If you want to avoid these long games so much, why are games with successfully survived "survival phases" rewarded better, then? This makes no sense, to me???
Should be the other way round:
no survival phase reached = less life consumed = better rewards
… the Sudden Death feature is … actually more "useful" when it comes to PvE matches.
… avoiding Suvive phases in PvE is usually a more trivial thing, so matches may become excessively long. The new Sudden Death phase should tackle the problem of having excessively long matches …
Okay you shorten the games, but at what cost, now if I ran out of all survival phases/ lives I have to loose, but with unlimited survival phases maybe I could have had a win!
I prefer a longer game with a victory at the end rather than a shorter one with a loss at the end. It breaks my win streak and with a loss at the end you always get less rewards than with a win at the end (wouldn't make sense otherwise). No matter if it was a long or short game.