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Messages - reaperofsorrows7

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31
Suggestions / Re: H.I.V.E. needs some buffs
 on: September 14, 2018, 05:24:23 AM 
you are a godsend. your help was truly invaluable.

32
I do not see this being implemented simply due to lack of developers to produce these events in a timely matter seeing how long campaigns, character, and new skins take. Unless they plan this in advance by approximately 6 months while balancing changes and new additions along the way. This is a marvelous idea and would love the see at least some implementation of a seasonal event. I just don't see much plausibility, but would love to be proven wrong.

33
Spacelords’ Advice / Re: White noise mission help
 on: September 13, 2018, 09:13:33 AM 
The blast has a cone area of affect. you will see the affected ground pulsate with blue energy as its about to fire. simply get out of the area until you are in an area that is not pulsating and you'll be fine.

34
Gameplay Feedback / Does mmr work?
 on: September 11, 2018, 08:51:13 AM 
Is it just me or does mmr not affect rewards at all. I play at around 40 mmr for sometime and make about 2000 gold per game if i win. At 50 mmr its still the same. Hell ive had level 1-5 make around double pretty consistently.  Does this apply to anyone else?

35
Gameplay Feedback / Re: Schneider is ridiculous
 on: September 11, 2018, 08:48:43 AM 
Answering with memes is all i could ever want

36
Gameplay Feedback / Schneider is ridiculous
 on: September 10, 2018, 01:45:54 AM 
Fought Schneider as an antagonist on In shock and the damage he dealt at the angles he did were beyond ludicrous. The beholder lasted maybe a minute and no matter where i hid or went we shot me to death in seconds without having to have line sight. Kuzmann died in maybe 2 minutes or less as his health was burned to nothing without Schneider being in any real danger. Maybe this is me complaining which it possibly is, but i will never play antagonist again. Just dont see how any antagonist can survive these kind of raider teams. Seriously that kind of damage output without any real danger the raider? Destroy the drone as you may, but the instant recall and deployment just adds to the lunacy of trying to do just that.

37
I have around 50 mmr and i constantly get level 1-5 players and more often than not i get invaded with these players by a 25-30 mmr antagonist. When in a group around my level i get no antagonist. This makes no sense.

38
Suggestions / Re: H.I.V.E. needs some buffs
 on: September 08, 2018, 10:19:01 PM 
Plus she needs more attack options when in overheal as i have found only the wasp and melee as a feasible option of attack. If im missing anything some insight would be valuable.

39
Suggestions / Re: H.I.V.E. needs some buffs
 on: September 08, 2018, 10:15:21 PM 
I say what i do from personal experience. She was too easy to down and the swarm range made it too easy for enemies to just jump at me. When  i was fighting the hades division it took about five seconds to down an add with her swarm where as two shots wounded me. When i tried to hide behind corners the swarm didnt activate until the were about two to three steps away. I would just like a 1 meter increase in range just to give that extra time to do things. Or make the absorb more applicable to multiple targets because it feels like i cant have more than one character afflicted at a timne even though i know thats not true.
Any suggestions on cards and builds to help me overcome this? Still think a little extra range isnt asking for too much.

40
Suggestions / Re: H.I.V.E. needs some buffs
 on: September 08, 2018, 05:41:03 AM 
That thought came to mind. I just made the damage suggestion on the assumption that the absorption was to be the primary damage source. If we could get an increased absorption range at current damage value then i will be happy. It's just that her current kit cant support the range of engagement that she is designed for.

41
Suggestions / H.I.V.E. needs some buffs
 on: September 08, 2018, 05:15:33 AM 
After playing lots of hive on lots of levels i have found her needing some help as she has a hard time doing damage and staying alive.So ill  make it short:
- Increase the range at which she can absorb vitality as the current distance even with the card leaves her dangerously exposed as she is very easy to down by just about anything.
- Since absorbing essence is her main source of damage and her guns do very little reliable damage on their own I propose increasing the damage while balancing the values with her range. Maybe the closer she is to the target the more she absorbs.
-I would love the ability to exit wounded state if hive has say 50% of her ability bar filled and she activates her ability, this would add much utility and boost the usefulness of her ability.
Honestly her ability would suit a 5th council member much better however, since she is in the wardog faction i think these buffs could really help her be better overall. I want to use her more, but man she is tough to use in most situations.

42
Fan Corner / Re: Our community's favorite topic: Antagonist!
 on: September 04, 2018, 09:44:56 AM 
spawned camped an antagonist with valeria for an entire match without dying and i get the lowest rewards of the group. During hanging by a thread in the generator room you can spawn camp anywhere just by placing her bridge pointed at one place and boom the area can be locked down.
Legit felt bad as the antagonist couldn't take cover as her blast goes through wall. All this for 1000 gold and faction points. if you see a good valeria, know that cover is useless.

43
Gameplay Feedback / Re: So, Ginebra Nerfs...Discuss.
 on: May 30, 2018, 01:04:46 AM 
Honestly give her weapons a faster projectile speed and ill be happy. This will just make it easier to land shots more consistently to offset reduced damage.

44
Gameplay Feedback / Re: So, Ginebra Nerfs...Discuss.
 on: May 30, 2018, 12:57:17 AM 
Nerfs to Ginebra are fine, though more partial to health being 70 - 75 as well as the damage reduction.
However if we are going to have these nerfs i say leave the weapon alone as it is ginebras only real direct weapon that doesn't require the target hitting a wall to get decent damage. Its the only weapon she has that is effective against bosses and it can be difficult to get good damage as you have to aim the bounces accordingly as well as travel time.
Also All I play is Ginebra so Im trying really hard to remain as impartial as i can.

45
Gameplay Feedback / Re: Enemy within
 on: May 09, 2018, 04:29:41 AM 
an acceptable answer

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