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Messages - reaperofsorrows7

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46
Gameplay Feedback / Re: Enemy within
 on: May 08, 2018, 06:10:54 PM 
We can all say what we want, but the fact remains that there is mess of too many things happening at once. Gathering aleph from enemies, possible antagonist, hunting passive mobs, running from/ killing aggressive mobs, overload the boss, and shooting weak-points that consistently relocate. Also mentioned earlier, many skill are rather useless and at higher MMR, just make everything worse off. Plus about half of the raiders weapons are ineffective at destroying Uras behreits weak-points in the allotted time.

In theory it should all be simple, but too many things just complicate the matter.

47
Suggestions / Re: Accolades for end of mission
 on: May 08, 2018, 07:08:45 AM 
Agreed. Some personal stats would be nice quality of life type stuff.

48
Gameplay Feedback / Enemy within
 on: May 08, 2018, 07:07:30 AM 
Basically get all the previous talk of re-spawn hell along with high damage boss mobs. Now add on a boss that has to be overloaded with aleph and shifting weak-points.  Sounds pretty manageable.

Now add an antagonist into that hell where they don't have to do much considering the hell that has already swooped down on your team. Still bearable.

Then add instakill monsters with the boss and possible antagonist and you have enemy within. Where the boss battle is a horrid concoction of all of these points boiled into an unholy terror of a gaming experience. The solutions are obvious so ill leave it at that. The other bosses (Aneska and Marmalade) are annoying , but they are much better balanced than the uras behreit battle.

A challenge is good, but masochistic torture ins't so much.

49
Gameplay Feedback / Re: Reporting cheater
 on: May 07, 2018, 10:19:37 PM 
Look at the cheater thread and contact the devs through the email they provide. That thread is about the same player also.

50
Gameplay Feedback / Re: Difficulty curb too high
 on: May 07, 2018, 10:18:31 PM 
I get it.  As long as they understand the insane difficultly curb. My team was very competent  and each person pulled their weight, its just that the damage was rather ridiculous and it takes a lot to kill anything.

Honestly if the spawn rate was dialed back as compensation then this would be more bearable. Lots of mobs with low stats or a few with high stats sounds pretty fair.

51
Gameplay Feedback / Difficulty curb too high
 on: May 07, 2018, 09:07:09 PM 
Just finished an 59% MMR match and all i can say is that it is too difficult. All the mobs are boss level bullet sponges and if they hit you once you are dead. Add on the fact of relentless, overwhelming spawns and you have an impassible meat wall of enemies.
I understand making a game more challenging, but a pure boost to health, damage , and spawn just makes the game unbearable at higher levels. No matter how much you kill and survive you just cant cut through these hoards. I say make them smarter not just all around boss level mobs.

52
Gameplay Feedback / Why can't people stay in the damn match
 on: May 03, 2018, 04:34:23 AM 
why cant we have a system where people can hop into ongoing games when the other leaves? and if the game is still going to screw you by leaving you a man down, how come the difficulty stays the same as if you had all your people?
This just compounds into a painful experience where you just sit there with your knees capped and still trying to run a marathon. This is just ridiculous that everyone suffers when a person leaves and there is nothing you can do about it.

53
Gameplay Feedback / Re: The Antagonist system need reworked.
 on: May 02, 2018, 08:01:11 AM 
What about this idea.
The antagonist has a certain amount of lives and when they are all lost they will be kicked from the game, but will still be rewarded somewhat. The amount of lives is up for debate.
After which there will be a grace period where there is no antagonist, but the reward increase will remain. once the grace period is done another antagonist can join in. Think of it as a modified version of dark souls invasion system.
Just an idea, i hope it will spark some better ideas down the road.

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