 on: June 27, 2017, 01:26:30 PM 
I think they took that camera movement from MGSV.

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