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Topics - Deadlyweiss

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There's been quite a bit of talk about purple currency since it was implemented. With guild clash incoming, my suggestion is to make it useful for guilds - for this, I'm suggesting we implement a system similar to the one used in the game Onmyoji.

In Onmyoji, guilds have levels, and the guild system is based on improving the guild by leveling it up, which in turn grant the ability to buy perks to both the guild (permanent) and to the members (as long as they remain in it).


In order to level up their guilds, players donate medals (these would be the equivalent to status) to a common pool. In order to encourage activity, there's also a guild maintenance fee taken from this pool that increases which each level - so in order to level up, the guild has to be able to keep both a steady supply of medals for each level and a surplus.



The available perks increase by level, and they range from cosmetic to xp boosts. In order to prevent people quitting and joining guilds to buy the limited perks, the higher tiers are locked until the player has contributed a certain amount of medals to the pool.


So how would this translate to spacelords? Mostly the same, and in particular I have the following suggestions about what perks could be made available:

- more member slots
- more images for the emblem editor
- more layers for the emblem editor
- xp boosts
- talent point/kill point boosts

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Gameplay Feedback / Changes to visually similar effects
 on: November 16, 2019, 02:26:46 PM 
I'd like to suggest changes for the following visual effects, given that there's a similarity between visual effects from enemies (that will damage you) and character's abilities. There might be more, but these are the ones I've personally noticed:

- sööma's redeemer fields vs miner fields - both red, with the core of the fields being hard to see in both MoM and White Noise when miners fill the map.
- schneider's guardian's laser vs sniper's laser - they're the exact same type (the problem here is that the guardian will aim at you, it being the same color is not really significant for the other drones)
- kuzmann's electrical trap vs drone's electrical fields - again, the problem is the most noticeable in MoM, since the map is prone to getting overrun during the drone phase.

3
Bug report & Technical Support / Sööma's shield capacity?
 on: October 21, 2019, 03:33:45 AM 
Hey MSE! Some people (me included) have experienced inconsistency regarding Söömas shields - the pain bar fills very quickly, and it's possible to die even from one shield being broken.

Can we get any confirmation of whether this is a bug or if something was done to her (decreased pain capacity, increased shield hp, etc) ?

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Fan Corner / Spacelords fan visual novel
 on: July 15, 2019, 04:44:37 AM 


Hello, everyone! As some of you might know, I've been working on a visual novel based on Spacelords for some time now — and since I'm aiming to have it ready for late august (to coincide with the anniversary of the game going f2p), I want to share it with as much of the community as I can ❤

Generally speaking, the game will let you...

  • pick the name, gender and faction of the protagonist
  • romance Aneska, Lycus, Schneider or Valeria
  • earn 2 different endings through choices

You can read more about the project and download it here.


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