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Messages - pululon

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76
Gameplay Feedback / Re: Schneider is ridiculous
 on: September 14, 2018, 11:11:57 AM 
Sometimes a player with a high forge level in a weapon is matching with low lvl players, and the mission lvl becomes low lvl too and that happens... I saw that on In Shock a couple of times, I remember one in were the Konstantin had a high lvl weapon and eaten the beholder en seconds, then Kuzmann... another was myself, were I was with a bunch of low lvl and I with Mikah was doing a lot of damage to the beholder.

77
Suggestions / Re: Antagonists in Council Apocalypse
 on: September 13, 2018, 11:22:19 AM 
They can make work better the antagonist mode, you need to give incentives to the players. Better rewards, and when I say better, I say more rewards losing against the antagonist than winning in PVE. A ranking, unique BP in those matches (for raiders and antagonists).
But make it optional, some players will play PVE and when they feel more confident, or be tempted by the rewards, will jump to PVP and play both, or migrate entirely.
But you are giving the chance, and that is always good.
Right now play against an antagonist gives you worst rewards than playing PVE, even winning, since the match can take long, you can die more, and that affects the final score.
The antag mode IS fun, but I think that isn't well implemented.

78
Bug report & Technical Support / Re: Reward reset drop problems
 on: September 11, 2018, 11:15:06 AM 
A lot of gold for duplicates... you need something or the "reward" is ended being a little scam

79
Suggestions / Re: New tutorial for beginners
 on: September 11, 2018, 11:12:18 AM 
+1 to this... some people don't want to see videos, they want to directly play the game, you need something that show them how to play

80
Gameplay Feedback / Re: Still Too Many Antags...
 on: September 11, 2018, 11:11:04 AM 
The problem is that some players can taste the game without an antag, love its mechanics, ideas, gameplay... and then throw away every bit of love after a few matches with an antag and the constant menace that that experience that they loved can be ruined in a second... and you don't want that, you want people playing and pumping money into the game, so, make antag mode optional.

81
Gameplay Feedback / Re: New bp system
 on: September 11, 2018, 11:05:27 AM 
Over two weeks and NO reaction to any of the Threads / Posts may not be the smartest decision, as this will certainly encourage negative comments, lack of interest or sympathy for the game or developer.
Yep, even a "fuck off, we won't change it!" would be better than this silence.
Maybe they are thinking in do something and show it as a surprise, but we don't want a surprise, we want to know what they are doing about this kind of issues.

82
Gameplay Feedback / Re: RIP this game
 on: September 11, 2018, 11:03:06 AM 
Yeah, they have to do something, I have 1 reward per rotation... I enjoy a lot playing the game and earning 2k gold (or less), but come on, this is ridiculous

83
Gameplay Feedback / Re: Screw this antagonist bs
 on: September 11, 2018, 10:58:57 AM 
That's the idea of the antagonist... but, again, make it optional, MS... people will be quitting the game for this and if you want your game to grow, you need to take seriously this topic.

84
Yeah, the tutorial is a must have, you can see people running around, not understanding anything... is a really bad experience.

85
Suggestions / Re: Antagonist system
 on: September 11, 2018, 02:39:53 AM 
There's no need to be so aggressive. I meant no harm. Just trying to convey that there are fans who really enjoy the system. The problem with making it optional is that it'd take just 1 player for a whole team to miss out on it. Plus it'd make it harder than it already is for an Antagonist to find a game. I know I already said I believe it to be a core part of the game but I really can't stress that enough. It's part of what really separates this game from others imo. Plus your supposed to react with dread when you get an Antagonist. Considering the way they do it, with Uras-Beherit taunting you. Doesn't make a lot of sense to have that and have a Raider be able to choose whether it happens or not. Again it's just my opinion.
If is hard to find a match its proof that the antag mode isn't so loved.
If you ask me, I would make it optional, you chose before go to matchmaking if you want or not an antag. Then give more rewards (a lot more) in antag mode so people have some kind of incentive to play it.
You can even make an antag ranking, and put special rewards if you beat the best antags of the game, like a bounty.
But make it optional, the idea is to keep the players playing the game, not leaving because the antag

86
Gameplay Feedback / Re: PLEASE stop trying to punch the sniper elites!
 on: September 07, 2018, 11:48:50 AM 
I love when they try to punch Kuzmann and he destroys them XD, only to see them return and try it again... well, is not good, but is hilarious
I know it's so cute right?
And when we have to pull the levers to save Shae... I firing at Kuzmann from the distance so he has his eyes on me and the rest can pull the levers... and then you see it, the noob, usually Lycus, running, and every one of his moves say "I have to punch the bad guy"... two seconds later, everyone around the levers in the red, being killed by Kuzmann or executed by the grunts XD

or

when you have to save Loath... you put four aleph in the extractor, a few secs later you catch the last one that you need, run against the extractor and then... when you are at two steps away... boom! they blow the extractor XD

87
Gameplay Feedback / Re: PLEASE stop trying to punch the sniper elites!
 on: September 06, 2018, 10:58:29 PM 
I love when they try to punch Kuzmann and he destroys them XD, only to see them return and try it again... well, is not good, but is hilarious

88
Español (foro general) / Re: Posibilidad de comprar la 4ª Campaña
 on: September 06, 2018, 10:55:52 PM 
Yo pienso que incluso les conviene a ellos vender las campañas, dejar el limite de nivel para el f2p, pero para los que no quieran grindear lvl y deseen aportar a la causa, no vendria mal la opcion.

89
Suggestions / Re: Gold for Duplicate BP
 on: September 06, 2018, 11:53:58 AM 
This would be great, I'm having dupes all the time :(

90
Gameplay Feedback / Re: From an Antagonists POV
 on: September 01, 2018, 02:09:14 PM 
The problem, I think, is that this game has actually two types of players living together (three if we take the solo players), one group that enjoy and want to play with antagonists, the other that only want PVE. And there is a problem since some of the PVE players will drop the game before even try it.
Is an issue largely discussed through the forum, I think that the better solution is giving the player the chance to chose if they want to go PVE or PVP before going to matchmaking, and give much better rewards in an antagonist match, for raiders and antagonist, so you can encourage this mode.
I think that with this option you will have people that want only PVE happy, and better quality for the antagonist matches.

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