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Messages - Urgehal

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61
Gameplay Feedback / Re: Support for the Antag mechanic.
 on: October 23, 2018, 12:05:35 PM 
As someone who's neutral on the antagonist system, this is my take: If they remove it, fine. If they don't, that's fine too. Optional? Fine by me.

But I think all parties agree that things NEED to change about the system...
For me, playing against antags has honestly made me a much better player and can be VERY fun and exhilarating at times! But on the flip side, high level antags absolutely CRUSHING new/low level players and extending mission times, while lessening rewards...not so much.

Speaking of, these are just my suggestions to the system:

-NO antags in mentor matches! "Beginner" should be classified as lv 1-19 honestly (basically the lowest tier). OR get rid of the MMR system and have set difficulties. Lite for beginners ONLY w/no antag, medium w/optional, and intense/insane w/what it is now. The former 2 would get lesser rewards of course, since MSE insist on antag (which I have no problems with).

-Better rewards for raiders vs antag and much better rewards for antag winning. Facing an antag should give you a base gold/FPs bonus (and a little extra depending on antag level and such).

-Along the same line as above, get rid of the "speed bonus" if there is an antag. Aside from rare occasions of complete massacres (on either side), Antag matches always takes more time than just with the AI. Players shouldn't be punished with lesser rewards because of it...

-On blueprint missions, I think antag should be optional maybe? But having an antag gives you even better chances of getting one if you win.
(Blueprint system needs to change too, but's another story...)

-Antags SHOULD be vulnerable to boss AOE attacks. Hell, take half damage atleast. The fact they aren't has always been some BS lol.

But yeah, that's just how I feel. LOVE this game to death and don't mind the anatag system, but it could benefit with some tweaking...

62
Despite alot of frustrations dealing with this game, I somehow have never quit a game yet. (to my surprise). Closet was probably getting a duplicate blueprint 3 times in a row and if an antagonist were to be in my 4th attempt, I probably would have ragequit lol (luckily I got the blueprint I wanted).

But I can perfectly see why people would ragequit (newbies & veterans alike). Me personally, I don't mind mentor matches, carrying folks, or the presence of an antagonist. But when matches go on for 30 minutes plus, I feel like I wasted my time, since the rewards are not worth the effort in those situations. Love this game to death, but the grind is stupid...

Really hope MSE ups the gold on disconnects/"suffering", mentor & antagonist matches, and explore other ways of players getting gold, however minor. A daily or weekly login reward would be a good start and as alot of people have said in other topics, NO ANTAGS in mentor matches. And really, I think people that are leveled 1-19 (basically the lowest tier) should be considered beginners.

63
Bug report & Technical Support / Re: Ayana in game voice
 on: October 04, 2018, 07:11:07 AM 
No I don't think they voiced new grunts for her or Iune, and re-used Shae for those 2

Ah, shame...thanks for clearing that up for me.

64
Bug report & Technical Support / Ayana in game voice
 on: October 04, 2018, 03:28:18 AM 
Don't know if this should be in this section, but I just unlocked her, so I wouldn't know...but is she supposed to share Shae's grunts, etc? I'm having a blast with her, but the voice is really throwing me off.

Did the patch mess something up, MSE didn't even bother giving Ayana any (which would be bizarre), or is my game f**ked up?

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