Author Topic: antag desertion  (Read 187 times)

sonofoz

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antag desertion
on: June 25, 2019, 02:09:28 PM
why penalise antags when they leave ?
is a raider ever bothered by a surrendered antagonist ?

Angeles2099

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Re: antag desertion
Reply #1 on: June 25, 2019, 05:21:49 PM
thats a good point, Antags should have there own option to surrender. Its only fair. Except leaving in this fashion shouldnt end there mission right away as it normally would. (I think thats a good idea??)

Alex2199

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Re: antag desertion
Reply #2 on: June 27, 2019, 02:16:17 PM
I agree 100% to this although I find that most of the antagonist I play against who leaves is because they are a low tier and just rage quit because a bunch of tier ones are constantly killing them. I rarely see high tiers leaving the matchs

Daimien06660

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Re: antag desertion
Reply #3 on: July 11, 2019, 03:23:54 AM
I'm having the opposite problem all the antags I get are FAR above my level and just crub-stomp my team to the point that I get whle teams that as soon as they see that the antag has a purple symbol next to their name they just quit.

Marcus4471

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Re: antag desertion
Reply #4 on: July 16, 2019, 03:35:01 PM
It's understandable why raiders and Antags quit. My team just survived a T1, R1 Doldren and it was a relatively low ranked team on a mission where the environment greatly benefited him/her. The minute I saw him, I proposed a quick surrender and ironically it was the two low ranks who decided to play. Myself and my team mate, also a T1 player were both going for rare BP's. We JUST scraped through, with myself managing to dish out the damage to the boss, while trying to avoid the Antag. Had the Antag just targeted me he probably would have won as I was knocking about 45% off the boss health bar every shot. It's not fun when a BP is on the line. Thank goodness we made it. Would have been even worse had been a last chance pot play.

But yes, stupid punishing players who quit because the enemy is way too strong for them. Put it this way, I played a mission, as an Antag Shae and hit all 4 players with a burst from Sa'Dhu. They all hit wounded state, one shot by enemy grunts, one killed by an elite heavy who took the aleph and used a super boost, chasing the remainind raider, whom he caught after I wounded him again, with a couple of well placed shots. Two players quit there and then.
« Last Edit: July 16, 2019, 03:44:22 PM by Marcus4471 »