Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Anderson_JAG

Pages: 1 [2] 3
16
Bug report & Technical Support / Re: Spawning issues
 on: July 21, 2017, 02:18:54 AM 
Hi guys! this is a known bug, we are working on it. Thanks to all for report it!
Hi, MSE_tenka!. If it helps: during the last weeked it didn't happened to me playing as a Raider, in any math... but I saw it happened twice not to me, but to the player taking the role of Antagonist (it's character was spawned, but didn't moved).

17
Suggestions / Re: Best idea ever.
 on: July 21, 2017, 01:57:20 AM 
Actually, I had in mind something different (https://www.youtube.com/watch?v=DVJqGSwh4pg) but, oh, well...  :P

18
Well... I'll have to run a bit faster, then.  :P

19
Hi Anderson_JAG! If it happen again in the next beta, can you send us a video please?

I'm glad to say that I didn't experimented that problem in the last time I played, the fixings implemented during the last two weeks or so have fixed a lot of bugs.

20
I've seen the stairs you say, but they're a bit far of the monolith to be recharged.

In any case, it seems that here must be more than a combination. I've played again that level and, when the time of recharging the third monolith has come, a different temple configuration has been placed up (one with two staris to both sides of the monolith, and zones to climb so the temple centre could be reached easily). I don't know the temple configurations are chosen at random, or depends on several factors. :)

21
Greetings to everyone,

I've been playing "A breath of hope" for several times, and despite is a different kind of level (in this one, Alicia can show its fully potential by climbing on the biggest walls), I found specially annoying the third temple configuration, when you have to charge the third monolith. I'm not sure if the devs have tried to make a more tower defense mission in this level but, with the current configuration, the area surrounding the third monilith becomes a rathole. It is hard to leave the area and access to the central part of the temple (and thus try to catch some looters with five Aleph charges, or just keep the Wardogs at bay coming from the central part).

Could the access to the central part of the temple be improved a bit in some way?. Maybe with smaller walls at the side of the monolith so that the Raiders could climb by, or with small ramps so they could jump to the other side?. 

Anyone else thinks the access should have to be improved as well?.


22
Before starting to play "A Breath of Hope", I selected Alice to play (she was carrying her 'Smoking Daisy'), but then I changed my mind and I selected Konstantin. Then I pressed the "Start the mission" button, but the crosshair being shown on when aiming was not Konstantin's Hornet HH3, but Alice's Smoking Daisy.

Only the right crosshair were shown up after a Devil-tongue Wardog Sargeant killed me.

23
That was reported long ago, so it's good that someone remind this issue again.  :)

24
Greetings,

I've been experienced some kind of slow-motion movement while striking to an enemy, as if the strike movement couldn't be finished for whatever reason. The time depends on, from about 5-6 seconds to almost a minute (in this case, the blow couldn't be performed, and I could move around while the character was doing that neverending blow).

It happened with Konstantin and Harec. Has anyone experimented this issue?. 


25
Bug report & Technical Support / Re: Spawning issues
 on: June 15, 2017, 08:21:03 PM 
Same here.

It happened to me several times during the last two weekends the beta was opened. I didn't know is this was a bug to be reported or an undesiderable effect, but "normal" on multiplayer games (caused by lag or something).

26
I'll keep an eye on next time, if I've understood the arrow has to land on the yellow area (for that area is the mine one).

See you all on the Broken Planet!.  ;)
 

27
OK, there must be definitively a bug when, after a played mission and a blueprint is available, more that a player reclaims the blueprint (so a "wheel of fortune" type-game is enabled to decide who gains the blueprint).

Today, me and another person reclaimed a blueprint. It is supposed that I won (the arroe fell into my area) but the other person was the one who receve it.

If just played a mission in which the for people has reclaimed a rare sniper rigle for Harec. I gave up and went for the gold, three people left to go. For what i saw, someone called "MasterPie" or so should have won the blueprint (the arrow fell on his area), but it went to another person.

Can this be confirmed?.

I quit with enough time for the three areas went created correctly.  :P
 

28
Bug report & Technical Support / Re: Weapon Blue print
 on: May 28, 2017, 05:00:24 AM 
Colud be that, but definitively the "wheel of fortune" is not working well.

29
I recommend the dev team to watch "2103: The Deadly Wake" if they need inspiration...  ;)

30
Greetings,

Diving through some comments I've realised that just clicking on the option at the upper right square to toggle between 'Solo' and 'Matchmaking' game modes seems not enough to realise that this is the place to change on game mode; I suggest that both options are shown at the same time, having one of them selected at a time (the selected been enlighted or framed, whatever).

Pages: 1 [2] 3