There's no need to be so aggressive. I meant no harm. Just trying to convey that there are fans who really enjoy the system. The problem with making it optional is that it'd take just 1 player for a whole team to miss out on it. Plus it'd make it harder than it already is for an Antagonist to find a game. I know I already said I believe it to be a core part of the game but I really can't stress that enough. It's part of what really separates this game from others imo. Plus your supposed to react with dread when you get an Antagonist. Considering the way they do it, with Uras-Beherit taunting you. Doesn't make a lot of sense to have that and have a Raider be able to choose whether it happens or not. Again it's just my opinion.
If is hard to find a match its proof that the antag mode isn't so loved.
If you ask me, I would make it optional, you chose before go to matchmaking if you want or not an antag. Then give more rewards (a lot more) in antag mode so people have some kind of incentive to play it.
You can even make an antag ranking, and put special rewards if you beat the best antags of the game, like a bounty.
But make it optional, the idea is to keep the players playing the game, not leaving because the antag