Author Topic: HIVE ability "rework"  (Read 80 times)

NinMug

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HIVE ability "rework"
on: November 13, 2020, 09:59:31 AM
Suggestion title: HIVE ability "rework"

Suggestion type: Character changes

Suggestion description:
H.I.V.E.'s current ability is very flawed and doesn't provide good survivability. I propose "rework" of her ability. Instead of excess health it would be "superior shield". The idea is to make her ability not as extension of her basic health but additional health bar. Her 240 HP of excess health will work as impenetrable shield what can't be pierced and damage her normal health BUT all in game damage will registered towards "shield coating", meaning enemy must destroy her "shield coating" and only then proceed to damage normal health. Idea is to give HIVE some sort of "shield gate" so she would not be killed with one shot even with massive amount of health. As it would be shield, she will not receive head damage multiplier(headshot). In CQC it will work same as current ability BUT HIVE wont be wounded with one strike("one punch builds"). It always will be two shots/strikes to wound her no matter the damage: one for shield and one for health.
Example:
-HIVE turns on her ability with max "charge"
-Her normal health is 100 , "shield coating" gives her additional 240 HP
-Harec shoots her and deals more than 340 damage
-H.I.V.E.'s "shield coating" is destroyed but she still has her normal 100 HP

Suggestion reasoning:
H.I.V.E.'s current excess health does not provide enough survivability.
Her ability is outperformed in every way by Lycus shield , the character and ability that have same role and playstyle. Just minor increase in amount of excess health wont change current situation while significant increase would make her overtuned and frustrating to fight. With this "rework" she would be able to survive better and be more competitive.
"This is Lycus shield but better!"
No , its still have flaws:
-Can't be recharged while on move compare to Lycus shield.
-Can't be manually turned off.
-Less overall HP than Lycus shield.
« Last Edit: November 13, 2020, 10:04:17 AM by NinMug »

MSE_Laura

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Re: HIVE ability "rework"
Reply #1 on: November 27, 2020, 01:38:19 PM
Hello there, Nin'Mug!
I've read your feedback and your ideas are quite interesting! Thank you for putting so much effort into this post!

The thing about H.I.V.E is that she is a close-range character. Being part of the Wardog, she heals really fast,  besides having a special ability to increase her base health. She is basically quite good in what CQC concerns. "Shield coating" give her a more mid/long-range approach, being able both to endure snipers shot and CQC, which reminds me of the 5th council base characteristics. She would be probably the strongest character of the game (destroyer at a close range and quite unkillable on the mid-long range).

I'm concerned that that wouldn't be quite fair for the rest of the Raiders!

NinMug

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Re: HIVE ability "rework"
Reply #2 on: November 27, 2020, 08:29:58 PM
Hello Laura.
Thank you your time.

First and most important thing what i want to point out:
Im not interested in making HIVE overtuned / too strong.
My MMR is 58 and i judge her from more competive/high difficulty aspect.
Things what you point out is indeed true but its only is at low-mid MMR and difficilties.
She indeed  "30 MMR beast" and against new players she is very good but she fall flat at high MMR and skilled opponents because of
-Non existing range damage
-Long overall TTK(except charged Wasp)
-Not enough survivability
-Lack of tools and options to realize her strength(Shy is only option what allow to get close to enemy)

Her role and playstyle just not work due her specific nature at higher difficulties.
I dont want talk about damage since increasing damage would not be fair.
Most of character can deplete her ability health with just few shots(talents increasing ability health not helping a lot) , meaning most of time she cant even get close to enemy with full essence bar.
Add always stressed Wardog passive and lack of flanking options on most map and she is sitting duck.

My other proposition is introduce talent what work in simillar way as my rework suggestion but maybe with additional tweaks and balance.
« Last Edit: November 27, 2020, 08:35:21 PM by NinMug »

LarsX

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Re: HIVE ability "rework"
Reply #3 on: November 27, 2020, 08:47:49 PM
My MMR is 58 and i judge her from more competive/high difficulty aspect.
Things what you point out is indeed true but its only is at low-mid MMR and difficilties.
She indeed  "30 MMR beast" and against new players she is very good but she fall flat at high MMR and skilled opponents
It turns out that the problem is not in HIVE, but MMR ;)