Mercurysteam's Hangout

BARRACKS => Gameplay Feedback => Topic started by: Ghostman128 on August 24, 2018, 07:13:05 AM

Title: New bp system
Post by: Ghostman128 on August 24, 2018, 07:13:05 AM
I love how it’s easier to get blueprints now. To get it once every 12 hours is f*cking stupid. The whole purpose of playing this game is to get stronger. Should be multiple chances to get multiple blueprints
Title: Re: New bp system
Post by: Hyugga on August 24, 2018, 07:28:39 AM
Yep its even worst now , and if you lose the match say goodbye till 12 hours
Title: Re: New bp system
Post by: Shadow on August 24, 2018, 09:12:21 AM
Those guns are worthless now.. they nerf it hard.
Title: Re: New bp system
Post by: B30 on August 24, 2018, 04:20:37 PM
I like the game, but man, the blueprint system is more frustrating then ever before.
Ok you have to win 3 matches in a row, not that big of a deal, unless you get constantly matched up with new players (then it can get difficult). And of course it is a big problem, if you need the bp for a character which is close to being useless on the map where the blueprint appeared. Then you and you teammates will have a hard time.

So after I won the required matches I got my blueprint, but quess what, it does not priorize the blueprints you don't have for that character, and of course I received a duplicate (and not the one bp I'm still missing), and now I have to wait 8 hours to get another chance? We urgently need more missons with blueprint rewards. Only one bp every 8 hours (and not even then it is sure that you get one - lottery draw) is ridiculous.
You really need to change this MS.

Not to mention the gold and faction points, you get a lot less now and the card shuffling is now much more expensive.
Title: Re: New bp system
Post by: Ghostman128 on August 24, 2018, 05:22:31 PM
What was the card shuffling before? I feel like that it’s not as expensive anymore but then again I don’t remember it lol
Title: Re: New bp system
Post by: B30 on August 24, 2018, 05:47:09 PM
What was the card shuffling before? I feel like that it’s not as expensive anymore but then again I don’t remember it lol

Shuffling cards increased from 3000 to 4800, but to be fair the card locking is reduced from 12000 to 800.
Title: Re: New bp system
Post by: Level9Drow on August 24, 2018, 06:13:57 PM
This makes the antagonists even MORE of a liability and personal when they beat you. If I go to my ONE chance in 12 hours to get my blueprint abd I get an antag and 3 new players, they can have their mentor bonus. I'll take my BP instead.

Here's the other thing, after you fail to get your ONE AND ONLY CHANCE to get a BP what are you even playing for? You have a situation where the first game after 12 hours means you have to wait and go to Discord or Steam and LFG (looking for group) to get a decent team WITHOUT new players, because they're a total liability now, more than ever. You don't DARE do that first BP mission with randos, and God help you if you get a competent antag. That one antag will have ruined the game for your entire 12 hour period.

I'm not saying there isn't things to love about the new patch. Valeria is really cool (but her gun sucks and I lost my game where I had the opportunity to get a better gun because of new players and an antag, so FUCK PvP more than ever), new skins are good, individual rewards is great, I'm loving the new levels (too many mines though), but without a REASON to grind I won't be enjoying them. So if you don't need gold or faction you only play once every 12 hours.
Title: Re: New bp system
Post by: B30 on August 24, 2018, 07:00:20 PM
… Valeria is really cool (but her gun sucks …

So I'm not the only one who thought that her gun sucks big time.

But to cheer you up MercurySteam, the new campaign is really fun to play! But seriously, you REALLY need to rethink the new reward system!
Title: Re: New bp system
Post by: Skyline on August 24, 2018, 07:47:04 PM
Can someone give example for more stupid "obtaining Bp" among all games of our World than "new bp system" of Spacelords game?
Title: Re: New bp system
Post by: Level9Drow on August 25, 2018, 10:46:59 AM
So you basically don't have any reason to play but once every 12 hours. OH, and get this, after 12 hours it's not guaranteed you will get a BP mission. I waited and DIDN'T get a BP mission. Wo I have enough gold for a BP and I have faction, guess I won't play again until 12 hours.

Seriously, this is some horrid gating. One fucking BP per 12 hours? AND AND, you aren;t even guaranteed it, you can lose it by having fuck up new players on your team.

PROTIP: When you get a mission queue and it says it's rewarding you mentor bonus, DON'T HIT ACCEPT!!! IT ISN'T WORTH IT!!!! Always, Always, ALWAYS hit decline when you see the mentor bonus displayed. At best you will wint the game with a 6.5, at worse, and more likely, you will lose the mission. Especially if it's your one fucking single BP for the day, DON'T hit accept. That was my mistake, and I got fucked. Now I have to wait for the next 12 our cycle before there is any real reason to play. 
Title: Re: New bp system
Post by: B30 on August 25, 2018, 01:15:25 PM
And another big problem with this "only one bp on just one specific mission every 8 hours" is e.g.: You need the blueprint for Dr. Kuzmann but the bp showed up on the "In Shock" mission, what now? Then just wait another 8 hours. I never thought that it would be even more difficult to get blueprints after the new update, so I was probably wrong. But if that's what you wanted MS, then congratulations you did an excellent job on that.  :'(
This is really ruining the game for me. :(
Title: Re: New bp system
Post by: gearedbeast on August 25, 2018, 01:34:22 PM
It's sad since this actually could've been a great system but they want to artificially extend the games life by making what could've been easy and fun frustrating and dumb.
Title: Re: New bp system
Post by: ScerCkan on August 25, 2018, 03:38:11 PM
well this is what you get when you mix people who bitch about everything on this forum and devs who clearly should be working on read dead redemption 2 because obviously they have genius ideas such as this new bp system
Title: Re: New bp system
Post by: Arvid on August 25, 2018, 06:35:00 PM
Hi. After hard grinding some days , now i can truly say " ALL new system have good and bad things " 1# All my friends have 12h timer on reward s , i some how got 24h wtf 2# U can get only one Print p,day when ur friends have 2- 4 then reason to play? 3# MMRis fuc**** up if u have 45+ mmr and u got antoganist , its like world war 2 with stick in ur hands ...... And no reason to get biger MMR 000 reward . But in this nightmare u make a good things too . I like game and hard core style and ty that we have SPACELORDS . But we have a problem with reward system and mmr
Title: Re: New bp system
Post by: Level9Drow on August 25, 2018, 08:10:55 PM
MSE you need to change this. The BP missions need to be 100% drop rate on a mission if it's on a timer. If not you need to give more opportunities for the drops. Now you nave REDUCED the amount ot time you will ever get one AND it's still only a chance.

I just logged off the game now. There is no reason to play, I have no BP missions. With no BP that you want there is nothing to get gold for to work towards. I need a BP for Valeria because her default gun is literally the worst gun in the game. So on the RARE chance I see a blueprint I have to take a zero forged weapon in to battle AND it;s the worst weapon in the entire game, thus reducing my chance for succeeding and getting the ONLY thing that will make Valeria not suck.

You know I see no one play her? She's terrible. Here I thought I was going to have to fight others to upgrade her.

And here's another thing. What happens when you get into the mission with the ONLE FUCKING CHANCE to get a blueprint for the character you want and then someone else chooses the character you need the weapon for? Why are you even in the mission at that point? You don't have any incentive to complete it since, even if you win, it will be for a character you don't need it for. You have no other choice but to disconnect and wait the 5 minute ban to get another chance at the character you want to get the BP for.

You took ALL incentive away from the game outside of 12 hours. This is the most HORRIBLE patch yet. I feel SO SORRY for new players, they will never EVER see weapon upgrades. Why? Because MSE has FOCRED PvP where an antag can literally take away the only chance you have to upgrade. And when you are new to the game that means you will never ever get upgrades. This is a self perpetuating circle because you will always be weak and have weak weapons and so never be string enough to get a weapon. MSE you have to make this fix priority. This is going to kill your game. You need to do an emergency patch and either make BP more numerous, or make the rare times you can get them 100% guaranteed, EVEN ON A LOST GAME!!!!!!

I logged off right now because I realized I have no reason to play the game right now. I have more than enough gold to create a BP, I have the characters I actually play with the cards they need, for the most part, and don't care ebout the characters I NEVER play, so don;t need to card them. So...why am I playing now? There isn;t a chance at a BP drop...guess I'll wait 6 hours? but some of us have work, lives, share time with others, so I may not even be able to take advantage of the next 6 to 12 hours.

This is horrible. I tried to be positive and play, but this is truely a horrible BP system.

I might see you all in 6 to 12 hours, there's no reason for me to play because what I need is locked behind a timer. And when other players start catching on there will either leave the game or ONLY play in short intervals based on their BP timer.
Title: Re: New bp system
Post by: Arvid on August 25, 2018, 10:52:54 PM
Yeap 100% Agree
Title: Re: New bp system
Post by: Lehi on August 26, 2018, 12:06:37 AM
Maybe I feel the game not so fun without BP reward by now. I was ok to throw my several hours for grinding just for testing characters and weapons new to me. The new reward system gives me no reasons to stick to the game after completing 3 bonus games.

Playing as antag? I feel guilty ruining someone's game more than feeling challenging/fun/satisfaction because of the reward system, but losing an antag game is a complete waste of time because of little rewards.

In the previous reward system, 2-3k gold in avg, but I could expect about 5k gold if someone went for BP and 10k affiliation (2 on gold). (24% Bounty Hunter) Even if losing a game, 1k gold is not that bad. even BP sometimes drop. I feel tired of continuing searching for another game.
Title: Re: New bp system
Post by: LordDraco3 on August 26, 2018, 12:35:48 AM
And another big problem with this "only one bp on just one specific mission every 8 hours" is e.g.: You need the blueprint for Dr. Kuzmann but the bp showed up on the "In Shock" mission, what now? Then just wait another 8 hours. I never thought that it would be even more difficult to get blueprints after the new update, so I was probably wrong. But if that's what you wanted MS, then congratulations you did an excellent job on that.  :'(
This is really ruining the game for me. :(

Play that map as antag, if the character can't be used there
Title: Re: New bp system
Post by: Level9Drow on August 26, 2018, 07:00:17 AM
Here's a REAL wrench in the Blueprint system, Draco. What if another player chooses the character you needed the BP for? You whole entire chance for 8 to 12 hours just got FUCKED and wasted. This is the worst thing they've done man. They need to revert back to random chance on EVERY mission. This 8 to 12 hour bullshit for just a CHANCE is horrid.
Title: Re: New bp system
Post by: LordDraco3 on August 26, 2018, 09:40:21 AM
Oh there's a ton of problems with the *exact* way everything is set up now. I was just offering a solution to that one particular issue of blueprints on a map that have locked characters.

I personally never liked the idea of getting a blueprint for a character you use in that mission, it has so many problems.... but it's literally something people have asked for since the start of this game, and some people are happy about that. MSE listened, unfortunately it was to a terrible idea that was just repeated 1000 times.

There's ways to use the systems that have been implemented and make this work well. It doesn't have to be overhauled completely, reverted to "the old way" or anything like that. Just make big changes to the numbers-- how many rewards are added to the mission screen, how often they rotate, etc. Make sure to have all reward types guaranteed at least once per rotation. Stuff like that. I could write out how I recommend fixing the new economy, but it's already beating a dead horse at this point and I don't think anyone would care to hear it.
Title: Re: New bp system
Post by: AKABUR on August 26, 2018, 02:36:18 PM
I really REALLY miss the old reward system now. It was not nearly as frustrating as what I have to deal with now. And most of the time the rewards are just minuscule... And the blueprints are so hard to get now it's crazy 0_0
Title: Re: New bp system
Post by: AKABUR on August 26, 2018, 02:37:35 PM
Here's a REAL wrench in the Blueprint system, Draco. What if another player chooses the character you needed the BP for? You whole entire chance for 8 to 12 hours just got FUCKED and wasted. This is the worst thing they've done man. They need to revert back to random chance on EVERY mission. This 8 to 12 hour bullshit for just a CHANCE is horrid.
Yes! This! I experienced this twice already! It's so damn frustrating!
Title: Re: New bp system
Post by: B30 on August 26, 2018, 05:20:54 PM
I don't know what to say anymore, I am tired of this BS blueprint system, this was my fourth try and I stand here empty handed (1. duplicate, 2. not earned, 3. no bp on grid, 4. duplicate). I turned of the game now, because this is beyond frustrating …
Title: Re: New bp system
Post by: Deathprize on August 26, 2018, 05:34:06 PM
Why have they made them so much harder to acquire? Surely it makes more sense making them a bit easier to get because is not as if you are going to completely get everything in a short amount of time due to the gold costs. If anything people may actually spend on the gold therefore generating cash flow.

The new system would make sense if you could buy the blueprints but you can't. This doesn't mean I think this should happen.

A new player coming into the game for the first time is just going to think it's a complete grind fest, especially since they have to play the same level multiple time to see the next.

With casual play it would take a month or three just to unlock all the levels. Again this would make more sense with a unlock all levels pack or something like that, but there isn't one.
Title: Re: New bp system
Post by: Level9Drow on August 26, 2018, 06:00:44 PM
Oh there's a ton of problems with the *exact* way everything is set up now. I was just offering a solution to that one particular issue of blueprints on a map that have locked characters.

I personally never liked the idea of getting a blueprint for a character you use in that mission, it has so many problems.... but it's literally something people have asked for since the start of this game, and some people are happy about that. MSE listened, unfortunately it was to a terrible idea that was just repeated 1000 times.

There's ways to use the systems that have been implemented and make this work well. It doesn't have to be overhauled completely, reverted to "the old way" or anything like that. Just make big changes to the numbers-- how many rewards are added to the mission screen, how often they rotate, etc. Make sure to have all reward types guaranteed at least once per rotation. Stuff like that. I could write out how I recommend fixing the new economy, but it's already beating a dead horse at this point and I don't think anyone would care to hear it.

I agree, because you could use a character who is carded well with max forge weapons to get a BP for a character who doesn't have a good weapon, let alone maxed out, in the first place...as in the situation with Valeria, who's weapon sucks more than Alicia's Novera.

Instead you have to play the gimped character at your higher MMR, not an MMR that would be appropriate for a brand new character, and thus hurting your chances for the BP.

All I can say is one thing. It must be hard to be a developer. I don't believe they thought about this. I think even they realize that it may have been a mistake, and not just because of the playerbase.

The developers have the benifit of playing in ideal situations, and in an ideal environment where you have 3 other good players with you always, and where you probably won't get an antag, the system isn't so mad. The BP pops up, you and your navy seals team go in there and get it, easy peasy. But throw in rising MMRs, because no one wants to peaceful antag anymore it's so non rewarding, being matched with new players, who are now a HUGE liability more than ever on BP maps, and finally antagonists. Then you basically will never see a BP.

I will stick with it, I have a feeling they will fix this. I hope no one gets fired, they are working hard and if they just fix this one BP issue we'll be in an ok spot for the game.
Title: Re: New bp system
Post by: Level9Drow on August 26, 2018, 06:30:25 PM
Well I just started the game up this morning to find AGAIN that there is no level with a BP drop, again. This is the second day in a row where I don't even have the CHANCE to get a BP. I only got it one time i believe, it was Thursday. And I queued up for it with randos because I didn't understand that this was my only way to get BP. I thought that the missions with BP only INCREASED or guaranteed a BP, and that you got random drop chance like normal on any level. Then I realized, like you all, what we do now. So I waited for the next cycle, mine is 8 hours, and each time I never received a BP mission.

I can't believe the devs would think this is reasonable. Think about how long it would take to get BP for all the characters us veterans have BP for now? Think of how no one would ever EVER spend money on forge until level 150. This means you have nothing to spend gold on really. Think of being a new player and trying to max out ONE character with decent weapons? Think of the same player down the line and he wants to try a new character but can't because all his other characters are gimped with unforged weapons.

The onld system you could use the gold to buy all the characters and when a random weapon drops for a semi-random character (the maps had a set for specific characters) you could then spend your gold on that weapon and try out the new character. Prior to the patch I would NEVER touch a character I had, even if I bought them, that didn't have a BP. They were useless without the BP going against AI with an MMR above 40% (before you laugh at me consider your forged weapons, you think 45% and higher is easy because your weapons are maxed out, think of zero forged weapons now). I got schnieder and didn't tough him, because he was weak, until I got BP for him. No go back to the new player coming to this game and how this situation plays out.

Another day with ZEEEROOOO possibility of BP. I only play now because I am grinding out 5th Council faction in order to get Valeria's RARE Zero Point Energy card (Which is another issue, hardly any faction rewards compared to before). After I get this...what do I have to play for? I have enough gold for a BP or 2, you don't get BP often enough to care to get more than that, I won't need faction, I am not going to get a BP in this 8 hour period. So what incentive is there to play? The old system there was always progress to be made, in the new system they LITERALLY STIFLE PROGRESS, they make it impossible and de-incentivise it.

So off I go, to frind 5th council faction. After that I will only play when I see a BP mission, wich judging by the last few days I will hardly ever be playing. Which will lessen my drive for the game in general, and I will care less and less. I, as many others, will get disillusioned and no longer care and move on to other games.

My hope is that MSE responds to us stating that they realize the issue, and they have something in the works. They don't have to even tell me when, or what exactly, just that they understand the BP issue was a mistake and that they plan on fixing it. THAT ALONE would keep me going, let alone just a fix for it out of the blue.
Title: Re: New bp system
Post by: Dontray on August 26, 2018, 06:39:10 PM
I say just revert back to the old system. Random blueprints gave you a better incentive to try new characters and have them better equipped while doing so. You also had more reason to play Antag (besides cards).
With certain missions being better suited to certain characters, this new system is bonkers and it’s a shame the DEVELOPERS couldn’t pick up on that.

If they keep this current system this game is DONE.




Title: Re: New bp system
Post by: Level9Drow on August 26, 2018, 07:19:24 PM
With the exception of individual rewards. Make the weapons map specific. Get rid of the timer period, 8 hour 12 hour bullshit, and make it a random drop chance ALWAYS. Do they realize that Treasure Hunter weapons are now virtually useless?

I think they changed the system in response to people going into missions with all maxed TH forged weapons and then surrendering as soon as the map started. This was done in rapid succession and would usually result in BP drops.
Title: Re: New bp system
Post by: Level9Drow on August 26, 2018, 07:26:40 PM
Never mind, I WAS going to grind for faction but after the first game I got stuck in a disconnect loop. I was disconnected at the reward screen and then it disconnected, then it asked me to join a mission in progress, then says it cannot do it and asks me to accept, I accept then it goes back to main screen and ask if I want to continue mission in progress (THER'S NO FUCKING MISSION IN PROGRESS! IT'S OVER! I WAS IN THE REWARD SCREE!), Then I accept and it says it xcant connect to mission yada yada blah blah. So i decide to take the UNJUSTIFIED hit and take the penalty (5 minutes of penalty beats re-connection loop for infinite), BUT the son of a bitch won't let me and asks if I want to rejoin mission AGAIN.

So I won't even be grinding for faction now.
Title: Re: New bp system
Post by: Shadow on August 26, 2018, 08:03:48 PM
Doing all the hard work in solo and getting 0 gold is shittiest reward system ever.
Title: Re: New bp system
Post by: Social_Sin on August 26, 2018, 08:15:38 PM
Doing all the hard work in solo and getting 0 gold is shittiest reward system ever.

Yea just recently learned about this too and it's stupid.

Searched for a match and after awhile it said couldn't find any raiders, want to try it solo?

I figured sure, it'll be harder but solo isn't training. Nope fuck you, enjoy 0 rewards and time wasted despite finishing just because we couldn't find other players.
Title: Re: New bp system
Post by: Ghostman128 on August 27, 2018, 05:46:45 PM
Hey guys 89% chance for me to get a bp... guess who still didn’t get it and has to wait hours for the next
Title: Re: New bp system
Post by: Level9Drow on August 27, 2018, 06:07:50 PM
Me to, I was 75%.
Title: Re: New bp system
Post by: revmort on August 28, 2018, 12:08:46 AM
So today I noticed something. Duplicate BPs don't seem to stack or reward anything else. Are duplicate blueprints literally completely useless? In fact, if that's the case they're actively detrimental, since they risk wasting any built up +10 from failed rolls on prior missions.
Title: Re: New bp system
Post by: LordDraco3 on August 28, 2018, 12:33:21 AM
So today I noticed something. Duplicate BPs don't seem to stack or reward anything else. Are duplicate blueprints literally completely useless? In fact, if that's the case they're actively detrimental, since they risk wasting any built up +10 from failed rolls on prior missions.

Your analysis is correct. Useless and wastes any stored up bonus %
Title: Re: New bp system
Post by: revmort on August 28, 2018, 01:02:09 AM
Aaaaaand I'm gone. I got better things to do than spend time on a game that actively makes an effort to waste it. Might check in in a few weeks to see if they've improved things.
Title: Re: New bp system
Post by: Level9Drow on August 28, 2018, 01:58:41 AM
We should try not to be mean, myself included. While I don't agree with the recent BP changes i think many of us, myself included, have let our emotions run away and then we may be a little more unreasonably harsh to the devs than we should. I don't want to demoralize them, I want them to understand what we find unbearable and unfair, and for them to get a chance to respond and fix things. Because believe it or not, I actually would like to continue to play this game.
Title: Re: New bp system
Post by: ArnoldCat on August 28, 2018, 02:07:31 AM
Hey guys 89% chance for me to get a bp... guess who still didn’t get it and has to wait hours for the next

Me to, I was 75%.


Sometimes you are lucky (we failed the mission):
(http://s2.subirimagenes.com/otros/previo/thump_9862526201808251501031.jpg)

Sometimes you dont:
(http://s2.subirimagenes.com/otros/previo/thump_9862533201808232029201.jpg)

By the way, anyone has tested this weapon? The more i level up, the more expensive it gets to build. I don't wanna spend that amount of gold just to see the weapon sucks.


(https://preview.ibb.co/m9zy2p/20180827181140_1.jpg)
Title: Re: New bp system
Post by: revmort on August 28, 2018, 02:11:45 AM
Well, to make it clear, I am neither mad nor upset, nor do I think ill of the devs. It's simply that the game they made, in its current state, does things I find so detrimental to my enjoyment of it that it's not worth my time or energy.

I have no doubt they're quite capable of fixing these issues, and if they do I'll happily return. In fact, if the game ends up providing me enough enjoyment I'd be more than happy to throw some money their way.

And if they don't, or if it simply turns out the game they wish to make is not the game I wanna play, oh well. It's just entertainment. I can live without Spacelords, and I'm equally sure the developers can survive without my money.
Title: Re: New bp system
Post by: LordDraco3 on August 28, 2018, 02:12:14 AM
Hey guys 89% chance for me to get a bp... guess who still didn’t get it and has to wait hours for the next

Me to, I was 75%.


Sometimes you are lucky (we failed the mission):
(http://s2.subirimagenes.com/otros/previo/thump_9862526201808251501031.jpg)

Sometimes you dont:
(http://s2.subirimagenes.com/otros/previo/thump_9862533201808232029201.jpg)

And I say, just screw taking chances
(https://cdn.discordapp.com/attachments/315765053364109312/483508309052227584/40131394_10212304764679636_4099234349147226112_n.png)
Title: Re: New bp system
Post by: B30 on August 29, 2018, 12:52:55 AM
I posted this the other day in another thread:
Quote from: myself
Last time I got a bp, I had a 100% drop too, but what good does it do to me if I receive a duplicate for the second time?
Tried to get the Barrier, but that stupid game gives me constantly a Granny bp! And I don't want to craft the Granny right now, I want to save up for the Barrier (have to save up, because every thing is way more expensive since the new patch, and you get much less rewards now).

Today I tried it again (receiving the Barrier bp), had a 81% drop and I got a bp - but guess what that stupid game gave me another Granny bp!!! This is the THIRD Granny DUPLICATE I got, since this bad joke of an update got released.

I would consider me patient, but that's it for me. This is unbearable, I have no fun in this game anymore (with all the timers and less rewards). I'll stop here, I have funnier games to play than constantly wasting my time in this sorry effort.

Maybe I come back at a (much) later time, but for now, I am done here.
Title: Re: New bp system
Post by: Level9Drow on August 29, 2018, 01:23:18 AM
They should compensate you when you get duplicates. They should give you at least half the price of what it would cost you to make it at your forge level.
Title: Re: New bp system
Post by: Skyline on August 29, 2018, 01:46:03 PM
4+pages alry ,100% dissatisfied. Even lorddrako3 not "def" this bp system... This bottom, is no place below.  And still no single comment from Mercurysteam.
-we working.
-system is ok u just not understand.
-we look for decisions
Even "stfu players and play" was better than nothing :D

At a conversation with a wall there are more chances to achieve the answer, than with representatives of MSE at this forum :)
Title: Re: New bp system
Post by: LordDraco3 on August 29, 2018, 08:32:20 PM
I mean, I see potential in it. But right now it's like they built a water park and forgot it needs water. They threw a garden hose in to fill it up.
----
Actually getting a BP from a mission that gives one is easy. The problem is.... I haven't seen a single common BP chance since launch day. There just aren't enough rewards placed on the mission screen, nothing is guaranteed to appear, and the rotation does not happen often enough.

Or it happens too often, I can't tell. 8hrs rotation doesn't help when it triggers the moment I get off work, and the next rotation is at 3AM, so I only see 1 set of rewards per day even though there are 3 rotations for my tier, but newbies get a 24 hour rotation which would be pretty much the same or better for me since I hear they get a larger number of rewards placed on the mission screen for that time  :-\

But also when there IS a reward on a mission, it takes the place of one of the normal gold/faction rewards, so continued playthroughs on that map become useless.

I also dislike being forced to play with a certain character. Always a high chance that someone else picks them first, and also that means for characters getting their first blueprint, they will be completely underpowered with their lv 0 starting weapon. Can you imagine a newbie trying to get their first BP for Alicia or Lycus?

Also the fact that you can even get duplicate BP's when you are already sitting on one and have weapons that you need BP's for is awful.
----
Again these are all issues that seem simple to rectify. The question is if any of it will happen sooner rather than later. Based on history, it could take months, but hopefully the f2p switch makes these types of updates happen more frequently rather than dropping several huge changes every 4 months.
Title: Re: New bp system
Post by: Level9Drow on August 29, 2018, 10:39:17 PM
Yea I keep getting Granny. I want Barrier.
Title: Re: New bp system
Post by: Skyline on September 09, 2018, 02:51:31 AM
Up:
Situation Common Bp for me now. Mission Double agent.
Other Team all lvl 60-80...guyz absolutely not care about engeneers..10 min still stage one...Whot can i do?
I  begin Try Surrender but fail and now i just jump to abyss and ruin game for 3 innocent...Why?
Bcs Whot a reason for me continue dat mission play like 20 min ,die billion time and win with rating 5.5?
I better lose and play again with more chances win BP. Bcs when next time i see common bp? Next week, next month?
SO WHO I AM HERE - salty player who directly ruin game ? Nothink personal only buisness?
THis System so bulshit  and i see situation like developers Force Me do SHit like this instead like old times ,-i just play mission for farm and "roll" after.
Not Agree?
Title: Re: New bp system
Post by: Hiero_Glyph on September 09, 2018, 03:11:40 AM
So what if you could farm blueprints but the drop chance was decreased. Failure to get the common blueprint would still give you a +10% chance on the next roll so you would eventually get it. It would still be governed by RNG so you may not even get the correct weapon but you would be able to actively farm it. And then you still need the blueprint every time you want to upgrade the weapon. So it's still a tedious grind except you can actively farm for it instead of playing a few games and logging out until your timer resets.

I can see leaving gold and faction as 1-time rewards since you get a high reward amount from non-reward missions, but blueprints need to be 1 common and 1 rare every rotation. Rare blueprints could even have severely decreased rolls (+5% per failed roll) but at least you could farm for them. And even when you finally get the blueprint you still need the gold to craft it and need to upgrade it once you level up your forge, which requires another blueprint! So really it encourages players not only playing the game more but also spending gold more often.

And lastly, duplicate blueprints need to reward a small amount of gold and/or faction but not enough to make it the preferred gold/faction farming method. Since you can fail a blueprint roll I think giving players 2k/4k per duplicate seems fair (or 1k gold + 1k faction per common, 2k each per rare). This bonus would also be exempt from weapon passives so it would prevent double-dipping.
Title: Re: New bp system
Post by: Skyline on September 09, 2018, 03:26:06 AM
Everythink is ok but not this absurd bp system even tokens with same mechanic and shop where 5 tokens -common 10-rare...
Even old system: There was not an ideal, but worthy system. You farm that it is necessary for you, sometimes it was lucky, sometimes on it left time But no! One Idiot has decided to flash the weak-mindedness and has created the most poor system which can only be thought up for the reason that in it there is no successful decision and tens of foolish.
Eat this players....
Title: Re: New bp system
Post by: Level9Drow on September 09, 2018, 06:40:30 PM
Skyline, at least in the old system it was ACTUALLY POSSIBLE for me to GET a common BP. I just logged in now, and I logged back out. guess why buddy? No reason to play, there was no common BP.. AGAIN, for the what...3rd week in a row? I have a lot of gold, but nothing to spend it on. Sure I have BP I could build...of shit weapons I will never EVER use. apparently Tier 1 is the shittiest tier. I saw Ayana Kewna's new weapon, but who cares, I'm tier 1, it won't show up for me. I want Earthing for Valeria, but I'm tier 1, will never see it. Maybe it will pop up when I'm at work? Maybe I did get the chance but I wasn't available to know or get it because of the stupid timer system?

So I log on, then I check, then I log off. That's what the game is now. I don't need gold, faction is a throw away gring now and so I am now nurnt out from shuffling with no success only to have to go back and build 4800 point again then throw it away again, and again, and again. So I no longer care about faction, it just isn't a feasible goal to expect progress in anymore. So I don't care about faction or gold, can't get common BP... why play? This is, objectionably, a rewardless system. I am not rewarded at ALLL for playing. Unless a hero drops, then I could buy them with my gold? But really what for? I'm not going to be able to card them or get their common weapons, so who cares.
Title: Re: New bp system
Post by: Skyline on September 09, 2018, 07:57:38 PM
Mr.Drow we... and in general 100% players of this game... we speak about same, I just use less "civilized" phrases... the problem is in what nobody listens to :)
Agree with self and you about ROTBP progress.
I never cry or hate old Bp system...u play u take chances u test luck if u fail u do this again,u spend time in a game for what u want or need...now u just "eat shit" .
Title: Re: New bp system
Post by: Big Chocolate on September 09, 2018, 09:59:07 PM
Do the developers ever respond or comment on these forum posts? It seems everyone seems to know whats wrong with this game, except the developers. I would really like to hear them comment on the issues plaguing the game and critics reception.
Title: Re: New bp system
Post by: Hiero_Glyph on September 09, 2018, 10:11:58 PM
Do the developers ever respond or comment on these forum posts? It seems everyone seems to know whats wrong with this game, except the developers. I would really like to hear them comment on the issues plaguing the game and critics reception.

I haven't seen an official reply yet. As for the critics, I doubt they even know this game exists. It's not like Mecurysteam is even advertising it.
Title: Re: New bp system
Post by: B30 on September 10, 2018, 06:14:22 PM
Well, obviously there must have been changes to the blueprint system because today, I saw 2 blueprints, I repeat 2 blueprints (Common & Rare) at the same time on the mission grid for the first time ever, since the update. I know it sounds crazy, but it's really true. So I thought I could try to get Mikah's Barrier again (!!!). But NO, still getting Granny duplicates instead. That can’t be that hard, to fix this after more then two weeks, right?

So MSE, will this issue ever be fixed???
Title: Re: New bp system
Post by: LordDraco3 on September 10, 2018, 09:15:00 PM
Do the developers ever respond or comment on these forum posts? It seems everyone seems to know whats wrong with this game, except the developers. I would really like to hear them comment on the issues plaguing the game and critics reception.

We used to get responses to most threads. That has stopped though, as of several months ago  :-\ responses happen but very rarely and with mostly generic responses.

Makes me sad, feels a lot less personable than things used to be as the game population grows, and negative posts litter the forums/discord.
Title: Re: New bp system
Post by: B30 on September 10, 2018, 10:26:20 PM
Over two weeks and NO reaction to any of the Threads / Posts may not be the smartest decision, as this will certainly encourage negative comments, lack of interest or sympathy for the game or developer.
Title: Re: New bp system
Post by: pululon on September 11, 2018, 11:05:27 AM
Over two weeks and NO reaction to any of the Threads / Posts may not be the smartest decision, as this will certainly encourage negative comments, lack of interest or sympathy for the game or developer.
Yep, even a "fuck off, we won't change it!" would be better than this silence.
Maybe they are thinking in do something and show it as a surprise, but we don't want a surprise, we want to know what they are doing about this kind of issues.
Title: Re: New bp system
Post by: JestersShade on September 11, 2018, 11:29:32 AM
I was precisely wondering if the devs aver answer to this forums or just post the patch notes and announcement ?

They really need to interact more with their community until it's too late ...
Title: Re: New bp system
Post by: Skyline on September 19, 2018, 02:47:33 AM
Just reminder - the system of receiving BP in the game : Spacelords, the most stupid Bullshit of all of the video games created for all history possible ever . It is your merit dear Mercurysteam.
Never forget , never forgive :D
Title: Re: New bp system
Post by: MSE_TENKA on September 19, 2018, 12:24:07 PM
Hi everyone,

We are aware that the new system is not working to everybody's liking, and our team is studding this topic and testing other possible solutions. As it's always the case, these kind of changes that affect the whole game take time to implement.

We are committed to keep improving the game based on your feedback.

Thanks a lot for your understanding.
Title: Re: New bp system
Post by: Skyline on September 19, 2018, 08:57:25 PM
Thank you so much for comment . We (all who play this game!) so waited for this (i mean comment) :)

ADD:Guyz you saw the previous comment, - developers exist, our belief will be rewarded :))
ADD2:
(https://image.ibb.co/bUm6sK/g_SVn_X9v_BSZe_O.png)
Title: Re: New bp system
Post by: Level9Drow on September 19, 2018, 09:24:09 PM
I feel so bad now for all the tilting I did. I'm such a selfish a hole now. i need to be more patient.
Title: Re: New bp system
Post by: JestersShade on September 20, 2018, 09:40:37 AM
You could say that if MSE was communicating far more frequently but it's been a month since Spacelords was rebranded/released and we only get a  post when something has already been decided and seems ready to launch.

Again, to compare to Warframe and Digital Extremes: we get dev streams every 2 weeks, community streams every week, a lot of posts / answers on their forums ...

MSE needs to communicate more and not just to announce stuff, but just to show what they are working on and that they are listening.
Title: Re: New bp system
Post by: LoganMaze on September 20, 2018, 03:45:28 PM
You could say that if MSE was communicating far more frequently but it's been a month since Spacelords was rebranded/released and we only get a  post when something has already been decided and seems ready to launch.

Again, to compare to Warframe and Digital Extremes: we get dev streams every 2 weeks, community streams every week, a lot of posts / answers on their forums ...

MSE needs to communicate more and not just to announce stuff, but just to show what they are working on and that they are listening.
i love warframe but you cant expect the same comunication level and update rates, i think warframe is like 2nd or 3rd place for most played free to play on steam, meanwhile spacelord got like 2000 (i actually dont know) players if you combine all platforms, stop comparing every game to warframe.
Title: Re: New bp system
Post by: Skyline on September 20, 2018, 04:03:22 PM
Before Warframe [DE] make just One Game for Xbox360-Dark Sector,So they not have any adv. Vs MSE and build Their Empire from zero and major point of this, sure-Communication with community.
it isn't necessary to invent bicycles :D
Just need CM like [DE]Megan or Mobi from Trionworld-they just talk and smile and this so fucking enought for "eternal love" from community to their games :)
Title: Re: New bp system
Post by: JestersShade on September 20, 2018, 04:37:54 PM
You could say that if MSE was communicating far more frequently but it's been a month since Spacelords was rebranded/released and we only get a  post when something has already been decided and seems ready to launch.

Again, to compare to Warframe and Digital Extremes: we get dev streams every 2 weeks, community streams every week, a lot of posts / answers on their forums ...

MSE needs to communicate more and not just to announce stuff, but just to show what they are working on and that they are listening.
i love warframe but you cant expect the same comunication level and update rates, i think warframe is like 2nd or 3rd place for most played free to play on steam, meanwhile spacelord got like 2000 (i actually dont know) players if you combine all platforms, stop comparing every game to warframe.

Not true: I compare to Warframe because they precisely started very low, with a very small game.
They started their devstream at the end of closed alpha / beginning open beta and this kind of stuff.
They understood very early the importance of communicating with their players to build their game.
Look at what they did from the start and how they did it.

On Spacelords, so far, during the past month, we got small balancing updates and skins ...

So I compare what is comparable, precisely: 2 medium Dev studios, launching their games independantly, directly to players.
Warframe is now big and successful but can be used by other studios as an example.

So again, my comparison is and will be relevant.
Title: Re: New bp system
Post by: Deathprize on September 20, 2018, 06:23:55 PM
Both Mercury Steam and Digital Extremes have been around for years. DE always used to do the unreal tournament with epic and did ports and multiplayer modes for games like Bioshock. Mercury Steam have worked on a few games in the past too. Such as Scrapland, Jericho and Castlevania.

So both have had experience.

Title: Re: New bp system
Post by: LordDraco3 on September 20, 2018, 06:48:37 PM
Agreed, just watch the Warframe documentary and read/watch the interviews with Enric and you can see that MSE is following DE's footsteps almost exactly:

Both started as work for hire game development. They made other people's games, and had to follow the restrictions of their publishers.... Unreal, Dark Sector was gutted, Castlevania and Metroid.

Then both went on to make their own game, completely independent of any publisher restrictions. Both are putting out very high quality products to be a completely independent ordeal, both games are indistinguishable from AAA titles in terms of looks and polish.
So while the games might be fundamentally different, the development are almost identical.

But calling them both "mid-size" is misleading. They are, but DE has literally twice the number of employees, and has since the start.
Title: Re: New bp system
Post by: MSE_Hellath on September 20, 2018, 06:56:56 PM
Hey all,

We understand where you are coming from. And you are right. We have been a little absent from here in the last few weeks, as we have been preparing the roadmap we have just shared with you.

We intend to be much more active here from now on. As I often say, we are  a small studio, and most of us need to double up working in different roles. Recently we have focused on the game itself, but we don't want to neglect our communication with you.

Thanks for your understanding. Let us know what you think of the upcoming changes!
Title: Re: New bp system
Post by: Level9Drow on September 20, 2018, 07:09:04 PM
Agreed, just watch the Warframe documentary and read/watch the interviews with Enric and you can see that MSE is following DE's footsteps almost exactly:

Both started as work for hire game development. They made other people's games, and had to follow the restrictions of their publishers.... Unreal, Dark Sector was gutted, Castlevania and Metroid.

Then both went on to make their own game, completely independent of any publisher restrictions. Both are putting out very high quality products to be a completely independent ordeal, both games are indistinguishable from AAA titles in terms of looks and polish.
So while the games might be fundamentally different, the development are almost identical.

But calling them both "mid-size" is misleading. They are, but DE has literally twice the number of employees, and has since the start.

If anything this is a good omen of what's to come. I'm shutting my mouth now, man. I don't want to demoralize the dev team by "being a Drow" LOL, I'm going to ride this through because I believe this is going to grow in a good direction.