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Messages - Deathprize

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16
Suggestions / Re: Full cross-play between platforms
 on: September 27, 2018, 09:58:24 PM 
Well as of today ps4, Xbox and Switch can cross play on Fortnite. Other developers will want this as well as it increases player numbers on games with a split playerbase

17
Gameplay Feedback / Re: Unfair Advantages
 on: September 27, 2018, 04:15:48 PM 
Hi MSE TENKA it is any max levelled gun. Particularly bass cases are:

Ayana with malikium
Harec with aura Mortis
Shae with focus kaa 7
Ginebra with javelin
Loaht in beast mode
Lycus with shit happens
Hans with Warm
Schneider with any weapon
Valeria with any weapon
Plus others

Please just try blasting the protector on a match you set up internally to see how fast he dies. There is nothing the team can do about it.

18
Suggestions / Re: Full cross-play between platforms
 on: September 27, 2018, 04:10:39 PM 
I think one of the milestones in the roadmap is being able to form parties with pc players, which hints at an integrated accounts system for the future.

19
Suggestions / Full cross-play between platforms
 on: September 26, 2018, 06:26:54 PM 
Hey just seen news that Sony are allowing cross platform play with Xbox and Switch starting with Fortnite. I know this is early but will it be added to Spacelords in time as I guess this will be opened up to all games in the future?

20
The current issue is not how they act but the fact loads get spawned in that bum rush you. They also do huge amounts of damage and are bullet sponges. That isn't tactics, it would be better if they used tactics rather than what is happening now.

21
Gameplay Feedback / Re: Mmr is this game biggest problem
 on: September 22, 2018, 12:27:51 PM 
 I think the difficulty overall has increased again the normal guys spawn quickly on lower difficulties and a lot more can be on the field now.

22
Gameplay Feedback / Re: Stubborn on the PvP Issue...
 on: September 22, 2018, 12:20:59 PM 
Yeah fistful of sand blows with an antagonist which is a shame as it's one of the best levels. Everyone queues it for antagonist though as it's a stupidly easy win.

Surely they have the data to show there is an unreasonable amount of antagonist wins on that level, due to everyone just killing the old man. The fact some don't even spawn until you find him says everything.

Like at the moment if a Harec antagonist enters you may as well quit as the protector will die about 30 seconds after you find him.

In the original build of the game you couldn't do this, so I don't know why it's been added in. Granted it is possible if you spawn kill them every single time, but just highly unlikely.

23
Gameplay Feedback / Re: New bp system
 on: September 20, 2018, 06:23:55 PM 
Both Mercury Steam and Digital Extremes have been around for years. DE always used to do the unreal tournament with epic and did ports and multiplayer modes for games like Bioshock. Mercury Steam have worked on a few games in the past too. Such as Scrapland, Jericho and Castlevania.

So both have had experience.


24
Gameplay Feedback / Re: schneider is OP
 on: September 19, 2018, 03:28:25 PM 
This is good news. Thank you for letting us know!

25
Gameplay Feedback / Re: Everyone Relax
 on: September 19, 2018, 09:30:46 AM 
Although the players numbers are higher on the consoles, I would not be surprised if the same trend was in effect with peak players decreasing over time.

Also the difficulty of the mission when facing an antagonist is based on MMR score. And in fact can swing wildly both ways.

An example being 1 or 2 grunts spawning for the antagonist and bosses dying in less than a minute. For raiders the AI can get super charged to the point a single guy takes multiple clips and pretty much kill you in one shot.

Granted most people likely see somewhere in the middle of these two extreme but they are there.

Also everyone has different views and experience so just because one person likes something doesn't mean others do.

Running a game as a service model you want to keep the majority happy as there are more chance of paying customers in the group. However there can be exceptions such as if the game appeals to multiple 'whales' which are people that dump 1000-10000 of their disposable income on a game. Side note have a look at some of the interviews online with these people it's fascinating. Some do it so they can control the games economy and can then forcefully push through changes. To do this they look for games with a smaller players count as the have greater chance of success. It's worth a read as it's a completely different outlook at why you should play a game.

26
Gameplay Feedback / Re: Everyone Relax
 on: September 18, 2018, 08:02:51 PM 
Yeah that definitely escalated quickly. Hey on the bright side it shows that everybody has passion when it come to spacelords which is a good thing.

27
Bug report & Technical Support / Re: HDR Toggle on Console & Fan Speed
 on: September 18, 2018, 06:25:14 PM 
I get this too. Idling on the opening menu cause the fan to go into overdrive. It apparently does it on the pc as well.

28
Gameplay Feedback / Re: PvP time to kill is too quick
 on: September 18, 2018, 02:12:10 PM 
I agree some weapons kill to fast. But reducing damage too much would make it very difficult for the antagonist to win as bum rushing him becomes a legit option then.

It going to be a very difficult balancing act but I think it is needed. Especially as some characters are better than other in PvP but not PvE. Raiders choose PvE orientated characters if an antagonist shows up it's difficult. Choose all PvP characters antagonist doesn't show up, it's difficult. This needs evening out more I think, the more it is the less frustrating everything will be overall.

29
Gameplay Feedback / Re: Still Too Many Antags...
 on: September 18, 2018, 02:05:44 PM 
Yes thank you for the reply.

Replies like this stop the entire thread snowballing out of control which is always a good thing.

30
Suggestions / Re: Make every character be able to hit bosses
 on: September 17, 2018, 09:12:45 PM 
Yeah I remember it. Don't know why they changed it though. I have play d spacelords since the raiders of the broken planet beta so have seen and experienced all the changes so far.

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