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Messages - Lehi

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121
Gameplay Feedback / Re: State of Difficulty: 11.2
 on: October 30, 2018, 08:55:10 PM 
ME might have tweaked the damage receive based on each player's MMR, but I could not tell how much damage other player received, so this is just a speculation.

All of them were in your squad? Was it happen to the Alicia be not in your squad and she in around 30% MMR?
Your MMR was 52, so it is possible to match with someone with 34. (someone says the matching range is upto +/- 20%)

The life of the hollow ones seemed to be low so you can 2-hits them, but the damage felt like 50%MMR+. (1 shot of autorifle Dog/Hollow = about 11, but the rate of fire..)

Patch 11.0 tells me the following:
https://spacelordsthegame.com/news/spacelords-update-11-patchnotes

- Increased enemy spawn rate at low difficulty levels.
- AI behaves more permissively at low difficulty levels.
- Decreased enemy damage at low difficulty levels.

So, the life of enemies and spawn rate are at low MMR setting, but the damage seems to be high MMR, like 50 MMR+.

122
Suggestions / Re: Option for no antagonist
 on: October 30, 2018, 04:44:28 PM 
You are one and only "Just" some guy.

123
Suggestions / Re: Penalizing Squads
 on: October 29, 2018, 07:27:02 PM 

124
Ship's Log / Re: Spacelords Update 11.2 Patch Notes
 on: October 29, 2018, 05:51:26 PM 
In Fistful Sand, now all raiders spawn with Full aleph, lol. I don't know. This is bald change.

you played with a hacker, you're like the 6th person I have heard report this. I have a video of it and all screenshots include the same player.

Umm.  it wasn't a patch. And it's not patched yet!!

125
This is the last one. I did not feel that difficulty from minions.

Spacelord VS LV77 Shae29
https://www.youtube.com/watch?v=jmuXOSsFBO4

126
Thanks for the info.
Someone like you playing around 60% difficulty has a different story, but I have seen little compensation due to the difference.
However, I have seen a bump up on difficulty sometime. I do not know if it is due to the compensation or good manipulation of an antag or poor performance of teammates. There maybe some random factors involve than the compensation due to the difference.

I have 3 videos at 42%MMR, which taken recently, patch 11.2. I do not have a video before the Takato's first post on 10/11/2018, so ME might have fixed the issue already.

You can view 2 from the following. I am working on the last, vs lv77 Shae 29% MMR, but downloading RDR2 is my priority.

Spacelords VS LV13 Kuzzman22
https://www.youtube.com/watch?v=kjfDoj_WYyA

Spacelords VS LV95 Harec29
https://www.youtube.com/watch?v=wLqKgGG4mho

127
Gameplay Feedback / Re: Harec is a bad starting character
 on: October 28, 2018, 02:07:45 PM 
I have created another accounts for a test purpose. In both cases, at early lvl, Cortez gives you a free rare weapon, Smoking Daisy for Alicia, and encourage you to make one. I did not afford it because it costs 54000 golds, though.
It looks, ME wants to recommend Alicia for starters.

128
Suggestions / Re: Harec cannot melee while reloading
 on: October 28, 2018, 01:42:20 PM 
Shae can't either.

129
Ship's Log / Re: Spacelords Update 11.2 Patch Notes
 on: October 26, 2018, 07:46:25 AM 
In Fistful Sand, now all raiders spawn with Full aleph, lol. I don't know. This is bald change.

130
Gameplay Feedback / Re: AFK player
 on: October 25, 2018, 10:37:47 PM 
Play Antag!! You are alone and all depends on yourself. And if one or two raiders become offline or virtually offline, it does not matter!!

131
Spacelords Universe / Re: KillerBall! Ya! Ya!
 on: October 22, 2018, 05:15:28 AM 
I maximize Firing rate for more balls to drop.

132
Spacelords Universe / Re: Why attack Friendly Antags???
 on: October 22, 2018, 05:14:05 AM 
I bow a friendly antag and kill him for his aleph.

133
There's a lot more that goes into winning or losing a match, on both sides, than just "the player was better" and shooting the protector is a scumbag thing to do.

Players that brag about winning this way are like people who think they are good when they had 10-20% lower MMR than whoever they were fighting against, not realizing the game is giving them a huge handicap in every measurable way.

Well, he either created a chance to attack the protector without interrupt, or successfully took advantage of the raiders' weakness and absence.
Just like your Hans took advantage against raiders when Breath of Hope Boss stage were full of minions. What is the difference between you take advantage of minions to kill Raiders and kill Protector when you can?

What did you mean by "when they had 10-20% lower MMR than whoever they were fighting against, not realizing the game is giving them a huge handicap in every measurable way."
What do you expect to have the same MMR? Don't you expect the minions are stronger for you to win easier? "Balanced" game for you to exploit the strength of the minions?? So you are not surrounded by 4 raiders everytime you spawn??

Whatever the handicap is, you win to raise your MMR.

You play antag, so you know when is the time to exploit the environment and dynamics of the game. For more, you want to control them.
This antag did great job controlling the dynamics, I believe. And he successfully created enough time to shoot Uru Garu 6 or more shots without interruption.

The system made the protector extra weak because the antag was only level 10 and MMR was most likely very low compared to the Raiders. Again, as a higher level player I stay away from that mission. Haven't touched it for about a month now.

How do you know the amount of life of the protector? You do not play antag. You have never analyzed the system for how much difference the MMR makes the life of minions and the protector. You do not even know the difficulty of the game.
Look, what I know here is, this antag was level 10, so the forge level was 1 or 2 (only 5 points) and his passive (damage reduction) is low, while lv200+ raiders can one shot him.

134
Gameplay Feedback / Re: AI lvl balancing for Antagonist.
 on: October 12, 2018, 12:48:00 AM 
What was the difficulty of the games?

135
I laugh when I see this post on Bug report. Such a salt moment. Shame... better luck next time.
Obviously, Harec outplayed you, but nothing else.

I did not think he could one shot the protector because even aura mortis, at a low forge level can give 272 damage in full charge headshot. (Level 2, Hero killer = 0, Quickshot = 5, Difficulty 25). He needed 3 shots to remove the protector's barrier. 6 shots or more are needed to kill him. So, tell me, how did the protector die?

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