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Messages - WYRDBOY

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31
Gameplay Feedback / Re: My experience in a nutshell
 on: June 27, 2017, 01:24:03 PM 
Don't forget that if they aquire Aleph and use it to go supersaiyan, they are immune to strikes and grapples as well. Put a few rounds into them, that will cancel their buff and you can proceed to kill them as usual. Unless they have multiple Aleph charges, you probably will have to wear them down before you can kill them.

32
Gameplay Feedback / Re: Reward system needs overhaul.
 on: June 25, 2017, 11:00:02 PM 
Have they implemented any means to communicate with other people yet? Last time I checked, you can only use the warning and gesture system to communicate with teammates.
On consoles, supposedly yes, on PC, nope.

33
Gameplay Feedback / Re: 3rd Beta Weekend Impressions
 on: June 25, 2017, 10:38:48 PM 
-Alicias main mechanic is her flying ability, but it just does not feel rewarding to use it, except to run away faster. Maybe boost her damage from her shotgun while she is in the air? I feel those ability cards alone don't add enough to that mechanic.
Disagreed, she's a great fighter, very fun, hyperactive playstyle. Just jump above enemies, empty your shotgun twice, then proceed to punch their teeth out. Rinse and repeat.

-Lycus, now THIS guy is freaking useless. His guns do absolutely NOTHING both for PvE and PvP. He is basically just a melee hero which is just a dead weight when you have to play the objective. Buff his pistol damage, and give him more magazine size. 
Spinning Coin is actually really good now, single target damage from close range can oneshot NPCs, which is great. I agree that his starting weapon is crap, 3 shots to kill an NPC from up close + reload time, are you kidding me? Spinning Coin holds 6 shots, and can kill 1 enemy per shot in vertical configuration.
It's a shame because the starter weapon looks really cool.

-Shae feels a bit weird, her gun needs too much time to lock on in my opinion. Her ability seems a bit weak too for PvE. But for PvP it is almost overpowered because it is very hard to locate her when you get mezmerized.
I had very similar thoughts, her gun is hard to use, but very powerful. At the same time I think she's supposed to be an assassin, mesmerising the NPCs, going behind them and executing them with melee? I'm not sure myself what her optimal playstyle is, or maybe it's just the map you can play her on isn't the best for her.

On mission select the weapon colouring seems to be mismatched. Smoking Daisy is a golden weapon but on the screen it gets shown as a grey common one? I think its the same with the other weapons too on the other mission.
Yes, it's not a big deal to me right now, but before I became familiar with the weapons, it was a bit confusing. What color is what and why, and on top of that why are they mismatched.

I think alot of people would love to see the changes between betas getting posted in some patchnotes, so the testers can see what got changed and evaluate on it.
Yes, this would be very welcome.

34
Spacelords Universe / Re: Harec doubt
 on: June 24, 2017, 08:32:28 PM 
The charge mechanic is a deliberate design to prevent quick-scoping OHKs in certain shooters.
The way the snipers charge in this game are tied to game balance (starter sniper charges fast to 3x DMG, but loses the charge if held for long, second sniper charges slow, but can be held forever and does 4x DMG...).
So yeah, your problem is not a problem, just the way they designed the weapon.

35
Gameplay Feedback / Re: How can i download this game ???
 on: June 23, 2017, 04:11:14 PM 
What platform?

36
...give players the option to toggle it off under video settings.
Options, options... OPTIONS!

37
Gameplay Feedback / Re: Reward system needs overhaul.
 on: June 21, 2017, 09:24:52 PM 
Sure, just get aggressive when you defend this broken system.
I'm sorry if you think I'm being aggressive here, I don't feel like I've crossed any line towards you that you haven't towards me.
Even though I can see we have a different idea of what kind of grind/RNG systems are acceptable, it's worth discussing because the devs need feedback to make this game as good as possible.
This is gonna do nothing but turn players away, not even F2P games use this sort of slot machine systems.
Warframe is the best example of how it can work. This just invites griefing, massive RNG, and even getting decreased rewards or none, upon successful completion.
As the dev said, this kind of loot-sharing is used in many games, B2P ones and even P2P ones like WoW, where sometimes you have to grind for months to get your drop or collect multiple items for a set. Here it's much simpler, you only need one blueprint which you roll for against 3 people, most of the time even less and if you win, you're good to go.

This won't get people playing more, it will do the opposite, drive them away since it's as anti-player as it gets. No sane person would pay for a gambling system to get attached to their game.
This may drive away SOME players, others won't mind. People pay for worse gambling as I said, and you know why? Because they enjoy the gameplay (in worse cases they are addicts :-\ ), and if you don't enjoy playing these missions over and over, this game won't offer you much I'm afraid.
The devs also have the incentive to keep you playing/grinding, by keeping the rewards low, so splitting it makes sense in that case.
Keep in mind that the game will be "very cheap", but will have microtransactions.
Now I do not know if you can use paid currency for anything other than cosmetics, but it's not impossible, so that would be another reason for this system.

38
Gameplay Feedback / Re: hanging by a thread spawn
 on: June 21, 2017, 04:21:28 PM 
I admire your attitude towards this, but objectively speaking, having to have a certain loadout to push out from your spawn area is bad design. Now couple that with an antagonist who can one-shot you like Harec. I've been on both sides of this situation, it's not a pretty sight.

39
Gameplay Feedback / Re: Reward system needs overhaul.
 on: June 20, 2017, 06:06:17 PM 
What I really like about the current system is the mind-games part, bluffing and trying to manipulate people into picking something else in PUGs is fun.

Yes, I bet griefing people is tons of fun, no? Like I said, objectively bad. If you really want to go against other players, it should be limited to the antagonist system.
Overreacting a bit?
The system serves a purpose, even if the devs don't admit it and it is to artificially lengthen playtime and keep people playing. At launch there probably won't be much content and without needing to replay missions, people will chew through the game very fast and leave it until the next DLC.
If this is needed to keep a healthy amount of players, it is fine by me.
That said, losing the blueprint roll could offer some currency or something.

40
Gameplay Feedback / Re: Reward system needs overhaul.
 on: June 20, 2017, 04:16:04 PM 
What I really like about the current system is the mind-games part, bluffing and trying to manipulate people into picking something else in PUGs is fun.

41
Spacelords Universe / Re: Question about achievements
 on: June 19, 2017, 08:06:29 PM 
Will we get to buy skins in the beta? With premium currency? And if so, that will stay on the account, right?

42
Gameplay Feedback / Re: hanging by a thread spawn
 on: June 19, 2017, 04:29:52 PM 
I agree, there should be an alternate route, once NPCs stack up + an antagonist is spamming the hallway, it's really hard to get back.

43
You're right! I was wondering why my keybindings reverted back from last week, now I realize it reverts every time you start the game.

44
Gameplay Feedback / Re: Opinion about characters
 on: June 18, 2017, 06:08:19 PM 
My only gripe about her is:

Her gun seems to target at different speeds. Sometimes the red circle fills up quick, other times it seems take some time to acquire.  In a fast paced action game, Shae should be able to acquire her targets quicker.
If you aim at the target with the crosshair it will fill up faster, maybe this is why you're noticing a difference sometimes?

45
Gameplay Feedback / Re: Special mouse sensitivity for sniper
 on: June 18, 2017, 05:26:12 PM 
Yeah, we need a different sensitivity slider for zoomed aim.

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