Author Topic: Reworking Antagonist's Victory Condition  (Read 154 times)


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Reworking Antagonist's Victory Condition
on: June 19, 2019, 10:46:34 AM
I've seen some complaints about the new feature "sudden-death" being a nerf towards the Raiders and a buff towards Antagonists. So I came up with this feature where the Antagonist could also win by exhausting all the Raider's Aleph Refuels ( When 2/2 reaches 0/2), and has the choice to either spectate the Raiders via Free-View Camera/Raider Cam. or leave to collect there reward.

(I also thought about the Antagonist being able to spectate in-person to taunt the Raiders but not able to interact with them nor the mission objectives. The Raiders can't interact with and will No-Clip through Antagonist in this phase.)

During the Sudden Death Phase, the Raiders would still be left with limited lives to complete the mission minus the Antagonist interference.

I don't mind the new sudden death mechanic, I just thought I could give some potential ideas that could make matches more enjoyable for both Raiders and Antagonists from the negatives responses I've seen.