I know that beta exist to find stuff like this and fix it, and i hope that something will change in release version, because current version of the game is just not worth playing because of ballance issues.
And that issue is - any premade team is impossible to beat. Even if they are worst players in this game, they simply need to do a few easy steps to never lose to anyone at all.
First - they stay together. Most of the levels allow to do that with ease, and that makes all antagonist character except snipers useles because if you try to shoot or approach - 4 man will shoot back at you, and you are dead. And if you snipe - there is 50% chance of being sniped back.
But let's say they split. Dunno why, maybe someome is dead, maybe they stupid. And... it's still impossible to kill anyone. Why? Even 1v1 fight is a gamble. This game is different from other assymetic games because here instead of playing a totaly different character you are just allied with bunch of stupid bots instead of humans. But you still are just as weak as 4 players opposing you, and it's totaly possible that only one of them will be enough to kill you all the time if your skills are very different.
But to show how bad things are in this game - let's assume that we are fighting 4y.o. children, who will always lose in 1v1 fight just because they are bad. How do they win then? As i said - staying close to the friend. If you start firing at them - they shoot you back, and even if they are terrible - 2 guns is still twice more bullets than one gun, and they probably will outshoot you. They did not and you downed one? While he runs to recover other is backing him up with covering fire. You can't finish him, if you shoot another one - first one will be already recovered and ready to protect second one.
So, go fore melee? And that is a 100% way to lose. Why? Grabs. They just spam grabs, all of them, not even trying to shoot or anything.
- You punch someone? Other guy grabs you.
- You performing the finishing animation on someone? Other guy grabs you. Why do they even allowed to grab in finishing animation?
- You try to avoid being hit? Other guy grabs you while you recover from dodge animation.
- You counter one grab with a hit? Get grabbed by other guy right aftar that.
- You try to shoot back? See how both of them charge on you and grab you.
This is stupid, but as long as they can grab you from any possible animation and without effort at all - any attempt to go melee 1v2 will fail. Even if you catch someone alone - he will dodge your attack long enough for his ally to arrive and perform grab. Already several times i met people who almost never tried to shoot, they just charged and spammed grabs, making killing them totaly impossible.
Oh well, no, it's possible if you wound someone and there will be bot nearby to finish one of them. But that does not matter because levels are short, and they have a lot of lives. Usually raiders run of aleph twice per level, and when they do - they either group up at the start and put a bullet wall between you and them, or, if there is no hall where they can group up - they just split and run to the opposite directions. 60 or 80 seconds not enough to even run close enough to every of them, not even talking about killing them (they might kill you instead with ease if they protact each other with grabs).
So there is only two easy rules - stay together, spam grab. Only snipers can counter that, but since in many locations spawns are too predictable - its easy to counter snipe them, or even rush for the grab - he won't be able to counter attack since other people will cover the grabber. I don't think that any player who played more than few games are capable of dying in 2v1 fight, it's just too one-sided.
It really feels like you are playing regular arena shooter buth in 1,5v4 mode. Arenas are too small, spawns are too limited to allow spreading enemy team and attack from different angle - in most situations you are coming exacly from where they expect you to come. And bots here are simple ignored by the players in most situations, they are too weak to provide any meaningful help at all.
To counter that antagonists should have special powers that standard raiders don't have (for example, forcing bots to attack certain target to make them busy and unable to help partner), and raiders should be nerfed (unable to grab at all - they still can beat anyone just as easy if they will attack in melee combat together, but at least it won't be instant). Other option is making the bost stonger, so raiders would pretty often die to them even without antagonist help.
And for those who will try to make excuses - right now i'm on the top of the antagonis league (for what it's worth among 5 total players) . And yet i understand that i can win only against people who yet have no idead how to play this game. Against those who played at least few games and understood 2 rules i can do nothing at all, only constantly die.
Maybe there is other things that could be done - dev's should see it clearer. Best way would be splitting the objectives, making team spread out so they could not assist each other so much, but probably that will be impossible for current level design and level size. But anyway, if on release ballance won't change dramaticly - people will figure out this fast enough and there will be no antagonists left at all - even now, with a lot of noobs to kill they have very few reasons to play without player progression at all, and when they will be unable not only win, but even kill enough players to leave them without aleph at least once... This game will turn into regular pve shooter with only few mission to play, and that will be the end of it. Or at least this is how i see it from here.