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Gameplay Feedback / Re: Two major proposals, last feedback post.
on: December 07, 2017, 03:05:33 PMFor the blueprints, have the build cost change from
“Antagonist rank=(X) + Gold=(x)” to
“Faction points=(x) + Character points=(x) + Gold=(x), or,
Antagonist rank=(X) + Gold=(x)”;
for example, for HANS’S USU-21 have the build cost
Faction points=(3,000) + Character points=(3,000) + Gold=(3,000),
or
antagonist rank of LV1 have it only cost Gold=(3,000).
This is a realy good point. Right now I have filled all the faction and character points, and until they release a new character. I don't have any need of those... I am only in need of gold.
My proposal is awarding Mercury Points to players depending on there antagonist rank at the end of the week, this does not have to be a large amount either.
An example how this could be done is that you get 10 points per rank.
So, at the end of the week, at
antagonist rank 1 you would earn 180 Mercury Points, and at antagonist rank 18 you would earn 10 Mercury Points.
These Mercury Points values are subjective and can be lower or higher...
if you had a player that could constantly get to antagonist rank 1 for four weeks (using the 180 Mercury Points sample), that player would only obtain 720 Mercury Points.
Really a good incentive for playing as antagonist.
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My proposition:
Add exclusive "skins" that could be only used by the top 4 antagonist and the top 4 Raiders.
Skins that can't be bought. The only way to acquire them should be remaining at the top score, and you loose them if you drop in the league position.
Maybe there are too many "exclusive skins" to be done... 1 per character... but who knows.
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Another thing...
introduce "Stigmas" as a currency.... don't know exactly how, maybe being able to change stigmas for faction / character / gold / blueprints at will.
a blue - blueprint 100 stigmas.
a golden - blueprint 200 stigmas.
1 stigma = 200 gold
1 stigma = 200 faction points (to be used at any faction)
1 stigma = 200 character points (to be used at any character)
Something like that... numbers should be changed...